org.lwjgl.opengl.ARBWindowPos Maven / Gradle / Ivy
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
import java.nio.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryUtil.*;
/**
* Native bindings to the ARB_window_pos extension.
*
* In order to set the current raster position to a specific window coordinate with the {@link GL11#glRasterPos2i RasterPos2i} command, the modelview matrix, projection matrix
* and viewport must be set very carefully. Furthermore, if the desired window coordinate is outside of the window's bounds one must rely on a subtle
* side-effect of the {@link GL11#glBitmap Bitmap} command in order to avoid frustum clipping.
*
* This extension provides a set of functions to directly set the current raster position in window coordinates, bypassing the modelview matrix, the
* projection matrix and the viewport-to-window mapping. Furthermore, clip testing is not performed, so that the current raster position is always valid.
*
* This greatly simplifies the process of setting the current raster position to a specific window coordinate prior to calling {@link GL11#glDrawPixels DrawPixels},
* {@link GL11#glCopyPixels CopyPixels} or {@link GL11#glBitmap Bitmap}. Many matrix operations can be avoided when mixing 2D and 3D rendering.
*
* Promoted to core in {@link GL14 OpenGL 1.4}.
*/
public class ARBWindowPos {
static { GL.initialize(); }
protected ARBWindowPos() {
throw new UnsupportedOperationException();
}
static boolean isAvailable(GLCapabilities caps) {
return checkFunctions(
caps.glWindowPos2iARB, caps.glWindowPos2sARB, caps.glWindowPos2fARB, caps.glWindowPos2dARB, caps.glWindowPos2ivARB, caps.glWindowPos2svARB,
caps.glWindowPos2fvARB, caps.glWindowPos2dvARB, caps.glWindowPos3iARB, caps.glWindowPos3sARB, caps.glWindowPos3fARB, caps.glWindowPos3dARB,
caps.glWindowPos3ivARB, caps.glWindowPos3svARB, caps.glWindowPos3fvARB, caps.glWindowPos3dvARB
);
}
// --- [ glWindowPos2iARB ] ---
/**
* Alternate way to set the current raster position. {@code z} is implictly set to 0.
*
* @param x the x value
* @param y the y value
*/
public static native void glWindowPos2iARB(@NativeType("GLint") int x, @NativeType("GLint") int y);
// --- [ glWindowPos2sARB ] ---
/**
* Short version of {@link #glWindowPos2iARB WindowPos2iARB}.
*
* @param x the x value
* @param y the y value
*/
public static native void glWindowPos2sARB(@NativeType("GLshort") short x, @NativeType("GLshort") short y);
// --- [ glWindowPos2fARB ] ---
/**
* Float version of {@link #glWindowPos2iARB WindowPos2iARB}.
*
* @param x the x value
* @param y the y value
*/
public static native void glWindowPos2fARB(@NativeType("GLfloat") float x, @NativeType("GLfloat") float y);
// --- [ glWindowPos2dARB ] ---
/**
* Double version of {@link #glWindowPos2iARB WindowPos2iARB}.
*
* @param x the x value
* @param y the y value
*/
public static native void glWindowPos2dARB(@NativeType("GLdouble") double x, @NativeType("GLdouble") double y);
// --- [ glWindowPos2ivARB ] ---
/** Unsafe version of: {@link #glWindowPos2ivARB WindowPos2ivARB} */
public static native void nglWindowPos2ivARB(long p);
/**
* Pointer version of {@link #glWindowPos2iARB WindowPos2iARB}.
*
* @param p the position value
*/
public static void glWindowPos2ivARB(@NativeType("const GLint *") IntBuffer p) {
if (CHECKS) {
check(p, 2);
}
nglWindowPos2ivARB(memAddress(p));
}
// --- [ glWindowPos2svARB ] ---
/** Unsafe version of: {@link #glWindowPos2svARB WindowPos2svARB} */
public static native void nglWindowPos2svARB(long p);
/**
* Pointer version of {@link #glWindowPos2sARB WindowPos2sARB}.
*
* @param p the position value
*/
public static void glWindowPos2svARB(@NativeType("const GLshort *") ShortBuffer p) {
if (CHECKS) {
check(p, 2);
}
nglWindowPos2svARB(memAddress(p));
}
// --- [ glWindowPos2fvARB ] ---
/** Unsafe version of: {@link #glWindowPos2fvARB WindowPos2fvARB} */
public static native void nglWindowPos2fvARB(long p);
/**
* Pointer version of {@link #glWindowPos2fARB WindowPos2fARB}.
*
* @param p the position value
*/
public static void glWindowPos2fvARB(@NativeType("const GLfloat *") FloatBuffer p) {
if (CHECKS) {
check(p, 2);
}
nglWindowPos2fvARB(memAddress(p));
}
// --- [ glWindowPos2dvARB ] ---
/** Unsafe version of: {@link #glWindowPos2dvARB WindowPos2dvARB} */
public static native void nglWindowPos2dvARB(long p);
/**
* Pointer version of {@link #glWindowPos2dARB WindowPos2dARB}.
*
* @param p the position value
*/
public static void glWindowPos2dvARB(@NativeType("const GLdouble *") DoubleBuffer p) {
if (CHECKS) {
check(p, 2);
}
nglWindowPos2dvARB(memAddress(p));
}
// --- [ glWindowPos3iARB ] ---
/**
* Alternate way to set the current raster position.
*
* @param x the x value
* @param y the y value
* @param z the z value
*/
public static native void glWindowPos3iARB(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLint") int z);
// --- [ glWindowPos3sARB ] ---
/**
* Short version of {@link #glWindowPos3iARB WindowPos3iARB}.
*
* @param x the x value
* @param y the y value
* @param z the z value
*/
public static native void glWindowPos3sARB(@NativeType("GLshort") short x, @NativeType("GLshort") short y, @NativeType("GLshort") short z);
// --- [ glWindowPos3fARB ] ---
/**
* Float version of {@link #glWindowPos3iARB WindowPos3iARB}.
*
* @param x the x value
* @param y the y value
* @param z the z value
*/
public static native void glWindowPos3fARB(@NativeType("GLfloat") float x, @NativeType("GLfloat") float y, @NativeType("GLfloat") float z);
// --- [ glWindowPos3dARB ] ---
/**
* Double version of {@link #glWindowPos3iARB WindowPos3iARB}.
*
* @param x the x value
* @param y the y value
* @param z the z value
*/
public static native void glWindowPos3dARB(@NativeType("GLdouble") double x, @NativeType("GLdouble") double y, @NativeType("GLdouble") double z);
// --- [ glWindowPos3ivARB ] ---
/** Unsafe version of: {@link #glWindowPos3ivARB WindowPos3ivARB} */
public static native void nglWindowPos3ivARB(long p);
/**
* Pointer version of {@link #glWindowPos3iARB WindowPos3iARB}.
*
* @param p the position value
*/
public static void glWindowPos3ivARB(@NativeType("const GLint *") IntBuffer p) {
if (CHECKS) {
check(p, 3);
}
nglWindowPos3ivARB(memAddress(p));
}
// --- [ glWindowPos3svARB ] ---
/** Unsafe version of: {@link #glWindowPos3svARB WindowPos3svARB} */
public static native void nglWindowPos3svARB(long p);
/**
* Pointer version of {@link #glWindowPos3sARB WindowPos3sARB}.
*
* @param p the position value
*/
public static void glWindowPos3svARB(@NativeType("const GLshort *") ShortBuffer p) {
if (CHECKS) {
check(p, 3);
}
nglWindowPos3svARB(memAddress(p));
}
// --- [ glWindowPos3fvARB ] ---
/** Unsafe version of: {@link #glWindowPos3fvARB WindowPos3fvARB} */
public static native void nglWindowPos3fvARB(long p);
/**
* Pointer version of {@link #glWindowPos3fARB WindowPos3fARB}.
*
* @param p the position value
*/
public static void glWindowPos3fvARB(@NativeType("const GLfloat *") FloatBuffer p) {
if (CHECKS) {
check(p, 3);
}
nglWindowPos3fvARB(memAddress(p));
}
// --- [ glWindowPos3dvARB ] ---
/** Unsafe version of: {@link #glWindowPos3dvARB WindowPos3dvARB} */
public static native void nglWindowPos3dvARB(long p);
/**
* Pointer version of {@link #glWindowPos3dARB WindowPos3dARB}.
*
* @param p the position value
*/
public static void glWindowPos3dvARB(@NativeType("const GLdouble *") DoubleBuffer p) {
if (CHECKS) {
check(p, 3);
}
nglWindowPos3dvARB(memAddress(p));
}
/** Array version of: {@link #glWindowPos2ivARB WindowPos2ivARB} */
public static void glWindowPos2ivARB(@NativeType("const GLint *") int[] p) {
long __functionAddress = GL.getICD().glWindowPos2ivARB;
if (CHECKS) {
check(__functionAddress);
check(p, 2);
}
callPV(__functionAddress, p);
}
/** Array version of: {@link #glWindowPos2svARB WindowPos2svARB} */
public static void glWindowPos2svARB(@NativeType("const GLshort *") short[] p) {
long __functionAddress = GL.getICD().glWindowPos2svARB;
if (CHECKS) {
check(__functionAddress);
check(p, 2);
}
callPV(__functionAddress, p);
}
/** Array version of: {@link #glWindowPos2fvARB WindowPos2fvARB} */
public static void glWindowPos2fvARB(@NativeType("const GLfloat *") float[] p) {
long __functionAddress = GL.getICD().glWindowPos2fvARB;
if (CHECKS) {
check(__functionAddress);
check(p, 2);
}
callPV(__functionAddress, p);
}
/** Array version of: {@link #glWindowPos2dvARB WindowPos2dvARB} */
public static void glWindowPos2dvARB(@NativeType("const GLdouble *") double[] p) {
long __functionAddress = GL.getICD().glWindowPos2dvARB;
if (CHECKS) {
check(__functionAddress);
check(p, 2);
}
callPV(__functionAddress, p);
}
/** Array version of: {@link #glWindowPos3ivARB WindowPos3ivARB} */
public static void glWindowPos3ivARB(@NativeType("const GLint *") int[] p) {
long __functionAddress = GL.getICD().glWindowPos3ivARB;
if (CHECKS) {
check(__functionAddress);
check(p, 3);
}
callPV(__functionAddress, p);
}
/** Array version of: {@link #glWindowPos3svARB WindowPos3svARB} */
public static void glWindowPos3svARB(@NativeType("const GLshort *") short[] p) {
long __functionAddress = GL.getICD().glWindowPos3svARB;
if (CHECKS) {
check(__functionAddress);
check(p, 3);
}
callPV(__functionAddress, p);
}
/** Array version of: {@link #glWindowPos3fvARB WindowPos3fvARB} */
public static void glWindowPos3fvARB(@NativeType("const GLfloat *") float[] p) {
long __functionAddress = GL.getICD().glWindowPos3fvARB;
if (CHECKS) {
check(__functionAddress);
check(p, 3);
}
callPV(__functionAddress, p);
}
/** Array version of: {@link #glWindowPos3dvARB WindowPos3dvARB} */
public static void glWindowPos3dvARB(@NativeType("const GLdouble *") double[] p) {
long __functionAddress = GL.getICD().glWindowPos3dvARB;
if (CHECKS) {
check(__functionAddress);
check(p, 3);
}
callPV(__functionAddress, p);
}
}