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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.openal;
/**
* Native bindings to the SOFT_buffer_length_query extension.
*
* This extension adds buffer queries to get the length in bytes, samples, and seconds.
*
* Standard OpenAL only has queries for a buffer's storage size, the bits per sample, channel count, and sample rate, where the application needs to
* calculate what it wants from those. While this works alright for standard formats and most extension formats, it won't work for certain compressed
* formats like ADPCM. These extra queries ensure the application can get information about the buffer it may need.
*/
public final class SOFTBufferLengthQuery {
/** Accepted by the {@code paramName} parameter of {@link AL10#alGetBufferi GetBufferi} and {@link AL11#alGetBufferiv GetBufferiv}. */
public static final int
AL_BYTE_LENGTH_SOFT = 0x2009,
AL_SAMPLE_LENGTH_SOFT = 0x200A;
/** Accepted by the {@code paramName} parameter of {@link AL10#alGetBufferf GetBufferf} and {@link AL11#alGetBufferfv GetBufferfv}. */
public static final int AL_SEC_LENGTH_SOFT = 0x200B;
private SOFTBufferLengthQuery() {}
}
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