org.lwjgl.opengl.EXTTextureBufferObject Maven / Gradle / Ivy
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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
import org.lwjgl.system.*;
import static org.lwjgl.system.Checks.*;
/**
* Native bindings to the EXT_texture_buffer_object extension.
*
* This extension provides a new texture type, called a buffer texture. Buffer textures are one-dimensional arrays of texels whose storage comes from an
* attached buffer object. When a buffer object is bound to a buffer texture, a format is specified, and the data in the buffer object is treated as an
* array of texels of the specified format.
*
* The use of a buffer object to provide storage allows the texture data to be specified in a number of different ways: via buffer object loads
* (BufferData), direct CPU writes (MapBuffer), framebuffer readbacks (EXT_pixel_buffer_object extension). A buffer object can also be loaded by transform
* feedback (NV_transform_feedback extension), which captures selected transformed attributes of vertices processed by the GL. Several of these mechanisms
* do not require an extra data copy, which would be required when using conventional TexImage-like entry points.
*
* Buffer textures do not support mipmapping, texture lookups with normalized floating-point texture coordinates, and texture filtering of any sort, and
* may not be used in fixed-function fragment processing. They can be accessed via single texel fetch operations in programmable shaders. For assembly
* shaders (NV_gpu_program4), the TXF instruction is used. For GLSL (EXT_gpu_shader4), a new sampler type and texel fetch function are used.
*
* Buffer textures can be substantially larger than equivalent one-dimensional textures; the maximum texture size supported for buffer textures in the
* initial implementation of this extension is 2^27 texels, versus 2^13 (8192) texels for otherwise equivalent one-dimensional textures. (Note that this
* extension only guarantees support for buffer textures with 2^16 texels, but we expect most implementations to exceed that substantially.) When a buffer
* object is attached to a buffer texture, a size is not specified; rather, the number of texels in the texture is taken by dividing the size of the
* buffer object by the size of each texel.
*
* Requires {@link GL20 OpenGL 2.0} and {@link EXTGPUShader4 EXT_gpu_shader4} or EXT_texture_buffer_object.
*/
public class EXTTextureBufferObject {
/**
* Accepted by the {@code target} parameter of BindBuffer, BufferData, BufferSubData, MapBuffer, BindTexture, UnmapBuffer, GetBufferSubData,
* GetBufferParameteriv, GetBufferPointerv, and TexBufferEXT, and the {@code pname} parameter of GetBooleanv, GetDoublev, GetFloatv, and GetIntegerv.
*/
public static final int GL_TEXTURE_BUFFER_EXT = 0x8C2A;
/** Accepted by the {@code pname} parameters of GetBooleanv, GetDoublev, GetFloatv, and GetIntegerv. */
public static final int
GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B,
GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C,
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D,
GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E;
static { GL.initialize(); }
protected EXTTextureBufferObject() {
throw new UnsupportedOperationException();
}
static boolean isAvailable(GLCapabilities caps) {
return checkFunctions(
caps.glTexBufferEXT
);
}
// --- [ glTexBufferEXT ] ---
public static native void glTexBufferEXT(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLuint") int buffer);
}