org.lwjgl.opengl.NVDrawTexture Maven / Gradle / Ivy
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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
import org.lwjgl.system.*;
import static org.lwjgl.system.Checks.*;
/**
* Native bindings to the NV_draw_texture extension.
*
* This extension provides a new function, DrawTextureNV(), allowing
* applications to draw an screen-aligned rectangle displaying some or all of
* the contents of a two-dimensional or rectangle texture. Callers specify a
* texture object, an optional sampler object, window coordinates of the
* rectangle to draw, and texture coordinates corresponding to the corners of
* the rectangle. For each fragment produced by the rectangle, DrawTextureNV
* interpolates the texture coordinates, performs a texture lookup, and uses
* the texture result as the fragment color.
*/
public class NVDrawTexture {
static { GL.initialize(); }
protected NVDrawTexture() {
throw new UnsupportedOperationException();
}
static boolean isAvailable(GLCapabilities caps) {
return checkFunctions(
caps.glDrawTextureNV
);
}
// --- [ glDrawTextureNV ] ---
public static native void glDrawTextureNV(@NativeType("GLuint") int texture, @NativeType("GLuint") int sampler, @NativeType("GLfloat") float x0, @NativeType("GLfloat") float y0, @NativeType("GLfloat") float x1, @NativeType("GLfloat") float y1, @NativeType("GLfloat") float z, @NativeType("GLfloat") float s0, @NativeType("GLfloat") float t0, @NativeType("GLfloat") float s1, @NativeType("GLfloat") float t1);
}
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