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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.openal;
/**
* Native bindings to the SOFT_UHJ_ex extension.
*
* This extension supplements {@code AL_SOFT_UHJ} by adding {@code muLaw}, {@code aLaw}, {@code IMA4}, and {@code MSADPCM} sample types to UHJ formats.
* The base {@code AL_SOFT_UHJ} extension could already use these formats (when available) for Super Stereo processing, and this extension allows them to
* be used for UHJ itself too.
*
* Requires {@link SOFTUHJ SOFT_UHJ} and one or more of {@link EXTMulaw EXT_MULAW}, {@link EXTAlaw EXT_ALAW}, {@link EXTIma4 EXT_IMA4}, and {@link SOFTMSADPCM SOFT_MSADPCM}.
*/
public final class SOFTUHJEx {
/** Accepted by the {@code format} parameter of {@link AL10#alBufferData BufferData} if {@link EXTMulaw EXT_MULAW} is also supported. */
public static final int
AL_FORMAT_UHJ2CHN_MULAW_SOFT = 0x19B3,
AL_FORMAT_UHJ3CHN_MULAW_SOFT = 0x19B7,
AL_FORMAT_UHJ4CHN_MULAW_SOFT = 0x19B9;
/** Accepted by the {@code format} parameter of {@link AL10#alBufferData BufferData} if {@link EXTAlaw EXT_ALAW} is also supported. */
public static final int
AL_FORMAT_UHJ2CHN_ALAW_SOFT = 0x19B4,
AL_FORMAT_UHJ3CHN_ALAW_SOFT = 0x19B8,
AL_FORMAT_UHJ4CHN_ALAW_SOFT = 0x19BA;
/** Accepted by the {@code format} parameter of {@link AL10#alBufferData BufferData} if {@link EXTIma4 EXT_IMA4} is also supported. */
public static final int AL_FORMAT_UHJ2CHN_IMA4_SOFT = 0x19B5;
/** Accepted by the {@code format} parameter of {@link AL10#alBufferData BufferData} if {@link SOFTMSADPCM SOFT_MSADPCM} is also supported. */
public static final int AL_FORMAT_UHJ2CHN_MSADPCM_SOFT = 0x19B6;
private SOFTUHJEx() {}
}
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