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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openal;

/**
 * Native bindings to the {@code AL_EXT_BFORMAT} extension.
 * 
 * 

This extension indicates support for the {@link #AL_FORMAT_BFORMAT2D_8 FORMAT_BFORMAT2D_8}, {@link #AL_FORMAT_BFORMAT2D_16 FORMAT_BFORMAT2D_16}, {@link #AL_FORMAT_BFORMAT2D_FLOAT32 FORMAT_BFORMAT2D_FLOAT32}, {@link #AL_FORMAT_BFORMAT3D_8 FORMAT_BFORMAT3D_8}, * {@link #AL_FORMAT_BFORMAT3D_16 FORMAT_BFORMAT3D_16} and {@link #AL_FORMAT_BFORMAT3D_FLOAT32 FORMAT_BFORMAT3D_FLOAT32} buffer formats. These provide 2D (WXY) and 3D (WXYZ) 8bit int, 16bit int and ALfloat support for * Ambisonic three- or four-channel B-Format (using W X Y Z channel ordering, encoded as the first three or four channels of Furse-Malham higher order * Ambisonics). Use of these formats indicate that sources are Ambisonic sources. Such sources can be oriented via {@link AL10#alSourcefv Sourcefv} using the * {@link AL10#AL_ORIENTATION ORIENTATION} tag, which takes the same parameters as {@code alListenerfv(AL_ORIENTATION,...)}. Such sources DO support {@link AL10#AL_SOURCE_RELATIVE SOURCE_RELATIVE} and the * soundfield will rotate to reflect the listener's orientation if this is off (the default). Other behaviour is as for stereo or multichannel assets.

* *

Note that Ambisonics orients X, Y and Z axes in a different way to OpenAL. For clarity, we ignore the Ambisonic coordinate system in the API and stick * to the OpenAL one, making sure that the Front of the Ambisonic soundfield (actually Ambisonic +X) matches the Front of the OpenAL coordinate system (-Z * by default) etc. For instance, if the orientation of the source is set so that the "at" vector is to the left, then the front of the B-Format * soundfield will be presented to the left.

*/ public final class EXTBFormat { /** Ambisonic formats. */ public static final int AL_FORMAT_BFORMAT2D_16 = 0x20022, AL_FORMAT_BFORMAT2D_8 = 0x20021, AL_FORMAT_BFORMAT2D_FLOAT32 = 0x20023, AL_FORMAT_BFORMAT3D_16 = 0x20032, AL_FORMAT_BFORMAT3D_8 = 0x20031, AL_FORMAT_BFORMAT3D_FLOAT32 = 0x20033; private EXTBFormat() {} }




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