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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.openal;
import javax.annotation.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryUtil.*;
/**
* Native bindings to the SOFT_source_resampler extension.
*
* This extension provides a method for applications to use different resamplers for sources. OpenAL automatically resamples when playing a source at a
* sample rate that don't match the device's sample rate, but the resampling method is left unspecified. One could assume it would use the "best" resample
* method available, but this gives no clear information about what's used nor any way to choose between quality or performance. Further, some
* applications may prefer lower quality resamplers for its spectral properties.
*/
public class SOFTSourceResampler {
/** Accepted as the {@code pname} parameter of {@link AL10#alGetInteger GetInteger} and {@link AL10#alGetIntegerv GetIntegerv}. */
public static final int
AL_NUM_RESAMPLERS_SOFT = 0x1210,
AL_DEFAULT_RESAMPLER_SOFT = 0x1211;
/** Accepted as the {@code param} parameter of {@link AL10#alSourcei Sourcei}, {@link AL11#alSourceiv Sourceiv}, {@link AL10#alGetSourcei GetSourcei}, and {@link AL10#alGetSourceiv GetSourceiv}. */
public static final int AL_SOURCE_RESAMPLER_SOFT = 0x1212;
/** Accepted as the {@code pname} parameter of {@link #alGetStringiSOFT GetStringiSOFT}. */
public static final int AL_RESAMPLER_NAME_SOFT = 0x1213;
protected SOFTSourceResampler() {
throw new UnsupportedOperationException();
}
// --- [ alGetStringiSOFT ] ---
public static long nalGetStringiSOFT(int pname, int index) {
long __functionAddress = AL.getICD().alGetStringiSOFT;
if (CHECKS) {
check(__functionAddress);
}
return invokeP(pname, index, __functionAddress);
}
@Nullable
@NativeType("ALchar const *")
public static String alGetStringiSOFT(@NativeType("ALenum") int pname, @NativeType("ALsizei") int index) {
long __result = nalGetStringiSOFT(pname, index);
return memUTF8Safe(__result);
}
}