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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
/**
* Native bindings to the ARB_half_float_vertex extension.
*
* This extension extends the usage of the half-precision (16-bit) floating-point quantities introduced in {@link ARBHalfFloatPixel ARB_half_float_pixel} for usage in
* specifying vertex array data.
*
* This extension allows applications to use half-precision floating point data when specifying vertices. This can allow applications to reduce their
* memory footprint, as well as the memory bandwidth required for vertex data.
*
* This extension extends the existing vertex array commands to accept the new data type.
*
* Promoted to core in {@link GL30 OpenGL 3.0}.
*/
public final class ARBHalfFloatVertex {
/**
* Accepted by the {@code type} argument of VertexPointer, NormalPointer, ColorPointer, SecondaryColorPointer, FogCoordPointer, TexCoordPointer, and
* VertexAttribPointer.
*/
public static final int GL_HALF_FLOAT = 0x140B;
private ARBHalfFloatVertex() {}
}
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