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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
/**
* Native bindings to the ARB_fragment_shader extension.
*
* This extension adds functionality to define fragment shader objects. A fragment shader object is a shader object (see the ARB_shader_objects extension)
* that, when attached to a program object, can be compiled and linked to produce an executable that runs on the fragment processor in OpenGL. The fragment
* processor is a programmable unit that replaces the OpenGL 1.4 fixed-function texturing, color sum and fog stages. This extension also defines how such
* an executable interacts with the fixed functionality fragment processing of OpenGL 1.4. The language is defined in the OpenGL Shading Language
* specification as the Fragment Shading Language.
*
* Promoted to core in {@link GL20 OpenGL 2.0}.
*/
public final class ARBFragmentShader {
/** Accepted by the {@code shaderType} argument of CreateShaderObjectARB and returned by the {@code params} parameter of GetObjectParameter{fi}vARB. */
public static final int GL_FRAGMENT_SHADER_ARB = 0x8B30;
/** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */
public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49;
/** Accepted by the {@code target} parameter of Hint and the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */
public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B;
private ARBFragmentShader() {}
}
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