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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
/**
* Native bindings to the ARB_explicit_uniform_location extension.
*
* This extension provides a method to pre-assign uniform locations to uniform variables in the default uniform block, including subroutine uniforms. This
* allows an application to modify the uniform values without requiring a GL query like {@link GL20#glGetUniformLocation GetUniformLocation}, {@link GL40#glGetSubroutineUniformLocation GetSubroutineUniformLocation} and
* {@link GL40#glGetSubroutineIndex GetSubroutineIndex}.
*
* Requires {@link GL33 OpenGL 3.3} or ARB_explicit_attrib_location. Promoted to core in {@link GL43 OpenGL 4.3}.
*/
public final class ARBExplicitUniformLocation {
/** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, GetDoublev, and GetInteger64v. */
public static final int GL_MAX_UNIFORM_LOCATIONS = 0x826E;
private ARBExplicitUniformLocation() {}
}
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