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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
/**
* Native bindings to the ARB_fragment_program extension.
*
* Unextended OpenGL mandates a certain set of configurable per- fragment computations defining texture application, texture environment, color sum, and
* fog operations. Several extensions have added further per-fragment computations to OpenGL. For example, extensions have defined new texture environment
* capabilities (ARB_texture_env_add, {@link ARBTextureEnvCombine ARB_texture_env_combine}, {@link ARBTextureEnvDot3 ARB_texture_env_dot3}, ARB_texture_env_crossbar), per-fragment depth
* comparisons ({@link ARBDepthTexture ARB_depth_texture}, {@link ARBShadow ARB_shadow}, {@link ARBShadowAmbient ARB_shadow_ambient}, EXT_shadow_funcs), per-fragment lighting
* (EXT_fragment_lighting, EXT_light_texture), and environment mapped bump mapping
* (ATI_envmap_bumpmap).
*
* Each such extension adds a small set of relatively inflexible per-fragment computations.
*
* This inflexibility is in contrast to the typical flexibility provided by the underlying programmable floating point engines (whether micro-coded
* fragment engines, DSPs, or CPUs) that are traditionally used to implement OpenGL's texturing computations. The purpose of this extension is to expose to
* the OpenGL application writer a significant degree of per-fragment programmability for computing fragment parameters.
*
* For the purposes of discussing this extension, a fragment program is a sequence of floating-point 4-component vector operations that determines how a
* set of program parameters (not specific to an individual fragment) and an input set of per-fragment parameters are transformed to a set of per-fragment
* result parameters.
*
* The per-fragment computations for standard OpenGL given a particular set of texture and fog application modes (along with any state for extensions
* defining per-fragment computations) is, in essence, a fragment program. However, the sequence of operations is defined implicitly by the current OpenGL
* state settings rather than defined explicitly as a sequence of instructions.
*
* This extension provides an explicit mechanism for defining fragment program instruction sequences for application-defined fragment programs. In order to
* define such fragment programs, this extension defines a fragment programming model including a floating-point 4-component vector instruction set and a
* relatively large set of floating-point 4-component registers.
*
* The extension's fragment programming model is designed for efficient hardware implementation and to support a wide variety of fragment programs. By
* design, the entire set of existing fragment programs defined by existing OpenGL per-fragment computation extensions can be implemented using the
* extension's fragment programming model.
*
* LWJGL: This extension defines many functions and tokens that are also defined in {@link ARBVertexProgram ARB_vertex_program}. Since these two extensions are often
* used together, the common functionality has only been exposed by {@link ARBVertexProgram ARB_vertex_program}, to avoid static import conflicts.
*/
public final class ARBFragmentProgram {
/**
* Accepted by the {@code cap} parameter of Disable, Enable, and IsEnabled, by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and
* GetDoublev, and by the {@code target} parameter of ProgramStringARB, BindProgramARB, ProgramEnvParameter4[df][v]ARB, ProgramLocalParameter4[df][v]ARB,
* GetProgramEnvParameter[df]vARB, GetProgramLocalParameter[df]vARB, GetProgramivARB and GetProgramStringARB.
*/
public static final int GL_FRAGMENT_PROGRAM_ARB = 0x8804;
/** Accepted by the {@code pname} parameter of GetProgramivARB. */
public static final int
GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805,
GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806,
GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807,
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808,
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809,
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A,
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B,
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C,
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D,
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E,
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F,
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810;
/** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */
public static final int
GL_MAX_TEXTURE_COORDS_ARB = 0x8871,
GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872;
private ARBFragmentProgram() {}
}