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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
/**
* Native bindings to the NV_deep_texture3D extension.
*
* Some applications require 3D textures that have a significant number of slices, but less resolution in width and height. In the current spec, the
* maximum value for the size of all three dimensions is specified by a single value. This extension adds a second set of limits against which 3D textures
* can be checked if an application needs deeper textures than would be allowed by the symmetric texture limits.
*/
public final class NVDeepTexture3D {
/** Accepted by the {@code pname} parameter of GetBooleanv, GetDoublev, GetIntegerv and GetFloatv. */
public static final int
GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0,
GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1;
private NVDeepTexture3D() {}
}
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