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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
*/
package org.lwjgl.openal;
import org.jspecify.annotations.*;
import java.nio.*;
import java.util.*;
import static org.lwjgl.openal.ALC10.*;
import static org.lwjgl.system.MemoryUtil.*;
/** OpenAL utilities. */
public final class ALUtil {
private ALUtil() {
}
/**
* Obtains string values from ALC. This is a custom implementation for those tokens that return a list of strings instead of a single string.
*
* @param deviceHandle the device to query
* @param token the information to query. One of:
{@link ALC11#ALC_ALL_DEVICES_SPECIFIER}, {@link ALC11#ALC_CAPTURE_DEVICE_SPECIFIER}
*/
public static @Nullable List getStringList(long deviceHandle, int token) {
long __result = nalcGetString(deviceHandle, token);
if (__result == NULL) {
return null;
}
ByteBuffer buffer = memByteBuffer(__result, Integer.MAX_VALUE);
List strings = new ArrayList<>();
int offset = 0;
while (true) {
if (buffer.get() == 0) {
int limit = buffer.position() - 1;
if (limit == offset) { // Previous char was also a \0 == end of list.
break;
}
strings.add(memUTF8(buffer, limit - offset, offset));
offset = buffer.position();
}
}
return strings;
}
}
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