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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.openal;
/**
* Native bindings to the {@code AL_EXT_LINEAR_DISTANCE} extension.
*
* An OpenAL 1.1 implementation will always support the {@code AL_EXT_LINEAR_DISTANCE} extension. This allows an application written to the OpenAL 1.0 specification to
* access the offset abilities.
*/
public final class EXTLinearDistance {
/** {@code AL_EXT_LINEAR_DISTANCE} tokens. */
public static final int
AL_LINEAR_DISTANCE = 0xD003,
AL_LINEAR_DISTANCE_CLAMPED = 0xD004;
private EXTLinearDistance() {}
}
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