org.lwjgl.opengl.ARBTextureStorageMultisample Maven / Gradle / Ivy
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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
import org.lwjgl.system.*;
import static org.lwjgl.system.Checks.*;
/**
* Native bindings to the ARB_texture_storage_multisample extension.
*
* The {@link ARBTextureStorage ARB_texture_storage} extension and OpenGL 4.2 introduced the concept of immutable texture objects. With these objects, once their data store
* has been sized and allocated, it could not be resized for the lifetime of the objects (although its content could be updated). OpenGL implementations
* may be able to take advantage of the knowledge that the underlying data store of certain objects cannot be deleted or otherwise reallocated without
* destruction of the whole object (normally, a much heavier weight and less frequent operation). Immutable storage for all types of textures besides
* multisample and buffer textures was introduced by ARB_texture_storage. For completeness, this extension introduces immutable storage for multisampled
* textures.
*
* Requires {@link GL42 OpenGL 4.2} or {@link ARBTextureStorage ARB_texture_storage}. Promoted to core in {@link GL43 OpenGL 4.3}.
*/
public class ARBTextureStorageMultisample {
static { GL.initialize(); }
protected ARBTextureStorageMultisample() {
throw new UnsupportedOperationException();
}
static boolean isAvailable(GLCapabilities caps, java.util.Set ext) {
return checkFunctions(
caps.glTexStorage2DMultisample, caps.glTexStorage3DMultisample,
ext.contains("GL_EXT_direct_state_access") ? caps.glTextureStorage2DMultisampleEXT : -1L,
ext.contains("GL_EXT_direct_state_access") ? caps.glTextureStorage3DMultisampleEXT : -1L
);
}
// --- [ glTexStorage2DMultisample ] ---
/**
* Specifies storage for a two-dimensional multisample texture.
*
* @param target the target of the operation. One of:
{@link GL32#GL_TEXTURE_2D_MULTISAMPLE TEXTURE_2D_MULTISAMPLE} {@link GL32#GL_PROXY_TEXTURE_2D_MULTISAMPLE PROXY_TEXTURE_2D_MULTISAMPLE}
* @param samples the number of samples in the texture
* @param internalformat the sized internal format to be used to store texture image data
* @param width the width of the texture, in texels
* @param height the height of the texture, in texels
* @param fixedsamplelocations whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not
* depend on the internal format or size of the image
*/
public static native void glTexStorage2DMultisample(@NativeType("GLenum") int target, @NativeType("GLsizei") int samples, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLboolean") boolean fixedsamplelocations);
// --- [ glTexStorage3DMultisample ] ---
/**
* Specifies storage for a two-dimensional multisample array texture.
*
* @param target the target of the operation. One of:
{@link GL32#GL_TEXTURE_2D_MULTISAMPLE_ARRAY TEXTURE_2D_MULTISAMPLE_ARRAY} {@link GL32#GL_PROXY_TEXTURE_2D_MULTISAMPLE PROXY_TEXTURE_2D_MULTISAMPLE}
* @param samples the number of samples in the texture
* @param internalformat the sized internal format to be used to store texture image data
* @param width the width of the texture, in texels
* @param height the height of the texture, in texels
* @param depth the depth of the texture, in texels
* @param fixedsamplelocations whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not
* depend on the internal format or size of the image
*/
public static native void glTexStorage3DMultisample(@NativeType("GLenum") int target, @NativeType("GLsizei") int samples, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLboolean") boolean fixedsamplelocations);
// --- [ glTextureStorage2DMultisampleEXT ] ---
/**
* DSA version of {@link #glTexStorage2DMultisample TexStorage2DMultisample}.
*
* @param texture the texture object
* @param target the target of the operation. One of:
{@link GL32#GL_TEXTURE_2D_MULTISAMPLE TEXTURE_2D_MULTISAMPLE} {@link GL32#GL_PROXY_TEXTURE_2D_MULTISAMPLE PROXY_TEXTURE_2D_MULTISAMPLE}
* @param samples the number of samples in the texture
* @param internalformat the sized internal format to be used to store texture image data
* @param width the width of the texture, in texels
* @param height the height of the texture, in texels
* @param fixedsamplelocations whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not
* depend on the internal format or size of the image
*/
public static native void glTextureStorage2DMultisampleEXT(@NativeType("GLuint") int texture, @NativeType("GLenum") int target, @NativeType("GLsizei") int samples, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLboolean") boolean fixedsamplelocations);
// --- [ glTextureStorage3DMultisampleEXT ] ---
/**
* DSA version of {@link #glTexStorage3DMultisample TexStorage3DMultisample}.
*
* @param texture the texture object
* @param target the target of the operation. One of:
{@link GL32#GL_TEXTURE_2D_MULTISAMPLE_ARRAY TEXTURE_2D_MULTISAMPLE_ARRAY} {@link GL32#GL_PROXY_TEXTURE_2D_MULTISAMPLE PROXY_TEXTURE_2D_MULTISAMPLE}
* @param samples the number of samples in the texture
* @param internalformat the sized internal format to be used to store texture image data
* @param width the width of the texture, in texels
* @param height the height of the texture, in texels
* @param depth the depth of the texture, in texels
* @param fixedsamplelocations whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not
* depend on the internal format or size of the image
*/
public static native void glTextureStorage3DMultisampleEXT(@NativeType("GLuint") int texture, @NativeType("GLenum") int target, @NativeType("GLsizei") int samples, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLboolean") boolean fixedsamplelocations);
}