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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
/**
* Native bindings to the ARB_depth_texture extension.
*
* This extension defines a new depth texture format. An important application of depth texture images is shadow casting, but separating this from the
* shadow extension allows for the potential use of depth textures in other applications such as image-based rendering or displacement mapping. This
* extension does not define new depth-texture environment functions, such as filtering or applying the depth values computed from a texture but leaves
* this to other extensions, such as the shadow extension.
*
* Promoted to core in {@link GL14 OpenGL 1.4}.
*/
public final class ARBDepthTexture {
/** Accepted by the {@code internalFormat} parameter of TexImage1D, TexImage2D, CopyTexImage1D and CopyTexImage2D. */
public static final int
GL_DEPTH_COMPONENT16_ARB = 0x81A5,
GL_DEPTH_COMPONENT24_ARB = 0x81A6,
GL_DEPTH_COMPONENT32_ARB = 0x81A7;
/** Accepted by the {@code pname} parameter of GetTexLevelParameterfv and GetTexLevelParameteriv. */
public static final int GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A;
/** Accepted by the {@code pname} parameter of TexParameterf, TexParameteri, TexParameterfv, TexParameteriv, GetTexParameterfv, and GetTexParameteriv. */
public static final int GL_DEPTH_TEXTURE_MODE_ARB = 0x884B;
private ARBDepthTexture() {}
}
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