org.lwjgl.opengl.GL13 Maven / Gradle / Ivy
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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
import java.nio.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryUtil.*;
/**
* The core OpenGL 1.3 functionality.
*
* Extensions promoted to core in this release:
*
*
* - ARB_texture_compression
* - ARB_texture_cube_map
* - ARB_multisample
* - ARB_multitexture
* - ARB_texture_env_add
* - ARB_texture_env_combine
* - ARB_texture_env_dot3
* - ARB_texture_border_clamp
* - ARB_transpose_matrix
*
*/
public class GL13 {
/** Accepted by the {@code internalformat} parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, and CopyTexImage2D. */
public static final int
GL_COMPRESSED_ALPHA = 0x84E9,
GL_COMPRESSED_LUMINANCE = 0x84EA,
GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB,
GL_COMPRESSED_INTENSITY = 0x84EC,
GL_COMPRESSED_RGB = 0x84ED,
GL_COMPRESSED_RGBA = 0x84EE;
/** Accepted by the {@code target} parameter of Hint and the {@code value} parameter of GetIntegerv, GetBooleanv, GetFloatv, and GetDoublev. */
public static final int GL_TEXTURE_COMPRESSION_HINT = 0x84EF;
/** Accepted by the {@code value} parameter of GetTexLevelParameter. */
public static final int
GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0,
GL_TEXTURE_COMPRESSED = 0x86A1;
/** Accepted by the {@code value} parameter of GetIntegerv, GetBooleanv, GetFloatv, and GetDoublev. */
public static final int
GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2,
GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
/** Accepted by the {@code param} parameters of TexGend, TexGenf, and TexGeni when {@code pname} parameter is TEXTURE_GEN_MODE. */
public static final int
GL_NORMAL_MAP = 0x8511,
GL_REFLECTION_MAP = 0x8512;
/**
* When the {@code pname} parameter of TexGendv, TexGenfv, and TexGeniv is TEXTURE_GEN_MODE, then the array {@code params} may also contain NORMAL_MAP
* or REFLECTION_MAP. Accepted by the {@code cap} parameter of Enable, Disable, IsEnabled, and by the {@code pname} parameter of GetBooleanv,
* GetIntegerv, GetFloatv, and GetDoublev, and by the {@code target} parameter of BindTexture, GetTexParameterfv, GetTexParameteriv, TexParameterf,
* TexParameteri, TexParameterfv, and TexParameteriv.
*/
public static final int GL_TEXTURE_CUBE_MAP = 0x8513;
/** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */
public static final int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514;
/**
* Accepted by the {@code target} parameter of GetTexImage, GetTexLevelParameteriv, GetTexLevelParameterfv, TexImage2D, CopyTexImage2D, TexSubImage2D, and
* CopySubTexImage2D.
*/
public static final int
GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
/** Accepted by the {@code target} parameter of GetTexLevelParameteriv, GetTexLevelParameterfv, GetTexParameteriv, and TexImage2D. */
public static final int GL_PROXY_TEXTURE_CUBE_MAP = 0x851B;
/** Accepted by the {@code pname} parameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv. */
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
/**
* Accepted by the {@code cap} parameter of Enable, Disable, and IsEnabled, and by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and
* GetDoublev.
*/
public static final int
GL_MULTISAMPLE = 0x809D,
GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E,
GL_SAMPLE_ALPHA_TO_ONE = 0x809F,
GL_SAMPLE_COVERAGE = 0x80A0;
/** Accepted by the {@code mask} parameter of PushAttrib. */
public static final int GL_MULTISAMPLE_BIT = 0x20000000;
/** Accepted by the {@code pname} parameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv. */
public static final int
GL_SAMPLE_BUFFERS = 0x80A8,
GL_SAMPLES = 0x80A9,
GL_SAMPLE_COVERAGE_VALUE = 0x80AA,
GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
/** Accepted by the {@code texture} parameter of ActiveTexture and MultiTexCoord. */
public static final int
GL_TEXTURE0 = 0x84C0,
GL_TEXTURE1 = 0x84C1,
GL_TEXTURE2 = 0x84C2,
GL_TEXTURE3 = 0x84C3,
GL_TEXTURE4 = 0x84C4,
GL_TEXTURE5 = 0x84C5,
GL_TEXTURE6 = 0x84C6,
GL_TEXTURE7 = 0x84C7,
GL_TEXTURE8 = 0x84C8,
GL_TEXTURE9 = 0x84C9,
GL_TEXTURE10 = 0x84CA,
GL_TEXTURE11 = 0x84CB,
GL_TEXTURE12 = 0x84CC,
GL_TEXTURE13 = 0x84CD,
GL_TEXTURE14 = 0x84CE,
GL_TEXTURE15 = 0x84CF,
GL_TEXTURE16 = 0x84D0,
GL_TEXTURE17 = 0x84D1,
GL_TEXTURE18 = 0x84D2,
GL_TEXTURE19 = 0x84D3,
GL_TEXTURE20 = 0x84D4,
GL_TEXTURE21 = 0x84D5,
GL_TEXTURE22 = 0x84D6,
GL_TEXTURE23 = 0x84D7,
GL_TEXTURE24 = 0x84D8,
GL_TEXTURE25 = 0x84D9,
GL_TEXTURE26 = 0x84DA,
GL_TEXTURE27 = 0x84DB,
GL_TEXTURE28 = 0x84DC,
GL_TEXTURE29 = 0x84DD,
GL_TEXTURE30 = 0x84DE,
GL_TEXTURE31 = 0x84DF;
/** Accepted by the {@code pname} parameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv. */
public static final int
GL_ACTIVE_TEXTURE = 0x84E0,
GL_CLIENT_ACTIVE_TEXTURE = 0x84E1,
GL_MAX_TEXTURE_UNITS = 0x84E2;
/** Accepted by the {@code params} parameter of TexEnvf, TexEnvi, TexEnvfv, and TexEnviv when the {@code pname} parameter value is TEXTURE_ENV_MODE. */
public static final int GL_COMBINE = 0x8570;
/** Accepted by the {@code pname} parameter of TexEnvf, TexEnvi, TexEnvfv, and TexEnviv when the {@code target} parameter value is TEXTURE_ENV. */
public static final int
GL_COMBINE_RGB = 0x8571,
GL_COMBINE_ALPHA = 0x8572,
GL_SOURCE0_RGB = 0x8580,
GL_SOURCE1_RGB = 0x8581,
GL_SOURCE2_RGB = 0x8582,
GL_SOURCE0_ALPHA = 0x8588,
GL_SOURCE1_ALPHA = 0x8589,
GL_SOURCE2_ALPHA = 0x858A,
GL_OPERAND0_RGB = 0x8590,
GL_OPERAND1_RGB = 0x8591,
GL_OPERAND2_RGB = 0x8592,
GL_OPERAND0_ALPHA = 0x8598,
GL_OPERAND1_ALPHA = 0x8599,
GL_OPERAND2_ALPHA = 0x859A,
GL_RGB_SCALE = 0x8573;
/**
* Accepted by the {@code params} parameter of TexEnvf, TexEnvi, TexEnvfv, and TexEnviv when the {@code pname} parameter value is COMBINE_RGB or
* COMBINE_ALPHA.
*/
public static final int
GL_ADD_SIGNED = 0x8574,
GL_INTERPOLATE = 0x8575,
GL_SUBTRACT = 0x84E7;
/**
* Accepted by the {@code params} parameter of TexEnvf, TexEnvi, TexEnvfv, and TexEnviv when the {@code pname} parameter value is SOURCE0_RGB,
* SOURCE1_RGB, SOURCE2_RGB, SOURCE0_ALPHA, SOURCE1_ALPHA, or SOURCE2_ALPHA.
*/
public static final int
GL_CONSTANT = 0x8576,
GL_PRIMARY_COLOR = 0x8577,
GL_PREVIOUS = 0x8578;
/** Accepted by the {@code params} parameter of TexEnvf, TexEnvi, TexEnvfv, and TexEnviv when the {@code pname} parameter value is COMBINE_RGB_ARB. */
public static final int
GL_DOT3_RGB = 0x86AE,
GL_DOT3_RGBA = 0x86AF;
/**
* Accepted by the {@code param} parameter of TexParameteri and TexParameterf, and by the {@code params} parameter of TexParameteriv and TexParameterfv,
* when their {@code pname} parameter is TEXTURE_WRAP_S, TEXTURE_WRAP_T, or TEXTURE_WRAP_R.
*/
public static final int GL_CLAMP_TO_BORDER = 0x812D;
/** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */
public static final int
GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3,
GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4,
GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5,
GL_TRANSPOSE_COLOR_MATRIX = 0x84E6;
static { GL.initialize(); }
protected GL13() {
throw new UnsupportedOperationException();
}
static boolean isAvailable(GLCapabilities caps, boolean fc) {
return (fc || checkFunctions(
caps.glClientActiveTexture, caps.glMultiTexCoord1f, caps.glMultiTexCoord1s, caps.glMultiTexCoord1i, caps.glMultiTexCoord1d, caps.glMultiTexCoord1fv,
caps.glMultiTexCoord1sv, caps.glMultiTexCoord1iv, caps.glMultiTexCoord1dv, caps.glMultiTexCoord2f, caps.glMultiTexCoord2s, caps.glMultiTexCoord2i,
caps.glMultiTexCoord2d, caps.glMultiTexCoord2fv, caps.glMultiTexCoord2sv, caps.glMultiTexCoord2iv, caps.glMultiTexCoord2dv, caps.glMultiTexCoord3f,
caps.glMultiTexCoord3s, caps.glMultiTexCoord3i, caps.glMultiTexCoord3d, caps.glMultiTexCoord3fv, caps.glMultiTexCoord3sv, caps.glMultiTexCoord3iv,
caps.glMultiTexCoord3dv, caps.glMultiTexCoord4f, caps.glMultiTexCoord4s, caps.glMultiTexCoord4i, caps.glMultiTexCoord4d, caps.glMultiTexCoord4fv,
caps.glMultiTexCoord4sv, caps.glMultiTexCoord4iv, caps.glMultiTexCoord4dv, caps.glLoadTransposeMatrixf, caps.glLoadTransposeMatrixd,
caps.glMultTransposeMatrixf, caps.glMultTransposeMatrixd
)) && checkFunctions(
caps.glCompressedTexImage3D, caps.glCompressedTexImage2D, caps.glCompressedTexImage1D, caps.glCompressedTexSubImage3D,
caps.glCompressedTexSubImage2D, caps.glCompressedTexSubImage1D, caps.glGetCompressedTexImage, caps.glSampleCoverage, caps.glActiveTexture
);
}
// --- [ glCompressedTexImage3D ] ---
/**
* Unsafe version of: {@link #glCompressedTexImage3D CompressedTexImage3D}
*
* @param imageSize the number of unsigned bytes of image data starting at the address specified by {@code data}
*/
public static native void nglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data);
/**
*
*
* Specifies a three-dimensional texture image in a compressed format.
*
* @param target the target texture. One of:
{@link GL12#GL_TEXTURE_3D TEXTURE_3D} {@link GL30#GL_TEXTURE_2D_ARRAY TEXTURE_2D_ARRAY} {@link GL40#GL_TEXTURE_CUBE_MAP_ARRAY TEXTURE_CUBE_MAP_ARRAY} {@link GL12#GL_PROXY_TEXTURE_3D PROXY_TEXTURE_3D} {@link GL30#GL_PROXY_TEXTURE_2D_ARRAY PROXY_TEXTURE_2D_ARRAY} {@link GL40#GL_PROXY_TEXTURE_CUBE_MAP_ARRAY PROXY_TEXTURE_CUBE_MAP_ARRAY}
* @param level the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
* @param internalformat the format of the compressed image data. One of:
{@link GL30#GL_COMPRESSED_RED_RGTC1 COMPRESSED_RED_RGTC1} {@link GL30#GL_COMPRESSED_SIGNED_RED_RGTC1 COMPRESSED_SIGNED_RED_RGTC1} {@link GL30#GL_COMPRESSED_RG_RGTC2 COMPRESSED_RG_RGTC2} {@link GL30#GL_COMPRESSED_SIGNED_RG_RGTC2 COMPRESSED_SIGNED_RG_RGTC2} {@link GL42#GL_COMPRESSED_RGBA_BPTC_UNORM COMPRESSED_RGBA_BPTC_UNORM} {@link GL42#GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM COMPRESSED_SRGB_ALPHA_BPTC_UNORM} {@link GL42#GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT COMPRESSED_RGB_BPTC_SIGNED_FLOAT} {@link GL42#GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT} {@link GL43#GL_COMPRESSED_RGB8_ETC2 COMPRESSED_RGB8_ETC2} {@link GL43#GL_COMPRESSED_SRGB8_ETC2 COMPRESSED_SRGB8_ETC2} {@link GL43#GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2} {@link GL43#GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2} {@link GL43#GL_COMPRESSED_RGBA8_ETC2_EAC COMPRESSED_RGBA8_ETC2_EAC} {@link GL43#GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC COMPRESSED_SRGB8_ALPHA8_ETC2_EAC} {@link GL43#GL_COMPRESSED_R11_EAC COMPRESSED_R11_EAC} {@link GL43#GL_COMPRESSED_SIGNED_R11_EAC COMPRESSED_SIGNED_R11_EAC} {@link GL43#GL_COMPRESSED_RG11_EAC COMPRESSED_RG11_EAC} {@link GL43#GL_COMPRESSED_SIGNED_RG11_EAC COMPRESSED_SIGNED_RG11_EAC} see {@link EXTTextureCompressionS3TC} see {@link EXTTextureCompressionLATC} see {@link ATITextureCompression3DC} see {@link KHRTextureCompressionASTCLDR}
* @param width the width of the texture image
* @param height the height of the texture image
* @param depth the depth of the texture image
* @param border must be 0
* @param imageSize the number of unsigned bytes of image data starting at the address specified by {@code data}
* @param data a pointer to the compressed image data
*/
public static void glCompressedTexImage3D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLint") int border, @NativeType("GLsizei") int imageSize, @NativeType("const void *") long data) {
nglCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
/**
*
*
* Specifies a three-dimensional texture image in a compressed format.
*
* @param target the target texture. One of:
{@link GL12#GL_TEXTURE_3D TEXTURE_3D} {@link GL30#GL_TEXTURE_2D_ARRAY TEXTURE_2D_ARRAY} {@link GL40#GL_TEXTURE_CUBE_MAP_ARRAY TEXTURE_CUBE_MAP_ARRAY} {@link GL12#GL_PROXY_TEXTURE_3D PROXY_TEXTURE_3D} {@link GL30#GL_PROXY_TEXTURE_2D_ARRAY PROXY_TEXTURE_2D_ARRAY} {@link GL40#GL_PROXY_TEXTURE_CUBE_MAP_ARRAY PROXY_TEXTURE_CUBE_MAP_ARRAY}
* @param level the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
* @param internalformat the format of the compressed image data. One of:
{@link GL30#GL_COMPRESSED_RED_RGTC1 COMPRESSED_RED_RGTC1} {@link GL30#GL_COMPRESSED_SIGNED_RED_RGTC1 COMPRESSED_SIGNED_RED_RGTC1} {@link GL30#GL_COMPRESSED_RG_RGTC2 COMPRESSED_RG_RGTC2} {@link GL30#GL_COMPRESSED_SIGNED_RG_RGTC2 COMPRESSED_SIGNED_RG_RGTC2} {@link GL42#GL_COMPRESSED_RGBA_BPTC_UNORM COMPRESSED_RGBA_BPTC_UNORM} {@link GL42#GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM COMPRESSED_SRGB_ALPHA_BPTC_UNORM} {@link GL42#GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT COMPRESSED_RGB_BPTC_SIGNED_FLOAT} {@link GL42#GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT} {@link GL43#GL_COMPRESSED_RGB8_ETC2 COMPRESSED_RGB8_ETC2} {@link GL43#GL_COMPRESSED_SRGB8_ETC2 COMPRESSED_SRGB8_ETC2} {@link GL43#GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2} {@link GL43#GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2} {@link GL43#GL_COMPRESSED_RGBA8_ETC2_EAC COMPRESSED_RGBA8_ETC2_EAC} {@link GL43#GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC COMPRESSED_SRGB8_ALPHA8_ETC2_EAC} {@link GL43#GL_COMPRESSED_R11_EAC COMPRESSED_R11_EAC} {@link GL43#GL_COMPRESSED_SIGNED_R11_EAC COMPRESSED_SIGNED_R11_EAC} {@link GL43#GL_COMPRESSED_RG11_EAC COMPRESSED_RG11_EAC} {@link GL43#GL_COMPRESSED_SIGNED_RG11_EAC COMPRESSED_SIGNED_RG11_EAC} see {@link EXTTextureCompressionS3TC} see {@link EXTTextureCompressionLATC} see {@link ATITextureCompression3DC} see {@link KHRTextureCompressionASTCLDR}
* @param width the width of the texture image
* @param height the height of the texture image
* @param depth the depth of the texture image
* @param border must be 0
* @param data a pointer to the compressed image data
*/
public static void glCompressedTexImage3D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLint") int border, @NativeType("const void *") ByteBuffer data) {
nglCompressedTexImage3D(target, level, internalformat, width, height, depth, border, remainingSafe(data), memAddressSafe(data));
}
// --- [ glCompressedTexImage2D ] ---
/**
* Unsafe version of: {@link #glCompressedTexImage2D CompressedTexImage2D}
*
* @param imageSize the number of unsigned bytes of image data starting at the address specified by {@code data}
*/
public static native void nglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data);
/**
*
*
* Specifies a two-dimensional texture image in a compressed format.
*
* @param target the target texture. One of:
{@link GL11#GL_TEXTURE_2D TEXTURE_2D} {@link GL30#GL_TEXTURE_1D_ARRAY TEXTURE_1D_ARRAY} {@link GL31#GL_TEXTURE_RECTANGLE TEXTURE_RECTANGLE} {@link #GL_TEXTURE_CUBE_MAP TEXTURE_CUBE_MAP} {@link GL11#GL_PROXY_TEXTURE_2D PROXY_TEXTURE_2D} {@link GL30#GL_PROXY_TEXTURE_1D_ARRAY PROXY_TEXTURE_1D_ARRAY} {@link GL31#GL_PROXY_TEXTURE_RECTANGLE PROXY_TEXTURE_RECTANGLE} {@link #GL_PROXY_TEXTURE_CUBE_MAP PROXY_TEXTURE_CUBE_MAP}
* @param level the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
* @param internalformat the format of the compressed image data. One of:
{@link GL30#GL_COMPRESSED_RED_RGTC1 COMPRESSED_RED_RGTC1} {@link GL30#GL_COMPRESSED_SIGNED_RED_RGTC1 COMPRESSED_SIGNED_RED_RGTC1} {@link GL30#GL_COMPRESSED_RG_RGTC2 COMPRESSED_RG_RGTC2} {@link GL30#GL_COMPRESSED_SIGNED_RG_RGTC2 COMPRESSED_SIGNED_RG_RGTC2} {@link GL42#GL_COMPRESSED_RGBA_BPTC_UNORM COMPRESSED_RGBA_BPTC_UNORM} {@link GL42#GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM COMPRESSED_SRGB_ALPHA_BPTC_UNORM} {@link GL42#GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT COMPRESSED_RGB_BPTC_SIGNED_FLOAT} {@link GL42#GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT} {@link GL43#GL_COMPRESSED_RGB8_ETC2 COMPRESSED_RGB8_ETC2} {@link GL43#GL_COMPRESSED_SRGB8_ETC2 COMPRESSED_SRGB8_ETC2} {@link GL43#GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2} {@link GL43#GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2} {@link GL43#GL_COMPRESSED_RGBA8_ETC2_EAC COMPRESSED_RGBA8_ETC2_EAC} {@link GL43#GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC COMPRESSED_SRGB8_ALPHA8_ETC2_EAC} {@link GL43#GL_COMPRESSED_R11_EAC COMPRESSED_R11_EAC} {@link GL43#GL_COMPRESSED_SIGNED_R11_EAC COMPRESSED_SIGNED_R11_EAC} {@link GL43#GL_COMPRESSED_RG11_EAC COMPRESSED_RG11_EAC} {@link GL43#GL_COMPRESSED_SIGNED_RG11_EAC COMPRESSED_SIGNED_RG11_EAC} see {@link EXTTextureCompressionS3TC} see {@link EXTTextureCompressionLATC} see {@link ATITextureCompression3DC} see {@link KHRTextureCompressionASTCLDR}
* @param width the width of the texture image
* @param height the height of the texture image
* @param border must be 0
* @param imageSize the number of unsigned bytes of image data starting at the address specified by {@code data}
* @param data a pointer to the compressed image data
*/
public static void glCompressedTexImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLint") int border, @NativeType("GLsizei") int imageSize, @NativeType("const void *") long data) {
nglCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
/**
*
*
* Specifies a two-dimensional texture image in a compressed format.
*
* @param target the target texture. One of:
{@link GL11#GL_TEXTURE_2D TEXTURE_2D} {@link GL30#GL_TEXTURE_1D_ARRAY TEXTURE_1D_ARRAY} {@link GL31#GL_TEXTURE_RECTANGLE TEXTURE_RECTANGLE} {@link #GL_TEXTURE_CUBE_MAP TEXTURE_CUBE_MAP} {@link GL11#GL_PROXY_TEXTURE_2D PROXY_TEXTURE_2D} {@link GL30#GL_PROXY_TEXTURE_1D_ARRAY PROXY_TEXTURE_1D_ARRAY} {@link GL31#GL_PROXY_TEXTURE_RECTANGLE PROXY_TEXTURE_RECTANGLE} {@link #GL_PROXY_TEXTURE_CUBE_MAP PROXY_TEXTURE_CUBE_MAP}
* @param level the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
* @param internalformat the format of the compressed image data. One of:
{@link GL30#GL_COMPRESSED_RED_RGTC1 COMPRESSED_RED_RGTC1} {@link GL30#GL_COMPRESSED_SIGNED_RED_RGTC1 COMPRESSED_SIGNED_RED_RGTC1} {@link GL30#GL_COMPRESSED_RG_RGTC2 COMPRESSED_RG_RGTC2} {@link GL30#GL_COMPRESSED_SIGNED_RG_RGTC2 COMPRESSED_SIGNED_RG_RGTC2} {@link GL42#GL_COMPRESSED_RGBA_BPTC_UNORM COMPRESSED_RGBA_BPTC_UNORM} {@link GL42#GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM COMPRESSED_SRGB_ALPHA_BPTC_UNORM} {@link GL42#GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT COMPRESSED_RGB_BPTC_SIGNED_FLOAT} {@link GL42#GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT} {@link GL43#GL_COMPRESSED_RGB8_ETC2 COMPRESSED_RGB8_ETC2} {@link GL43#GL_COMPRESSED_SRGB8_ETC2 COMPRESSED_SRGB8_ETC2} {@link GL43#GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2} {@link GL43#GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2} {@link GL43#GL_COMPRESSED_RGBA8_ETC2_EAC COMPRESSED_RGBA8_ETC2_EAC} {@link GL43#GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC COMPRESSED_SRGB8_ALPHA8_ETC2_EAC} {@link GL43#GL_COMPRESSED_R11_EAC COMPRESSED_R11_EAC} {@link GL43#GL_COMPRESSED_SIGNED_R11_EAC COMPRESSED_SIGNED_R11_EAC} {@link GL43#GL_COMPRESSED_RG11_EAC COMPRESSED_RG11_EAC} {@link GL43#GL_COMPRESSED_SIGNED_RG11_EAC COMPRESSED_SIGNED_RG11_EAC} see {@link EXTTextureCompressionS3TC} see {@link EXTTextureCompressionLATC} see {@link ATITextureCompression3DC} see {@link KHRTextureCompressionASTCLDR}
* @param width the width of the texture image
* @param height the height of the texture image
* @param border must be 0
* @param data a pointer to the compressed image data
*/
public static void glCompressedTexImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLint") int border, @NativeType("const void *") ByteBuffer data) {
nglCompressedTexImage2D(target, level, internalformat, width, height, border, remainingSafe(data), memAddressSafe(data));
}
// --- [ glCompressedTexImage1D ] ---
/**
* Unsafe version of: {@link #glCompressedTexImage1D CompressedTexImage1D}
*
* @param imageSize the number of unsigned bytes of image data starting at the address specified by {@code data}
*/
public static native void nglCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data);
/**
*
*
* Specifies a one-dimensional texture image in a compressed format.
*
* @param target the target texture. One of:
{@link GL11#GL_TEXTURE_1D TEXTURE_1D} {@link GL11#GL_PROXY_TEXTURE_1D PROXY_TEXTURE_1D}
* @param level the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
* @param internalformat the format of the compressed image data. One of:
{@link GL30#GL_COMPRESSED_RED_RGTC1 COMPRESSED_RED_RGTC1} {@link GL30#GL_COMPRESSED_SIGNED_RED_RGTC1 COMPRESSED_SIGNED_RED_RGTC1} {@link GL30#GL_COMPRESSED_RG_RGTC2 COMPRESSED_RG_RGTC2} {@link GL30#GL_COMPRESSED_SIGNED_RG_RGTC2 COMPRESSED_SIGNED_RG_RGTC2} {@link GL42#GL_COMPRESSED_RGBA_BPTC_UNORM COMPRESSED_RGBA_BPTC_UNORM} {@link GL42#GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM COMPRESSED_SRGB_ALPHA_BPTC_UNORM} {@link GL42#GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT COMPRESSED_RGB_BPTC_SIGNED_FLOAT} {@link GL42#GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT} {@link GL43#GL_COMPRESSED_RGB8_ETC2 COMPRESSED_RGB8_ETC2} {@link GL43#GL_COMPRESSED_SRGB8_ETC2 COMPRESSED_SRGB8_ETC2} {@link GL43#GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2} {@link GL43#GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2} {@link GL43#GL_COMPRESSED_RGBA8_ETC2_EAC COMPRESSED_RGBA8_ETC2_EAC} {@link GL43#GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC COMPRESSED_SRGB8_ALPHA8_ETC2_EAC} {@link GL43#GL_COMPRESSED_R11_EAC COMPRESSED_R11_EAC} {@link GL43#GL_COMPRESSED_SIGNED_R11_EAC COMPRESSED_SIGNED_R11_EAC} {@link GL43#GL_COMPRESSED_RG11_EAC COMPRESSED_RG11_EAC} {@link GL43#GL_COMPRESSED_SIGNED_RG11_EAC COMPRESSED_SIGNED_RG11_EAC} see {@link EXTTextureCompressionS3TC} see {@link EXTTextureCompressionLATC} see {@link ATITextureCompression3DC} see {@link KHRTextureCompressionASTCLDR}
* @param width the width of the texture image
* @param border must be 0
* @param imageSize the number of unsigned bytes of image data starting at the address specified by {@code data}
* @param data a pointer to the compressed image data
*/
public static void glCompressedTexImage1D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLint") int border, @NativeType("GLsizei") int imageSize, @NativeType("const void *") long data) {
nglCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
/**
*
*
* Specifies a one-dimensional texture image in a compressed format.
*
* @param target the target texture. One of:
{@link GL11#GL_TEXTURE_1D TEXTURE_1D} {@link GL11#GL_PROXY_TEXTURE_1D PROXY_TEXTURE_1D}
* @param level the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
* @param internalformat the format of the compressed image data. One of:
{@link GL30#GL_COMPRESSED_RED_RGTC1 COMPRESSED_RED_RGTC1} {@link GL30#GL_COMPRESSED_SIGNED_RED_RGTC1 COMPRESSED_SIGNED_RED_RGTC1} {@link GL30#GL_COMPRESSED_RG_RGTC2 COMPRESSED_RG_RGTC2} {@link GL30#GL_COMPRESSED_SIGNED_RG_RGTC2 COMPRESSED_SIGNED_RG_RGTC2} {@link GL42#GL_COMPRESSED_RGBA_BPTC_UNORM COMPRESSED_RGBA_BPTC_UNORM} {@link GL42#GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM COMPRESSED_SRGB_ALPHA_BPTC_UNORM} {@link GL42#GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT COMPRESSED_RGB_BPTC_SIGNED_FLOAT} {@link GL42#GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT} {@link GL43#GL_COMPRESSED_RGB8_ETC2 COMPRESSED_RGB8_ETC2} {@link GL43#GL_COMPRESSED_SRGB8_ETC2 COMPRESSED_SRGB8_ETC2} {@link GL43#GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2} {@link GL43#GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2} {@link GL43#GL_COMPRESSED_RGBA8_ETC2_EAC COMPRESSED_RGBA8_ETC2_EAC} {@link GL43#GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC COMPRESSED_SRGB8_ALPHA8_ETC2_EAC} {@link GL43#GL_COMPRESSED_R11_EAC COMPRESSED_R11_EAC} {@link GL43#GL_COMPRESSED_SIGNED_R11_EAC COMPRESSED_SIGNED_R11_EAC} {@link GL43#GL_COMPRESSED_RG11_EAC COMPRESSED_RG11_EAC} {@link GL43#GL_COMPRESSED_SIGNED_RG11_EAC COMPRESSED_SIGNED_RG11_EAC} see {@link EXTTextureCompressionS3TC} see {@link EXTTextureCompressionLATC} see {@link ATITextureCompression3DC} see {@link KHRTextureCompressionASTCLDR}
* @param width the width of the texture image
* @param border must be 0
* @param data a pointer to the compressed image data
*/
public static void glCompressedTexImage1D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLint") int border, @NativeType("const void *") ByteBuffer data) {
nglCompressedTexImage1D(target, level, internalformat, width, border, remainingSafe(data), memAddressSafe(data));
}
// --- [ glCompressedTexSubImage3D ] ---
/**
* Unsafe version of: {@link #glCompressedTexSubImage3D CompressedTexSubImage3D}
*
* @param imageSize the number of unsigned bytes of image data starting at the address specified by {@code data}
*/
public static native void nglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data);
/**
*
*
* Respecifies only a cubic subregion of an existing 3D texel array, with incoming data stored in a specific compressed image format.
*
* @param target the target texture. One of:
{@link GL12#GL_TEXTURE_3D TEXTURE_3D} {@link GL30#GL_TEXTURE_2D_ARRAY TEXTURE_2D_ARRAY} {@link GL40#GL_TEXTURE_CUBE_MAP_ARRAY TEXTURE_CUBE_MAP_ARRAY}
* @param level the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
* @param xoffset a texel offset in the x direction within the texture array
* @param yoffset a texel offset in the y direction within the texture array
* @param zoffset a texel offset in the z direction within the texture array
* @param width the width of the texture subimage
* @param height the height of the texture subimage
* @param depth the depth of the texture subimage
* @param format the format of the compressed image data stored at address {@code data}. One of:
{@link GL30#GL_COMPRESSED_RED_RGTC1 COMPRESSED_RED_RGTC1} {@link GL30#GL_COMPRESSED_SIGNED_RED_RGTC1 COMPRESSED_SIGNED_RED_RGTC1} {@link GL30#GL_COMPRESSED_RG_RGTC2 COMPRESSED_RG_RGTC2} {@link GL30#GL_COMPRESSED_SIGNED_RG_RGTC2 COMPRESSED_SIGNED_RG_RGTC2} {@link GL42#GL_COMPRESSED_RGBA_BPTC_UNORM COMPRESSED_RGBA_BPTC_UNORM} {@link GL42#GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM COMPRESSED_SRGB_ALPHA_BPTC_UNORM} {@link GL42#GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT COMPRESSED_RGB_BPTC_SIGNED_FLOAT} {@link GL42#GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT} {@link GL43#GL_COMPRESSED_RGB8_ETC2 COMPRESSED_RGB8_ETC2} {@link GL43#GL_COMPRESSED_SRGB8_ETC2 COMPRESSED_SRGB8_ETC2} {@link GL43#GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2} {@link GL43#GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2} {@link GL43#GL_COMPRESSED_RGBA8_ETC2_EAC COMPRESSED_RGBA8_ETC2_EAC} {@link GL43#GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC COMPRESSED_SRGB8_ALPHA8_ETC2_EAC} {@link GL43#GL_COMPRESSED_R11_EAC COMPRESSED_R11_EAC} {@link GL43#GL_COMPRESSED_SIGNED_R11_EAC COMPRESSED_SIGNED_R11_EAC} {@link GL43#GL_COMPRESSED_RG11_EAC COMPRESSED_RG11_EAC} {@link GL43#GL_COMPRESSED_SIGNED_RG11_EAC COMPRESSED_SIGNED_RG11_EAC} see {@link EXTTextureCompressionS3TC} see {@link EXTTextureCompressionLATC} see {@link ATITextureCompression3DC} see {@link KHRTextureCompressionASTCLDR}
* @param imageSize the number of unsigned bytes of image data starting at the address specified by {@code data}
* @param data a pointer to the compressed image data
*/
public static void glCompressedTexSubImage3D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("GLsizei") int imageSize, @NativeType("const void *") long data) {
nglCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
/**
*
*
* Respecifies only a cubic subregion of an existing 3D texel array, with incoming data stored in a specific compressed image format.
*
* @param target the target texture. One of:
{@link GL12#GL_TEXTURE_3D TEXTURE_3D} {@link GL30#GL_TEXTURE_2D_ARRAY TEXTURE_2D_ARRAY} {@link GL40#GL_TEXTURE_CUBE_MAP_ARRAY TEXTURE_CUBE_MAP_ARRAY}
* @param level the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
* @param xoffset a texel offset in the x direction within the texture array
* @param yoffset a texel offset in the y direction within the texture array
* @param zoffset a texel offset in the z direction within the texture array
* @param width the width of the texture subimage
* @param height the height of the texture subimage
* @param depth the depth of the texture subimage
* @param format the format of the compressed image data stored at address {@code data}. One of:
{@link GL30#GL_COMPRESSED_RED_RGTC1 COMPRESSED_RED_RGTC1} {@link GL30#GL_COMPRESSED_SIGNED_RED_RGTC1 COMPRESSED_SIGNED_RED_RGTC1} {@link GL30#GL_COMPRESSED_RG_RGTC2 COMPRESSED_RG_RGTC2} {@link GL30#GL_COMPRESSED_SIGNED_RG_RGTC2 COMPRESSED_SIGNED_RG_RGTC2} {@link GL42#GL_COMPRESSED_RGBA_BPTC_UNORM COMPRESSED_RGBA_BPTC_UNORM} {@link GL42#GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM COMPRESSED_SRGB_ALPHA_BPTC_UNORM} {@link GL42#GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT COMPRESSED_RGB_BPTC_SIGNED_FLOAT} {@link GL42#GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT} {@link GL43#GL_COMPRESSED_RGB8_ETC2 COMPRESSED_RGB8_ETC2} {@link GL43#GL_COMPRESSED_SRGB8_ETC2 COMPRESSED_SRGB8_ETC2} {@link GL43#GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2} {@link GL43#GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2} {@link GL43#GL_COMPRESSED_RGBA8_ETC2_EAC COMPRESSED_RGBA8_ETC2_EAC} {@link GL43#GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC COMPRESSED_SRGB8_ALPHA8_ETC2_EAC} {@link GL43#GL_COMPRESSED_R11_EAC COMPRESSED_R11_EAC} {@link GL43#GL_COMPRESSED_SIGNED_R11_EAC COMPRESSED_SIGNED_R11_EAC} {@link GL43#GL_COMPRESSED_RG11_EAC COMPRESSED_RG11_EAC} {@link GL43#GL_COMPRESSED_SIGNED_RG11_EAC COMPRESSED_SIGNED_RG11_EAC} see {@link EXTTextureCompressionS3TC} see {@link EXTTextureCompressionLATC} see {@link ATITextureCompression3DC} see {@link KHRTextureCompressionASTCLDR}
* @param data a pointer to the compressed image data
*/
public static void glCompressedTexSubImage3D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("const void *") ByteBuffer data) {
nglCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, data.remaining(), memAddress(data));
}
// --- [ glCompressedTexSubImage2D ] ---
/**
* Unsafe version of: {@link #glCompressedTexSubImage2D CompressedTexSubImage2D}
*
* @param imageSize the number of unsigned bytes of image data starting at the address specified by {@code data}
*/
public static native void nglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data);
/**
*
*
* Respecifies only a rectangular subregion of an existing 2D texel array, with incoming data stored in a specific compressed image format.
*
* @param target the target texture. One of:
{@link GL11#GL_TEXTURE_2D TEXTURE_2D} {@link GL30#GL_TEXTURE_1D_ARRAY TEXTURE_1D_ARRAY} {@link GL31#GL_TEXTURE_RECTANGLE TEXTURE_RECTANGLE} {@link #GL_TEXTURE_CUBE_MAP TEXTURE_CUBE_MAP}
* @param level the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
* @param xoffset a texel offset in the x direction within the texture array
* @param yoffset a texel offset in the y direction within the texture array
* @param width the width of the texture subimage
* @param height the height of the texture subimage
* @param format the format of the compressed image data stored at address {@code data}. One of:
{@link GL30#GL_COMPRESSED_RED_RGTC1 COMPRESSED_RED_RGTC1} {@link GL30#GL_COMPRESSED_SIGNED_RED_RGTC1 COMPRESSED_SIGNED_RED_RGTC1} {@link GL30#GL_COMPRESSED_RG_RGTC2 COMPRESSED_RG_RGTC2} {@link GL30#GL_COMPRESSED_SIGNED_RG_RGTC2 COMPRESSED_SIGNED_RG_RGTC2} {@link GL42#GL_COMPRESSED_RGBA_BPTC_UNORM COMPRESSED_RGBA_BPTC_UNORM} {@link GL42#GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM COMPRESSED_SRGB_ALPHA_BPTC_UNORM} {@link GL42#GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT COMPRESSED_RGB_BPTC_SIGNED_FLOAT} {@link GL42#GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT} {@link GL43#GL_COMPRESSED_RGB8_ETC2 COMPRESSED_RGB8_ETC2} {@link GL43#GL_COMPRESSED_SRGB8_ETC2 COMPRESSED_SRGB8_ETC2} {@link GL43#GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2} {@link GL43#GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2} {@link GL43#GL_COMPRESSED_RGBA8_ETC2_EAC COMPRESSED_RGBA8_ETC2_EAC} {@link GL43#GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC COMPRESSED_SRGB8_ALPHA8_ETC2_EAC} {@link GL43#GL_COMPRESSED_R11_EAC COMPRESSED_R11_EAC} {@link GL43#GL_COMPRESSED_SIGNED_R11_EAC COMPRESSED_SIGNED_R11_EAC} {@link GL43#GL_COMPRESSED_RG11_EAC COMPRESSED_RG11_EAC} {@link GL43#GL_COMPRESSED_SIGNED_RG11_EAC COMPRESSED_SIGNED_RG11_EAC} see {@link EXTTextureCompressionS3TC} see {@link EXTTextureCompressionLATC} see {@link ATITextureCompression3DC} see {@link KHRTextureCompressionASTCLDR}
* @param imageSize the number of unsigned bytes of image data starting at the address specified by {@code data}
* @param data a pointer to the compressed image data
*/
public static void glCompressedTexSubImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLsizei") int imageSize, @NativeType("const void *") long data) {
nglCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
/**
*
*
* Respecifies only a rectangular subregion of an existing 2D texel array, with incoming data stored in a specific compressed image format.
*
* @param target the target texture. One of:
{@link GL11#GL_TEXTURE_2D TEXTURE_2D} {@link GL30#GL_TEXTURE_1D_ARRAY TEXTURE_1D_ARRAY} {@link GL31#GL_TEXTURE_RECTANGLE TEXTURE_RECTANGLE} {@link #GL_TEXTURE_CUBE_MAP TEXTURE_CUBE_MAP}
* @param level the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
* @param xoffset a texel offset in the x direction within the texture array
* @param yoffset a texel offset in the y direction within the texture array
* @param width the width of the texture subimage
* @param height the height of the texture subimage
* @param format the format of the compressed image data stored at address {@code data}. One of:
{@link GL30#GL_COMPRESSED_RED_RGTC1 COMPRESSED_RED_RGTC1} {@link GL30#GL_COMPRESSED_SIGNED_RED_RGTC1 COMPRESSED_SIGNED_RED_RGTC1} {@link GL30#GL_COMPRESSED_RG_RGTC2 COMPRESSED_RG_RGTC2} {@link GL30#GL_COMPRESSED_SIGNED_RG_RGTC2 COMPRESSED_SIGNED_RG_RGTC2} {@link GL42#GL_COMPRESSED_RGBA_BPTC_UNORM COMPRESSED_RGBA_BPTC_UNORM} {@link GL42#GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM COMPRESSED_SRGB_ALPHA_BPTC_UNORM} {@link GL42#GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT COMPRESSED_RGB_BPTC_SIGNED_FLOAT} {@link GL42#GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT} {@link GL43#GL_COMPRESSED_RGB8_ETC2 COMPRESSED_RGB8_ETC2} {@link GL43#GL_COMPRESSED_SRGB8_ETC2 COMPRESSED_SRGB8_ETC2} {@link GL43#GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2} {@link GL43#GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2} {@link GL43#GL_COMPRESSED_RGBA8_ETC2_EAC COMPRESSED_RGBA8_ETC2_EAC} {@link GL43#GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC COMPRESSED_SRGB8_ALPHA8_ETC2_EAC} {@link GL43#GL_COMPRESSED_R11_EAC COMPRESSED_R11_EAC} {@link GL43#GL_COMPRESSED_SIGNED_R11_EAC COMPRESSED_SIGNED_R11_EAC} {@link GL43#GL_COMPRESSED_RG11_EAC COMPRESSED_RG11_EAC} {@link GL43#GL_COMPRESSED_SIGNED_RG11_EAC COMPRESSED_SIGNED_RG11_EAC} see {@link EXTTextureCompressionS3TC} see {@link EXTTextureCompressionLATC} see {@link ATITextureCompression3DC} see {@link KHRTextureCompressionASTCLDR}
* @param data a pointer to the compressed image data
*/
public static void glCompressedTexSubImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("const void *") ByteBuffer data) {
nglCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, data.remaining(), memAddress(data));
}
// --- [ glCompressedTexSubImage1D ] ---
/**
* Unsafe version of: {@link #glCompressedTexSubImage1D CompressedTexSubImage1D}
*
* @param imageSize the number of unsigned bytes of image data starting at the address specified by {@code data}
*/
public static native void nglCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data);
/**
*
*
* Respecifies only a subregion of an existing 1D texel array, with incoming data stored in a specific compressed image format.
*
* @param target the target texture. Must be:
{@link GL11#GL_TEXTURE_1D TEXTURE_1D}
* @param level the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
* @param xoffset a texel offset in the x direction within the texture array
* @param width the width of the texture subimage
* @param format the format of the compressed image data stored at address {@code data}. One of:
{@link GL30#GL_COMPRESSED_RED_RGTC1 COMPRESSED_RED_RGTC1} {@link GL30#GL_COMPRESSED_SIGNED_RED_RGTC1 COMPRESSED_SIGNED_RED_RGTC1} {@link GL30#GL_COMPRESSED_RG_RGTC2 COMPRESSED_RG_RGTC2} {@link GL30#GL_COMPRESSED_SIGNED_RG_RGTC2 COMPRESSED_SIGNED_RG_RGTC2} {@link GL42#GL_COMPRESSED_RGBA_BPTC_UNORM COMPRESSED_RGBA_BPTC_UNORM} {@link GL42#GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM COMPRESSED_SRGB_ALPHA_BPTC_UNORM} {@link GL42#GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT COMPRESSED_RGB_BPTC_SIGNED_FLOAT} {@link GL42#GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT} {@link GL43#GL_COMPRESSED_RGB8_ETC2 COMPRESSED_RGB8_ETC2} {@link GL43#GL_COMPRESSED_SRGB8_ETC2 COMPRESSED_SRGB8_ETC2} {@link GL43#GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2} {@link GL43#GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2} {@link GL43#GL_COMPRESSED_RGBA8_ETC2_EAC COMPRESSED_RGBA8_ETC2_EAC} {@link GL43#GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC COMPRESSED_SRGB8_ALPHA8_ETC2_EAC} {@link GL43#GL_COMPRESSED_R11_EAC COMPRESSED_R11_EAC} {@link GL43#GL_COMPRESSED_SIGNED_R11_EAC COMPRESSED_SIGNED_R11_EAC} {@link GL43#GL_COMPRESSED_RG11_EAC COMPRESSED_RG11_EAC} {@link GL43#GL_COMPRESSED_SIGNED_RG11_EAC COMPRESSED_SIGNED_RG11_EAC} see {@link EXTTextureCompressionS3TC} see {@link EXTTextureCompressionLATC} see {@link ATITextureCompression3DC} see {@link KHRTextureCompressionASTCLDR}
* @param imageSize the number of unsigned bytes of image data starting at the address specified by {@code data}
* @param data a pointer to the compressed image data
*/
public static void glCompressedTexSubImage1D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLsizei") int width, @NativeType("GLenum") int format, @NativeType("GLsizei") int imageSize, @NativeType("const void *") long data) {
nglCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
/**
*
*
* Respecifies only a subregion of an existing 1D texel array, with incoming data stored in a specific compressed image format.
*
* @param target the target texture. Must be:
{@link GL11#GL_TEXTURE_1D TEXTURE_1D}
* @param level the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
* @param xoffset a texel offset in the x direction within the texture array
* @param width the width of the texture subimage
* @param format the format of the compressed image data stored at address {@code data}. One of:
{@link GL30#GL_COMPRESSED_RED_RGTC1 COMPRESSED_RED_RGTC1} {@link GL30#GL_COMPRESSED_SIGNED_RED_RGTC1 COMPRESSED_SIGNED_RED_RGTC1} {@link GL30#GL_COMPRESSED_RG_RGTC2 COMPRESSED_RG_RGTC2} {@link GL30#GL_COMPRESSED_SIGNED_RG_RGTC2 COMPRESSED_SIGNED_RG_RGTC2} {@link GL42#GL_COMPRESSED_RGBA_BPTC_UNORM COMPRESSED_RGBA_BPTC_UNORM} {@link GL42#GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM COMPRESSED_SRGB_ALPHA_BPTC_UNORM} {@link GL42#GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT COMPRESSED_RGB_BPTC_SIGNED_FLOAT} {@link GL42#GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT} {@link GL43#GL_COMPRESSED_RGB8_ETC2 COMPRESSED_RGB8_ETC2} {@link GL43#GL_COMPRESSED_SRGB8_ETC2 COMPRESSED_SRGB8_ETC2} {@link GL43#GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2} {@link GL43#GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2} {@link GL43#GL_COMPRESSED_RGBA8_ETC2_EAC COMPRESSED_RGBA8_ETC2_EAC} {@link GL43#GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC COMPRESSED_SRGB8_ALPHA8_ETC2_EAC} {@link GL43#GL_COMPRESSED_R11_EAC COMPRESSED_R11_EAC} {@link GL43#GL_COMPRESSED_SIGNED_R11_EAC COMPRESSED_SIGNED_R11_EAC} {@link GL43#GL_COMPRESSED_RG11_EAC COMPRESSED_RG11_EAC} {@link GL43#GL_COMPRESSED_SIGNED_RG11_EAC COMPRESSED_SIGNED_RG11_EAC} see {@link EXTTextureCompressionS3TC} see {@link EXTTextureCompressionLATC} see {@link ATITextureCompression3DC} see {@link KHRTextureCompressionASTCLDR}
* @param data a pointer to the compressed image data
*/
public static void glCompressedTexSubImage1D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLsizei") int width, @NativeType("GLenum") int format, @NativeType("const void *") ByteBuffer data) {
nglCompressedTexSubImage1D(target, level, xoffset, width, format, data.remaining(), memAddress(data));
}
// --- [ glGetCompressedTexImage ] ---
/** Unsafe version of: {@link #glGetCompressedTexImage GetCompressedTexImage} */
public static native void nglGetCompressedTexImage(int target, int level, long pixels);
/**
*
*
* Returns a compressed texture image.
*
* @param target the target texture. One of:
{@link GL11#GL_TEXTURE_1D TEXTURE_1D} {@link GL11#GL_TEXTURE_2D TEXTURE_2D} {@link GL30#GL_TEXTURE_1D_ARRAY TEXTURE_1D_ARRAY} {@link #GL_TEXTURE_CUBE_MAP_POSITIVE_X TEXTURE_CUBE_MAP_POSITIVE_X} {@link #GL_TEXTURE_CUBE_MAP_NEGATIVE_X TEXTURE_CUBE_MAP_NEGATIVE_X} {@link #GL_TEXTURE_CUBE_MAP_POSITIVE_Y TEXTURE_CUBE_MAP_POSITIVE_Y} {@link #GL_TEXTURE_CUBE_MAP_NEGATIVE_Y TEXTURE_CUBE_MAP_NEGATIVE_Y} {@link #GL_TEXTURE_CUBE_MAP_POSITIVE_Z TEXTURE_CUBE_MAP_POSITIVE_Z} {@link #GL_TEXTURE_CUBE_MAP_NEGATIVE_Z TEXTURE_CUBE_MAP_NEGATIVE_Z} {@link GL12#GL_TEXTURE_3D TEXTURE_3D} {@link GL30#GL_TEXTURE_2D_ARRAY TEXTURE_2D_ARRAY} {@link GL40#GL_TEXTURE_CUBE_MAP_ARRAY TEXTURE_CUBE_MAP_ARRAY}
* @param level the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
* @param pixels a buffer in which to return the compressed texture image
*/
public static void glGetCompressedTexImage(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("void *") ByteBuffer pixels) {
if (CHECKS) {
if (DEBUG) {
check(pixels, GL11.glGetTexLevelParameteri(target, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE));
}
}
nglGetCompressedTexImage(target, level, memAddress(pixels));
}
/**
*
*
* Returns a compressed texture image.
*
* @param target the target texture. One of:
{@link GL11#GL_TEXTURE_1D TEXTURE_1D} {@link GL11#GL_TEXTURE_2D TEXTURE_2D} {@link GL30#GL_TEXTURE_1D_ARRAY TEXTURE_1D_ARRAY} {@link #GL_TEXTURE_CUBE_MAP_POSITIVE_X TEXTURE_CUBE_MAP_POSITIVE_X} {@link #GL_TEXTURE_CUBE_MAP_NEGATIVE_X TEXTURE_CUBE_MAP_NEGATIVE_X} {@link #GL_TEXTURE_CUBE_MAP_POSITIVE_Y TEXTURE_CUBE_MAP_POSITIVE_Y} {@link #GL_TEXTURE_CUBE_MAP_NEGATIVE_Y TEXTURE_CUBE_MAP_NEGATIVE_Y} {@link #GL_TEXTURE_CUBE_MAP_POSITIVE_Z TEXTURE_CUBE_MAP_POSITIVE_Z} {@link #GL_TEXTURE_CUBE_MAP_NEGATIVE_Z TEXTURE_CUBE_MAP_NEGATIVE_Z} {@link GL12#GL_TEXTURE_3D TEXTURE_3D} {@link GL30#GL_TEXTURE_2D_ARRAY TEXTURE_2D_ARRAY} {@link GL40#GL_TEXTURE_CUBE_MAP_ARRAY TEXTURE_CUBE_MAP_ARRAY}
* @param level the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
* @param pixels a buffer in which to return the compressed texture image
*/
public static void glGetCompressedTexImage(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("void *") long pixels) {
nglGetCompressedTexImage(target, level, pixels);
}
// --- [ glSampleCoverage ] ---
/**
*
*
* Specifies multisample coverage parameters.
*
* Multisampling samples a pixel multiple times at various implementation-dependent subpixel locations to generate antialiasing effects. Multisampling
* transparently antialiases points, lines, polygons, and images if it is enabled.
*
* {@code value} is used in constructing a temporary mask used in determining which samples will be used in resolving the final fragment color. This mask
* is bitwise-ANDed with the coverage mask generated from the multisampling computation. If the {@code invert} flag is set, the temporary mask is inverted
* (all bits flipped) and then the bitwise-AND is computed.
*
* If an implementation does not have any multisample buffers available, or multisampling is disabled, rasterization occurs with only a single sample
* computing a pixel's final RGB color.
*
* Provided an implementation supports multisample buffers, and multisampling is enabled, then a pixel's final color is generated by combining several
* samples per pixel. Each sample contains color, depth, and stencil information, allowing those operations to be performed on each sample.
*
* @param value a sample coverage value. The value is clamped to the range [0, 1]. The initial value is 1.0.
* @param invert if the coverage masks should be inverted. The initial value is false.
*/
public static native void glSampleCoverage(@NativeType("GLfloat") float value, @NativeType("GLboolean") boolean invert);
// --- [ glActiveTexture ] ---
/**
*
*
* Selects which texture unit subsequent texture state calls will affect. The number of texture units an implementation supports is implementation
* dependent.
*
* @param texture which texture unit to make active. One of:
{@link #GL_TEXTURE0 TEXTURE0} GL_TEXTURE[1-31]
*/
public static native void glActiveTexture(@NativeType("GLenum") int texture);
// --- [ glClientActiveTexture ] ---
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Selects the vertex array client state parameters to be modified by the TexCoordPointer command and the array affected by EnableClientState and
* DisableClientState with parameter TEXTURE_COORD_ARRAY.
*
* @param texture which texture coordinate array to make active. One of:
{@link #GL_TEXTURE0 TEXTURE0} GL_TEXTURE[1-31]
*/
public static native void glClientActiveTexture(@NativeType("GLenum") int texture);
// --- [ glMultiTexCoord1f ] ---
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Sets the current one-dimensional texture coordinate for the specified texture coordinate set. {@code t} and {@code r} are implicitly set to 0 and {@code q} to 1.
*
* @param texture the coordinate set to be modified
* @param s the s component of the current texture coordinates
*/
public static native void glMultiTexCoord1f(@NativeType("GLenum") int texture, @NativeType("GLfloat") float s);
// --- [ glMultiTexCoord1s ] ---
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Short version of {@link #glMultiTexCoord1f MultiTexCoord1f}.
*
* @param texture the coordinate set to be modified
* @param s the s component of the current texture coordinates
*/
public static native void glMultiTexCoord1s(@NativeType("GLenum") int texture, @NativeType("GLshort") short s);
// --- [ glMultiTexCoord1i ] ---
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Integer version of {@link #glMultiTexCoord1f MultiTexCoord1f}.
*
* @param texture the coordinate set to be modified
* @param s the s component of the current texture coordinates
*/
public static native void glMultiTexCoord1i(@NativeType("GLenum") int texture, @NativeType("GLint") int s);
// --- [ glMultiTexCoord1d ] ---
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Double version of {@link #glMultiTexCoord1f MultiTexCoord1f}.
*
* @param texture the coordinate set to be modified
* @param s the s component of the current texture coordinates
*/
public static native void glMultiTexCoord1d(@NativeType("GLenum") int texture, @NativeType("GLdouble") double s);
// --- [ glMultiTexCoord1fv ] ---
/** Unsafe version of: {@link #glMultiTexCoord1fv MultiTexCoord1fv} */
public static native void nglMultiTexCoord1fv(int texture, long v);
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Pointer version of {@link #glMultiTexCoord1f MultiTexCoord1f}.
*
* @param texture the coordinate set to be modified
* @param v the texture coordinate buffer
*/
public static void glMultiTexCoord1fv(@NativeType("GLenum") int texture, @NativeType("const GLfloat *") FloatBuffer v) {
if (CHECKS) {
check(v, 1);
}
nglMultiTexCoord1fv(texture, memAddress(v));
}
// --- [ glMultiTexCoord1sv ] ---
/** Unsafe version of: {@link #glMultiTexCoord1sv MultiTexCoord1sv} */
public static native void nglMultiTexCoord1sv(int texture, long v);
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Pointer version of {@link #glMultiTexCoord1s MultiTexCoord1s}.
*
* @param texture the coordinate set to be modified
* @param v the texture coordinate buffer
*/
public static void glMultiTexCoord1sv(@NativeType("GLenum") int texture, @NativeType("const GLshort *") ShortBuffer v) {
if (CHECKS) {
check(v, 1);
}
nglMultiTexCoord1sv(texture, memAddress(v));
}
// --- [ glMultiTexCoord1iv ] ---
/** Unsafe version of: {@link #glMultiTexCoord1iv MultiTexCoord1iv} */
public static native void nglMultiTexCoord1iv(int texture, long v);
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Pointer version of {@link #glMultiTexCoord1i MultiTexCoord1i}.
*
* @param texture the coordinate set to be modified
* @param v the texture coordinate buffer
*/
public static void glMultiTexCoord1iv(@NativeType("GLenum") int texture, @NativeType("const GLint *") IntBuffer v) {
if (CHECKS) {
check(v, 1);
}
nglMultiTexCoord1iv(texture, memAddress(v));
}
// --- [ glMultiTexCoord1dv ] ---
/** Unsafe version of: {@link #glMultiTexCoord1dv MultiTexCoord1dv} */
public static native void nglMultiTexCoord1dv(int texture, long v);
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Pointer version of {@link #glMultiTexCoord1d MultiTexCoord1d}.
*
* @param texture the coordinate set to be modified
* @param v the texture coordinate buffer
*/
public static void glMultiTexCoord1dv(@NativeType("GLenum") int texture, @NativeType("const GLdouble *") DoubleBuffer v) {
if (CHECKS) {
check(v, 1);
}
nglMultiTexCoord1dv(texture, memAddress(v));
}
// --- [ glMultiTexCoord2f ] ---
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Sets the current two-dimensional texture coordinate for the specified texture coordinate set. {@code r} is implicitly set to 0 and {@code q} to 1.
*
* @param texture the coordinate set to be modified
* @param s the s component of the current texture coordinates
* @param t the t component of the current texture coordinates
*/
public static native void glMultiTexCoord2f(@NativeType("GLenum") int texture, @NativeType("GLfloat") float s, @NativeType("GLfloat") float t);
// --- [ glMultiTexCoord2s ] ---
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Short version of {@link #glMultiTexCoord2f MultiTexCoord2f}.
*
* @param texture the coordinate set to be modified
* @param s the s component of the current texture coordinates
* @param t the t component of the current texture coordinates
*/
public static native void glMultiTexCoord2s(@NativeType("GLenum") int texture, @NativeType("GLshort") short s, @NativeType("GLshort") short t);
// --- [ glMultiTexCoord2i ] ---
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Integer version of {@link #glMultiTexCoord2f MultiTexCoord2f}.
*
* @param texture the coordinate set to be modified
* @param s the s component of the current texture coordinates
* @param t the t component of the current texture coordinates
*/
public static native void glMultiTexCoord2i(@NativeType("GLenum") int texture, @NativeType("GLint") int s, @NativeType("GLint") int t);
// --- [ glMultiTexCoord2d ] ---
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Double version of {@link #glMultiTexCoord2f MultiTexCoord2f}.
*
* @param texture the coordinate set to be modified
* @param s the s component of the current texture coordinates
* @param t the t component of the current texture coordinates
*/
public static native void glMultiTexCoord2d(@NativeType("GLenum") int texture, @NativeType("GLdouble") double s, @NativeType("GLdouble") double t);
// --- [ glMultiTexCoord2fv ] ---
/** Unsafe version of: {@link #glMultiTexCoord2fv MultiTexCoord2fv} */
public static native void nglMultiTexCoord2fv(int texture, long v);
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Pointer version of {@link #glMultiTexCoord2f MultiTexCoord2f}.
*
* @param texture the coordinate set to be modified
* @param v the texture coordinate buffer
*/
public static void glMultiTexCoord2fv(@NativeType("GLenum") int texture, @NativeType("const GLfloat *") FloatBuffer v) {
if (CHECKS) {
check(v, 2);
}
nglMultiTexCoord2fv(texture, memAddress(v));
}
// --- [ glMultiTexCoord2sv ] ---
/** Unsafe version of: {@link #glMultiTexCoord2sv MultiTexCoord2sv} */
public static native void nglMultiTexCoord2sv(int texture, long v);
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Pointer version of {@link #glMultiTexCoord2s MultiTexCoord2s}.
*
* @param texture the coordinate set to be modified
* @param v the texture coordinate buffer
*/
public static void glMultiTexCoord2sv(@NativeType("GLenum") int texture, @NativeType("const GLshort *") ShortBuffer v) {
if (CHECKS) {
check(v, 2);
}
nglMultiTexCoord2sv(texture, memAddress(v));
}
// --- [ glMultiTexCoord2iv ] ---
/** Unsafe version of: {@link #glMultiTexCoord2iv MultiTexCoord2iv} */
public static native void nglMultiTexCoord2iv(int texture, long v);
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Pointer version of {@link #glMultiTexCoord2i MultiTexCoord2i}.
*
* @param texture the coordinate set to be modified
* @param v the texture coordinate buffer
*/
public static void glMultiTexCoord2iv(@NativeType("GLenum") int texture, @NativeType("const GLint *") IntBuffer v) {
if (CHECKS) {
check(v, 2);
}
nglMultiTexCoord2iv(texture, memAddress(v));
}
// --- [ glMultiTexCoord2dv ] ---
/** Unsafe version of: {@link #glMultiTexCoord2dv MultiTexCoord2dv} */
public static native void nglMultiTexCoord2dv(int texture, long v);
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Pointer version of {@link #glMultiTexCoord2d MultiTexCoord2d}.
*
* @param texture the coordinate set to be modified
* @param v the texture coordinate buffer
*/
public static void glMultiTexCoord2dv(@NativeType("GLenum") int texture, @NativeType("const GLdouble *") DoubleBuffer v) {
if (CHECKS) {
check(v, 2);
}
nglMultiTexCoord2dv(texture, memAddress(v));
}
// --- [ glMultiTexCoord3f ] ---
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Sets the current three-dimensional texture coordinate for the specified texture coordinate set. {@code q} is implicitly set to 1.
*
* @param texture the coordinate set to be modified
* @param s the s component of the current texture coordinates
* @param t the t component of the current texture coordinates
* @param r the r component of the current texture coordinates
*/
public static native void glMultiTexCoord3f(@NativeType("GLenum") int texture, @NativeType("GLfloat") float s, @NativeType("GLfloat") float t, @NativeType("GLfloat") float r);
// --- [ glMultiTexCoord3s ] ---
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Short version of {@link #glMultiTexCoord3f MultiTexCoord3f}.
*
* @param texture the coordinate set to be modified
* @param s the s component of the current texture coordinates
* @param t the t component of the current texture coordinates
* @param r the r component of the current texture coordinates
*/
public static native void glMultiTexCoord3s(@NativeType("GLenum") int texture, @NativeType("GLshort") short s, @NativeType("GLshort") short t, @NativeType("GLshort") short r);
// --- [ glMultiTexCoord3i ] ---
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Integer version of {@link #glMultiTexCoord3f MultiTexCoord3f}.
*
* @param texture the coordinate set to be modified
* @param s the s component of the current texture coordinates
* @param t the t component of the current texture coordinates
* @param r the r component of the current texture coordinates
*/
public static native void glMultiTexCoord3i(@NativeType("GLenum") int texture, @NativeType("GLint") int s, @NativeType("GLint") int t, @NativeType("GLint") int r);
// --- [ glMultiTexCoord3d ] ---
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Double version of {@link #glMultiTexCoord3f MultiTexCoord3f}.
*
* @param texture the coordinate set to be modified
* @param s the s component of the current texture coordinates
* @param t the t component of the current texture coordinates
* @param r the r component of the current texture coordinates
*/
public static native void glMultiTexCoord3d(@NativeType("GLenum") int texture, @NativeType("GLdouble") double s, @NativeType("GLdouble") double t, @NativeType("GLdouble") double r);
// --- [ glMultiTexCoord3fv ] ---
/** Unsafe version of: {@link #glMultiTexCoord3fv MultiTexCoord3fv} */
public static native void nglMultiTexCoord3fv(int texture, long v);
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Pointer version of {@link #glMultiTexCoord3f MultiTexCoord3f}.
*
* @param texture the coordinate set to be modified
* @param v the texture coordinate buffer
*/
public static void glMultiTexCoord3fv(@NativeType("GLenum") int texture, @NativeType("const GLfloat *") FloatBuffer v) {
if (CHECKS) {
check(v, 3);
}
nglMultiTexCoord3fv(texture, memAddress(v));
}
// --- [ glMultiTexCoord3sv ] ---
/** Unsafe version of: {@link #glMultiTexCoord3sv MultiTexCoord3sv} */
public static native void nglMultiTexCoord3sv(int texture, long v);
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Pointer version of {@link #glMultiTexCoord3s MultiTexCoord3s}.
*
* @param texture the coordinate set to be modified
* @param v the texture coordinate buffer
*/
public static void glMultiTexCoord3sv(@NativeType("GLenum") int texture, @NativeType("const GLshort *") ShortBuffer v) {
if (CHECKS) {
check(v, 3);
}
nglMultiTexCoord3sv(texture, memAddress(v));
}
// --- [ glMultiTexCoord3iv ] ---
/** Unsafe version of: {@link #glMultiTexCoord3iv MultiTexCoord3iv} */
public static native void nglMultiTexCoord3iv(int texture, long v);
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Pointer version of {@link #glMultiTexCoord3i MultiTexCoord3i}.
*
* @param texture the coordinate set to be modified
* @param v the texture coordinate buffer
*/
public static void glMultiTexCoord3iv(@NativeType("GLenum") int texture, @NativeType("const GLint *") IntBuffer v) {
if (CHECKS) {
check(v, 3);
}
nglMultiTexCoord3iv(texture, memAddress(v));
}
// --- [ glMultiTexCoord3dv ] ---
/** Unsafe version of: {@link #glMultiTexCoord3dv MultiTexCoord3dv} */
public static native void nglMultiTexCoord3dv(int texture, long v);
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Pointer version of {@link #glMultiTexCoord3d MultiTexCoord3d}.
*
* @param texture the coordinate set to be modified
* @param v the texture coordinate buffer
*/
public static void glMultiTexCoord3dv(@NativeType("GLenum") int texture, @NativeType("const GLdouble *") DoubleBuffer v) {
if (CHECKS) {
check(v, 3);
}
nglMultiTexCoord3dv(texture, memAddress(v));
}
// --- [ glMultiTexCoord4f ] ---
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Sets the current four-dimensional texture coordinate for the specified texture coordinate set.
*
* @param texture the coordinate set to be modified
* @param s the s component of the current texture coordinates
* @param t the t component of the current texture coordinates
* @param r the r component of the current texture coordinates
* @param q the q component of the current texture coordinates
*/
public static native void glMultiTexCoord4f(@NativeType("GLenum") int texture, @NativeType("GLfloat") float s, @NativeType("GLfloat") float t, @NativeType("GLfloat") float r, @NativeType("GLfloat") float q);
// --- [ glMultiTexCoord4s ] ---
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Short version of {@link #glMultiTexCoord4f MultiTexCoord4f}.
*
* @param texture the coordinate set to be modified
* @param s the s component of the current texture coordinates
* @param t the t component of the current texture coordinates
* @param r the r component of the current texture coordinates
* @param q the q component of the current texture coordinates
*/
public static native void glMultiTexCoord4s(@NativeType("GLenum") int texture, @NativeType("GLshort") short s, @NativeType("GLshort") short t, @NativeType("GLshort") short r, @NativeType("GLshort") short q);
// --- [ glMultiTexCoord4i ] ---
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Integer version of {@link #glMultiTexCoord4f MultiTexCoord4f}.
*
* @param texture the coordinate set to be modified
* @param s the s component of the current texture coordinates
* @param t the t component of the current texture coordinates
* @param r the r component of the current texture coordinates
* @param q the q component of the current texture coordinates
*/
public static native void glMultiTexCoord4i(@NativeType("GLenum") int texture, @NativeType("GLint") int s, @NativeType("GLint") int t, @NativeType("GLint") int r, @NativeType("GLint") int q);
// --- [ glMultiTexCoord4d ] ---
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Double version of {@link #glMultiTexCoord4f MultiTexCoord4f}.
*
* @param texture the coordinate set to be modified
* @param s the s component of the current texture coordinates
* @param t the t component of the current texture coordinates
* @param r the r component of the current texture coordinates
* @param q the q component of the current texture coordinates
*/
public static native void glMultiTexCoord4d(@NativeType("GLenum") int texture, @NativeType("GLdouble") double s, @NativeType("GLdouble") double t, @NativeType("GLdouble") double r, @NativeType("GLdouble") double q);
// --- [ glMultiTexCoord4fv ] ---
/** Unsafe version of: {@link #glMultiTexCoord4fv MultiTexCoord4fv} */
public static native void nglMultiTexCoord4fv(int texture, long v);
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Pointer version of {@link #glMultiTexCoord4f MultiTexCoord4f}.
*
* @param texture the coordinate set to be modified
* @param v the texture coordinate buffer
*/
public static void glMultiTexCoord4fv(@NativeType("GLenum") int texture, @NativeType("const GLfloat *") FloatBuffer v) {
if (CHECKS) {
check(v, 4);
}
nglMultiTexCoord4fv(texture, memAddress(v));
}
// --- [ glMultiTexCoord4sv ] ---
/** Unsafe version of: {@link #glMultiTexCoord4sv MultiTexCoord4sv} */
public static native void nglMultiTexCoord4sv(int texture, long v);
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Pointer version of {@link #glMultiTexCoord4s MultiTexCoord4s}.
*
* @param texture the coordinate set to be modified
* @param v the texture coordinate buffer
*/
public static void glMultiTexCoord4sv(@NativeType("GLenum") int texture, @NativeType("const GLshort *") ShortBuffer v) {
if (CHECKS) {
check(v, 4);
}
nglMultiTexCoord4sv(texture, memAddress(v));
}
// --- [ glMultiTexCoord4iv ] ---
/** Unsafe version of: {@link #glMultiTexCoord4iv MultiTexCoord4iv} */
public static native void nglMultiTexCoord4iv(int texture, long v);
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Pointer version of {@link #glMultiTexCoord4i MultiTexCoord4i}.
*
* @param texture the coordinate set to be modified
* @param v the texture coordinate buffer
*/
public static void glMultiTexCoord4iv(@NativeType("GLenum") int texture, @NativeType("const GLint *") IntBuffer v) {
if (CHECKS) {
check(v, 4);
}
nglMultiTexCoord4iv(texture, memAddress(v));
}
// --- [ glMultiTexCoord4dv ] ---
/** Unsafe version of: {@link #glMultiTexCoord4dv MultiTexCoord4dv} */
public static native void nglMultiTexCoord4dv(int texture, long v);
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Pointer version of {@link #glMultiTexCoord4d MultiTexCoord4d}.
*
* @param texture the coordinate set to be modified
* @param v the texture coordinate buffer
*/
public static void glMultiTexCoord4dv(@NativeType("GLenum") int texture, @NativeType("const GLdouble *") DoubleBuffer v) {
if (CHECKS) {
check(v, 4);
}
nglMultiTexCoord4dv(texture, memAddress(v));
}
// --- [ glLoadTransposeMatrixf ] ---
/** Unsafe version of: {@link #glLoadTransposeMatrixf LoadTransposeMatrixf} */
public static native void nglLoadTransposeMatrixf(long m);
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Sets the current matrix to a 4 × 4 matrix in row-major order.
*
* The matrix is stored as 16 consecutive values, i.e. as:
*
*
* a1 a2 a3 a4
* a5 a6 a7 a8
* a9 a10 a11 a12
* a13 a14 a15 a16
*
*
* @param m the matrix data
*/
public static void glLoadTransposeMatrixf(@NativeType("const GLfloat *") FloatBuffer m) {
if (CHECKS) {
check(m, 16);
}
nglLoadTransposeMatrixf(memAddress(m));
}
// --- [ glLoadTransposeMatrixd ] ---
/** Unsafe version of: {@link #glLoadTransposeMatrixd LoadTransposeMatrixd} */
public static native void nglLoadTransposeMatrixd(long m);
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Double version of {@link #glLoadTransposeMatrixf LoadTransposeMatrixf}.
*
* @param m the matrix data
*/
public static void glLoadTransposeMatrixd(@NativeType("const GLdouble *") DoubleBuffer m) {
if (CHECKS) {
check(m, 16);
}
nglLoadTransposeMatrixd(memAddress(m));
}
// --- [ glMultTransposeMatrixf ] ---
/** Unsafe version of: {@link #glMultTransposeMatrixf MultTransposeMatrixf} */
public static native void nglMultTransposeMatrixf(long m);
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Multiplies the current matrix with a 4 × 4 matrix in row-major order. See {@link #glLoadTransposeMatrixf LoadTransposeMatrixf} for details.
*
* @param m the matrix data
*/
public static void glMultTransposeMatrixf(@NativeType("const GLfloat *") FloatBuffer m) {
if (CHECKS) {
check(m, 16);
}
nglMultTransposeMatrixf(memAddress(m));
}
// --- [ glMultTransposeMatrixd ] ---
/** Unsafe version of: {@link #glMultTransposeMatrixd MultTransposeMatrixd} */
public static native void nglMultTransposeMatrixd(long m);
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Double version of {@link #glMultTransposeMatrixf MultTransposeMatrixf}.
*
* @param m the matrix data
*/
public static void glMultTransposeMatrixd(@NativeType("const GLdouble *") DoubleBuffer m) {
if (CHECKS) {
check(m, 16);
}
nglMultTransposeMatrixd(memAddress(m));
}
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Array version of: {@link #glMultiTexCoord1fv MultiTexCoord1fv}
*/
public static void glMultiTexCoord1fv(@NativeType("GLenum") int texture, @NativeType("const GLfloat *") float[] v) {
long __functionAddress = GL.getICD().glMultiTexCoord1fv;
if (CHECKS) {
check(__functionAddress);
check(v, 1);
}
callPV(__functionAddress, texture, v);
}
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Array version of: {@link #glMultiTexCoord1sv MultiTexCoord1sv}
*/
public static void glMultiTexCoord1sv(@NativeType("GLenum") int texture, @NativeType("const GLshort *") short[] v) {
long __functionAddress = GL.getICD().glMultiTexCoord1sv;
if (CHECKS) {
check(__functionAddress);
check(v, 1);
}
callPV(__functionAddress, texture, v);
}
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Array version of: {@link #glMultiTexCoord1iv MultiTexCoord1iv}
*/
public static void glMultiTexCoord1iv(@NativeType("GLenum") int texture, @NativeType("const GLint *") int[] v) {
long __functionAddress = GL.getICD().glMultiTexCoord1iv;
if (CHECKS) {
check(__functionAddress);
check(v, 1);
}
callPV(__functionAddress, texture, v);
}
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Array version of: {@link #glMultiTexCoord1dv MultiTexCoord1dv}
*/
public static void glMultiTexCoord1dv(@NativeType("GLenum") int texture, @NativeType("const GLdouble *") double[] v) {
long __functionAddress = GL.getICD().glMultiTexCoord1dv;
if (CHECKS) {
check(__functionAddress);
check(v, 1);
}
callPV(__functionAddress, texture, v);
}
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Array version of: {@link #glMultiTexCoord2fv MultiTexCoord2fv}
*/
public static void glMultiTexCoord2fv(@NativeType("GLenum") int texture, @NativeType("const GLfloat *") float[] v) {
long __functionAddress = GL.getICD().glMultiTexCoord2fv;
if (CHECKS) {
check(__functionAddress);
check(v, 2);
}
callPV(__functionAddress, texture, v);
}
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Array version of: {@link #glMultiTexCoord2sv MultiTexCoord2sv}
*/
public static void glMultiTexCoord2sv(@NativeType("GLenum") int texture, @NativeType("const GLshort *") short[] v) {
long __functionAddress = GL.getICD().glMultiTexCoord2sv;
if (CHECKS) {
check(__functionAddress);
check(v, 2);
}
callPV(__functionAddress, texture, v);
}
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Array version of: {@link #glMultiTexCoord2iv MultiTexCoord2iv}
*/
public static void glMultiTexCoord2iv(@NativeType("GLenum") int texture, @NativeType("const GLint *") int[] v) {
long __functionAddress = GL.getICD().glMultiTexCoord2iv;
if (CHECKS) {
check(__functionAddress);
check(v, 2);
}
callPV(__functionAddress, texture, v);
}
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Array version of: {@link #glMultiTexCoord2dv MultiTexCoord2dv}
*/
public static void glMultiTexCoord2dv(@NativeType("GLenum") int texture, @NativeType("const GLdouble *") double[] v) {
long __functionAddress = GL.getICD().glMultiTexCoord2dv;
if (CHECKS) {
check(__functionAddress);
check(v, 2);
}
callPV(__functionAddress, texture, v);
}
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Array version of: {@link #glMultiTexCoord3fv MultiTexCoord3fv}
*/
public static void glMultiTexCoord3fv(@NativeType("GLenum") int texture, @NativeType("const GLfloat *") float[] v) {
long __functionAddress = GL.getICD().glMultiTexCoord3fv;
if (CHECKS) {
check(__functionAddress);
check(v, 3);
}
callPV(__functionAddress, texture, v);
}
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Array version of: {@link #glMultiTexCoord3sv MultiTexCoord3sv}
*/
public static void glMultiTexCoord3sv(@NativeType("GLenum") int texture, @NativeType("const GLshort *") short[] v) {
long __functionAddress = GL.getICD().glMultiTexCoord3sv;
if (CHECKS) {
check(__functionAddress);
check(v, 3);
}
callPV(__functionAddress, texture, v);
}
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Array version of: {@link #glMultiTexCoord3iv MultiTexCoord3iv}
*/
public static void glMultiTexCoord3iv(@NativeType("GLenum") int texture, @NativeType("const GLint *") int[] v) {
long __functionAddress = GL.getICD().glMultiTexCoord3iv;
if (CHECKS) {
check(__functionAddress);
check(v, 3);
}
callPV(__functionAddress, texture, v);
}
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Array version of: {@link #glMultiTexCoord3dv MultiTexCoord3dv}
*/
public static void glMultiTexCoord3dv(@NativeType("GLenum") int texture, @NativeType("const GLdouble *") double[] v) {
long __functionAddress = GL.getICD().glMultiTexCoord3dv;
if (CHECKS) {
check(__functionAddress);
check(v, 3);
}
callPV(__functionAddress, texture, v);
}
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Array version of: {@link #glMultiTexCoord4fv MultiTexCoord4fv}
*/
public static void glMultiTexCoord4fv(@NativeType("GLenum") int texture, @NativeType("const GLfloat *") float[] v) {
long __functionAddress = GL.getICD().glMultiTexCoord4fv;
if (CHECKS) {
check(__functionAddress);
check(v, 4);
}
callPV(__functionAddress, texture, v);
}
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Array version of: {@link #glMultiTexCoord4sv MultiTexCoord4sv}
*/
public static void glMultiTexCoord4sv(@NativeType("GLenum") int texture, @NativeType("const GLshort *") short[] v) {
long __functionAddress = GL.getICD().glMultiTexCoord4sv;
if (CHECKS) {
check(__functionAddress);
check(v, 4);
}
callPV(__functionAddress, texture, v);
}
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Array version of: {@link #glMultiTexCoord4iv MultiTexCoord4iv}
*/
public static void glMultiTexCoord4iv(@NativeType("GLenum") int texture, @NativeType("const GLint *") int[] v) {
long __functionAddress = GL.getICD().glMultiTexCoord4iv;
if (CHECKS) {
check(__functionAddress);
check(v, 4);
}
callPV(__functionAddress, texture, v);
}
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Array version of: {@link #glMultiTexCoord4dv MultiTexCoord4dv}
*/
public static void glMultiTexCoord4dv(@NativeType("GLenum") int texture, @NativeType("const GLdouble *") double[] v) {
long __functionAddress = GL.getICD().glMultiTexCoord4dv;
if (CHECKS) {
check(__functionAddress);
check(v, 4);
}
callPV(__functionAddress, texture, v);
}
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Array version of: {@link #glLoadTransposeMatrixf LoadTransposeMatrixf}
*/
public static void glLoadTransposeMatrixf(@NativeType("const GLfloat *") float[] m) {
long __functionAddress = GL.getICD().glLoadTransposeMatrixf;
if (CHECKS) {
check(__functionAddress);
check(m, 16);
}
callPV(__functionAddress, m);
}
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Array version of: {@link #glLoadTransposeMatrixd LoadTransposeMatrixd}
*/
public static void glLoadTransposeMatrixd(@NativeType("const GLdouble *") double[] m) {
long __functionAddress = GL.getICD().glLoadTransposeMatrixd;
if (CHECKS) {
check(__functionAddress);
check(m, 16);
}
callPV(__functionAddress, m);
}
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Array version of: {@link #glMultTransposeMatrixf MultTransposeMatrixf}
*/
public static void glMultTransposeMatrixf(@NativeType("const GLfloat *") float[] m) {
long __functionAddress = GL.getICD().glMultTransposeMatrixf;
if (CHECKS) {
check(__functionAddress);
check(m, 16);
}
callPV(__functionAddress, m);
}
/**
* Reference Page - This function is deprecated and unavailable in the Core profile
*
* Array version of: {@link #glMultTransposeMatrixd MultTransposeMatrixd}
*/
public static void glMultTransposeMatrixd(@NativeType("const GLdouble *") double[] m) {
long __functionAddress = GL.getICD().glMultTransposeMatrixd;
if (CHECKS) {
check(__functionAddress);
check(m, 16);
}
callPV(__functionAddress, m);
}
}