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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
/**
* Native bindings to the ARB_texture_gather extension.
*
* This extension provides a new set of texture functions (textureGather) to the shading language that determine 2x2 footprint that are used for linear
* filtering in a texture lookup, and return a vector consisting of the first component from each of the four texels in the footprint.
*
* Promoted to core in {@link GL40 OpenGL 4.0}.
*/
public final class ARBTextureGather {
/** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */
public static final int
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E,
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F,
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F;
private ARBTextureGather() {}
}
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