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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.openal;
/**
* Native bindings to the SOFT_direct_channels_remix extension.
*
* This extension adds the ability to remix channels to the {@link SOFTDirectChannels SOFT_direct_channels} extension. By default, that extension drops input buffer
* channels that don't have a matching output channel. This really only works well for controlled setups where the input and output are known, but
* problems arise when these become variable. An option to remix input channels to the closest output channels will ensure the sound will still be audible
* with as little virtualization as possible.
*/
public final class SOFTDirectChannelsRemix {
/** Accepted as the {@code value} parameter of {@link AL10#alSourcei Sourcei} and {@link AL11#alSourceiv Sourceiv} for the {@link SOFTDirectChannels#AL_DIRECT_CHANNELS_SOFT DIRECT_CHANNELS_SOFT} property. */
public static final int
AL_DROP_UNMATCHED_SOFT = 0x1,
AL_REMIX_UNMATCHED_SOFT = 0x2;
private SOFTDirectChannelsRemix() {}
}
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