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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openal;

/**
 * Native bindings to the SOFT_direct_channels_remix extension.
 * 
 * 

This extension adds the ability to remix channels to the {@link SOFTDirectChannels SOFT_direct_channels} extension. By default, that extension drops input buffer * channels that don't have a matching output channel. This really only works well for controlled setups where the input and output are known, but * problems arise when these become variable. An option to remix input channels to the closest output channels will ensure the sound will still be audible * with as little virtualization as possible.

*/ public final class SOFTDirectChannelsRemix { /** Accepted as the {@code value} parameter of {@link AL10#alSourcei Sourcei} and {@link AL11#alSourceiv Sourceiv} for the {@link SOFTDirectChannels#AL_DIRECT_CHANNELS_SOFT DIRECT_CHANNELS_SOFT} property. */ public static final int AL_DROP_UNMATCHED_SOFT = 0x1, AL_REMIX_UNMATCHED_SOFT = 0x2; private SOFTDirectChannelsRemix() {} }




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