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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openal;

/**
 * Native bindings to the {@code ALC_EXT_DEDICATED} extension.
 * 
 * 

This extension provides two "routing" EFX effects that allow sounds to be sent to dedicated speaker channels. Audio rendered to the dedicated low * frequency effect ({@link #AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT}) is routed to a subwoofer if one is present. Otherwise, it is discarded.

* *

Audio rendered to the dedicated dialogue effect ({@link #AL_EFFECT_DEDICATED_DIALOGUE EFFECT_DEDICATED_DIALOGUE}) is routed to a front centre speaker if one is present. Otherwise, it is * rendered to the front centre using the normal spatialisation logic.

* *

Both effects support a gain control parameter {@link #AL_DEDICATED_GAIN DEDICATED_GAIN}, which defaults to 1.

*/ public final class EXTDedicated { /** {@code ALC_EXT_DEDICATED} tokens. */ public static final int AL_DEDICATED_GAIN = 0x1, AL_EFFECT_DEDICATED_DIALOGUE = 0x9001, AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT = 0x9000; private EXTDedicated() {} }




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