org.lwjgl.opengl.ARBSampleLocations Maven / Gradle / Ivy
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
import java.nio.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryUtil.*;
/**
* Native bindings to the ARB_sample_locations extension.
*
* This extension allows an application to modify the locations of samples within a pixel used in multisample rasterization. Additionally, it allows
* applications to specify different sample locations for each pixel in a group of adjacent pixels, which may increase antialiasing quality (particularly
* if a custom resolve shader is used that takes advantage of these different locations).
*
* It is common for implementations to optimize the storage of depth values by storing values that can be used to reconstruct depth at each sample
* location, rather than storing separate depth values for each sample. For example, the depth values from a single triangle can be represented using
* plane equations. When the depth value for a sample is needed, it is automatically evaluated at the sample location. Modifying the sample locations
* causes the reconstruction to no longer evaluate the same depth values as when the samples were originally generated. This extension provides a command
* to "evaluate" and store per-sample depth values using the currently programmed sample locations, which allows the application to manage this issue
* if/when necessary.
*
* The programmable sample locations are used during rasterization and for evaluation of depth functions during normal geometric rendering. The
* programmable locations are associated with a framebuffer object rather than an individual depth buffer, so if the depth buffer is used as a texture the
* texture sampling may be done at the standard sample locations. Additionally, commands that do not render geometric primitives (e.g. ReadPixels,
* BlitFramebuffer, CopyTexSubImage2D, etc.) may use the standard sample locations to evaluate depth functions rather than the programmable locations. If
* a single depth buffer is used at different times with different sample locations, the depth functions may be interpreted using the current sample
* locations.
*/
public class ARBSampleLocations {
/** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev. */
public static final int
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = 0x933D,
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = 0x933E,
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = 0x933F,
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = 0x9340;
/**
* // Alias of SAMPLE_POSITION. Before NV_expms, the spec used "location". SAMPLE_LOCATION_ARB 0x8E50 PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 Accepted by
* the {@code pname} parameter of FramebufferParameteri, GetFramebufferParameteriv.
*/
public static final int
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = 0x9342,
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = 0x9343;
static { GL.initialize(); }
protected ARBSampleLocations() {
throw new UnsupportedOperationException();
}
static boolean isAvailable(GLCapabilities caps) {
return checkFunctions(
caps.glFramebufferSampleLocationsfvARB, caps.glNamedFramebufferSampleLocationsfvARB, caps.glEvaluateDepthValuesARB
);
}
// --- [ glFramebufferSampleLocationsfvARB ] ---
/**
* Unsafe version of: {@link #glFramebufferSampleLocationsfvARB FramebufferSampleLocationsfvARB}
*
* @param count the number of sample locations to update
*/
public static native void nglFramebufferSampleLocationsfvARB(int target, int start, int count, long v);
/**
* Controls the programmable sample locations for the framebuffer bound to the specified {@code target}.
*
* There are {@code N} pairs of programmable sample locations values in a framebuffer, where {@code N} is the value of
* {@link #GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB}. Each programmable sample location is specified as a pair of floating point values in the range
* {@code [0,1]}, corresponding to the x and y locations respectively in GL pixel space. {@code (0.5, 0.5)} thus corresponds to the pixel center. Sample
* locations outside of {@code [0,1]} result in undefined behavior.
*
* @param target the framebuffer target. One of:
{@link GL30#GL_FRAMEBUFFER FRAMEBUFFER} {@link GL30#GL_DRAW_FRAMEBUFFER DRAW_FRAMEBUFFER} {@link GL30#GL_READ_FRAMEBUFFER READ_FRAMEBUFFER}
* @param start the first sample location to update
* @param v a pair of values for each sample location to update
*/
public static void glFramebufferSampleLocationsfvARB(@NativeType("GLenum") int target, @NativeType("GLuint") int start, @NativeType("const GLfloat *") FloatBuffer v) {
nglFramebufferSampleLocationsfvARB(target, start, v.remaining() >> 1, memAddress(v));
}
// --- [ glNamedFramebufferSampleLocationsfvARB ] ---
/**
* Unsafe version of: {@link #glNamedFramebufferSampleLocationsfvARB NamedFramebufferSampleLocationsfvARB}
*
* @param count the number of sample locations to update
*/
public static native void nglNamedFramebufferSampleLocationsfvARB(int framebuffer, int start, int count, long v);
/**
* DSA version of {@link #glFramebufferSampleLocationsfvARB FramebufferSampleLocationsfvARB}.
*
* @param framebuffer the framebuffer object to update
* @param start the first sample location to update
* @param v a pair of values for each sample location to update
*/
public static void glNamedFramebufferSampleLocationsfvARB(@NativeType("GLuint") int framebuffer, @NativeType("GLuint") int start, @NativeType("const GLfloat *") FloatBuffer v) {
nglNamedFramebufferSampleLocationsfvARB(framebuffer, start, v.remaining() >> 1, memAddress(v));
}
// --- [ glEvaluateDepthValuesARB ] ---
/**
* Evaluates depth values for all samples in the current depth buffer (subject to the pixel ownership and scissor tests) and stores each value in the
* depth buffer. This can be used to ensure that later accesses will use depth values consistent with the sample locations used when the samples were
* generated. If the current framebuffer has no depth buffer, EvaluateDepthValuesARB will have no effect.
*/
public static native void glEvaluateDepthValuesARB();
/** Array version of: {@link #glFramebufferSampleLocationsfvARB FramebufferSampleLocationsfvARB} */
public static void glFramebufferSampleLocationsfvARB(@NativeType("GLenum") int target, @NativeType("GLuint") int start, @NativeType("const GLfloat *") float[] v) {
long __functionAddress = GL.getICD().glFramebufferSampleLocationsfvARB;
if (CHECKS) {
check(__functionAddress);
}
callPV(__functionAddress, target, start, v.length >> 1, v);
}
/** Array version of: {@link #glNamedFramebufferSampleLocationsfvARB NamedFramebufferSampleLocationsfvARB} */
public static void glNamedFramebufferSampleLocationsfvARB(@NativeType("GLuint") int framebuffer, @NativeType("GLuint") int start, @NativeType("const GLfloat *") float[] v) {
long __functionAddress = GL.getICD().glNamedFramebufferSampleLocationsfvARB;
if (CHECKS) {
check(__functionAddress);
}
callPV(__functionAddress, framebuffer, start, v.length >> 1, v);
}
}