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The most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
/**
* Native bindings to the ATI_meminfo extension.
*
* Traditionally, OpenGL has treated resource management as a task of hardware virtualization hidden from applications. While providing great portability,
* this shielding of information can prevent applications from making intelligent decisions on the management of resources they create. For instance, an
* application may be better served by choosing a different rendering method if there is not sufficient resources to efficiently utilize its preferred
* method.
*
* Requires {@link GL11 OpenGL 1.1}
*/
public final class ATIMeminfo {
/** Accepted by the {@code param} parameter of GetIntegerv. */
public static final int
GL_VBO_FREE_MEMORY_ATI = 0x87FB,
GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC,
GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD;
private ATIMeminfo() {}
}
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