org.lwjgl.opengl.AMDGPUShaderHalfFloat Maven / Gradle / Ivy
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
/**
* Native bindings to the AMD_gpu_shader_half_float extension.
*
* This extension was developed based on the {@link NVGPUShader5 NV_gpu_shader5} extension to allow implementations supporting half float in shader and expose the
* feature without the additional requirements that are present in {@code NV_gpu_shader5}.
*
* The extension introduces the following features for all shader types:
*
*
* - support for half float scalar, vector and matrix data types in shader;
* - new built-in functions to pack and unpack half float types into a 32-bit integer vector;
* - half float support for all existing single float built-in functions, including angle functions, exponential functions, common functions, geometric
* functions, matrix functions and etc.;
*
*
* This extension is designed to be a functional superset of the half-precision floating-point support from NV_gpu_shader5 and to keep source code
* compatible with that, thus the new procedures, functions, and tokens are identical to those found in that extension.
*
* Requires {@link GL40 OpenGL 4.0} and GLSL 4.00.
*/
public final class AMDGPUShaderHalfFloat {
/** Returned by the {@code type} parameter of GetActiveAttrib, GetActiveUniform, and GetTransformFeedbackVarying. */
public static final int
GL_FLOAT16_MAT2_AMD = 0x91C5,
GL_FLOAT16_MAT3_AMD = 0x91C6,
GL_FLOAT16_MAT4_AMD = 0x91C7,
GL_FLOAT16_MAT2x3_AMD = 0x91C8,
GL_FLOAT16_MAT2x4_AMD = 0x91C9,
GL_FLOAT16_MAT3x2_AMD = 0x91CA,
GL_FLOAT16_MAT3x4_AMD = 0x91CB,
GL_FLOAT16_MAT4x2_AMD = 0x91CC,
GL_FLOAT16_MAT4x3_AMD = 0x91CD;
private AMDGPUShaderHalfFloat() {}
}
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