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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.openal;
/**
* Native bindings to the EXT_source_distance_model extension.
*
* This extension allows each source to specify a distance model, instead of being restricted to one distance model for every source in the context. It
* provides a mechanism for applications to apply different models to each source, without the burden of manually applying the attenuation through the
* source gain.
*/
public final class EXTSourceDistanceModel {
/** Accepted by the {@code target} parameter of {@link AL10#alEnable Enable}, {@link AL10#alDisable Disable}, and {@link AL10#alIsEnabled IsEnabled}. */
public static final int AL_SOURCE_DISTANCE_MODEL = 0x200;
private EXTSourceDistanceModel() {}
}
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