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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.openal;
import org.jspecify.annotations.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.MemoryUtil.*;
/**
* Type
*
*
* void (*{@link #invoke}) (
* ALenum eventType,
* ALuint object,
* ALuint param,
* ALsizei length,
* ALchar const *message,
* ALvoid *userParam
* )
*/
public abstract class SOFTEventProc extends Callback implements SOFTEventProcI {
/**
* Creates a {@code SOFTEventProc} instance from the specified function pointer.
*
* @return the new {@code SOFTEventProc}
*/
public static SOFTEventProc create(long functionPointer) {
SOFTEventProcI instance = Callback.get(functionPointer);
return instance instanceof SOFTEventProc
? (SOFTEventProc)instance
: new Container(functionPointer, instance);
}
/** Like {@link #create(long) create}, but returns {@code null} if {@code functionPointer} is {@code NULL}. */
public static @Nullable SOFTEventProc createSafe(long functionPointer) {
return functionPointer == NULL ? null : create(functionPointer);
}
/** Creates a {@code SOFTEventProc} instance that delegates to the specified {@code SOFTEventProcI} instance. */
public static SOFTEventProc create(SOFTEventProcI instance) {
return instance instanceof SOFTEventProc
? (SOFTEventProc)instance
: new Container(instance.address(), instance);
}
protected SOFTEventProc() {
super(CIF);
}
SOFTEventProc(long functionPointer) {
super(functionPointer);
}
private static final class Container extends SOFTEventProc {
private final SOFTEventProcI delegate;
Container(long functionPointer, SOFTEventProcI delegate) {
super(functionPointer);
this.delegate = delegate;
}
@Override
public void invoke(int eventType, int object, int param, int length, long message, long userParam) {
delegate.invoke(eventType, object, param, length, message, userParam);
}
}
}
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