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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openal;

/**
 * Native bindings to the SOFT_UHJ_ex extension.
 * 
 * 

This extension supplements {@code AL_SOFT_UHJ} by adding {@code muLaw}, {@code aLaw}, {@code IMA4}, and {@code MSADPCM} sample types to UHJ formats. * The base {@code AL_SOFT_UHJ} extension could already use these formats (when available) for Super Stereo processing, and this extension allows them to * be used for UHJ itself too.

* *

Requires {@link SOFTUHJ SOFT_UHJ} and one or more of {@link EXTMulaw EXT_MULAW}, {@link EXTAlaw EXT_ALAW}, {@link EXTIma4 EXT_IMA4}, and {@link SOFTMSADPCM SOFT_MSADPCM}.

*/ public final class SOFTUHJEx { /** Accepted by the {@code format} parameter of {@link AL10#alBufferData BufferData} if {@link EXTMulaw EXT_MULAW} is also supported. */ public static final int AL_FORMAT_UHJ2CHN_MULAW_SOFT = 0x19B3, AL_FORMAT_UHJ3CHN_MULAW_SOFT = 0x19B7, AL_FORMAT_UHJ4CHN_MULAW_SOFT = 0x19B9; /** Accepted by the {@code format} parameter of {@link AL10#alBufferData BufferData} if {@link EXTAlaw EXT_ALAW} is also supported. */ public static final int AL_FORMAT_UHJ2CHN_ALAW_SOFT = 0x19B4, AL_FORMAT_UHJ3CHN_ALAW_SOFT = 0x19B8, AL_FORMAT_UHJ4CHN_ALAW_SOFT = 0x19BA; /** Accepted by the {@code format} parameter of {@link AL10#alBufferData BufferData} if {@link EXTIma4 EXT_IMA4} is also supported. */ public static final int AL_FORMAT_UHJ2CHN_IMA4_SOFT = 0x19B5; /** Accepted by the {@code format} parameter of {@link AL10#alBufferData BufferData} if {@link SOFTMSADPCM SOFT_MSADPCM} is also supported. */ public static final int AL_FORMAT_UHJ2CHN_MSADPCM_SOFT = 0x19B6; private SOFTUHJEx() {} }




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