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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openal;

/**
 * Native bindings to the {@code ALC_ENUMERATE_ALL_EXT} extension.
 * 
 * 

The Enumerate All Extension enables the application developer to retrieve a complete list of device strings identifying all the available OpenAL * rendering devices and paths present on the user's PC. It works in exactly the same manner as the Enumeration Extension, but it detects additional audio * paths that the standard extension will ignore. For instance, it will return all the possible outputs in situations where the user has more than one * audio device installed, or under Windows Vista where the audio system specifies different “endpoints” for sound such as Speakers, S/PDIF, etc... If you * don’t require such complete control over the choice of output path, then use the standard Enumeration Extension.

*/ public final class EnumerateAllExt { /** {@code ALC_ENUMERATE_ALL_EXT} tokens. */ public static final int ALC_DEFAULT_ALL_DEVICES_SPECIFIER = 0x1012, ALC_ALL_DEVICES_SPECIFIER = 0x1013; private EnumerateAllExt() {} }




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