org.lwjgl.opengl.ARBTextureCubeMapArray Maven / Gradle / Ivy
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
/**
* Native bindings to the ARB_texture_cube_map_array extension.
*
* The EXT_texture_array extension, and subsequently OpenGL 3.0 have introduced the concept of one- and two-dimensional array
* textures. An array texture is an ordered set of images with the same size and format. Each image in an array texture has a unique level. This extension
* expands texture array support to include cube map textures.
*
* A cube map array texture is a 2-dimensional array texture that may contain many cube map layers. Each cube map layer is a unique cube map image set.
* Images in a cube map array have the same size and format limitations as one- and two-dimensional array textures. A cube map array texture is specified
* using {@link GL12#glTexImage3D TexImage3D} in a similar manner to two-dimensional arrays. Cube map array textures can be bound to a render targets of a frame buffer object
* as two-dimensional arrays are using FramebufferTextureLayer.
*
* When accessed by a programmable shader, a cube map array texture acts as a single unit. The "s", "t", "r" texture coordinates are treated as a regular
* cube map texture fetch. The "q" texture is treated as an unnormalized floating-point value identifying the layer of the cube map array texture. Cube map
* array texture lookups do not filter between layers.
*
* This extension does not provide for the use of cube map array textures with fixed-function fragment processing.
*
* Promoted to core in {@link GL40 OpenGL 4.0}.
*/
public final class ARBTextureCubeMapArray {
/** Accepted by the {@code target} parameter of TexParameteri, TexParameteriv, TexParameterf, TexParameterfv, BindTexture, and GenerateMipmap. */
public static final int GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009;
/** Accepted by the {@code pname} parameter of GetBooleanv, GetDoublev, GetIntegerv and GetFloatv. */
public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A;
/** Accepted by the {@code target} parameter of TexImage3D, TexSubImage3D, CompressedTeximage3D, CompressedTexSubImage3D and CopyTexSubImage3D. */
public static final int GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B;
/** TEXTURE_CUBE_MAP_ARRAY_ARB Returned by the {@code type} parameter of GetActiveUniform. */
public static final int
GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C,
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D,
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E,
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F;
private ARBTextureCubeMapArray() {}
}