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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
/**
* Native bindings to the NV_fill_rectangle extension.
*
* This extension adds a new {@link GL11#glPolygonMode PolygonMode} setting where a triangle is rasterized by computing and filling its axis-aligned screen-space bounding
* box, disregarding the actual triangle edges. This can be useful for drawing a rectangle without being split into two triangles with an internal edge.
* It is also useful to minimize the number of primitives that need to be drawn, particularly for a user-interface.
*/
public final class NVFillRectangle {
/** Accepted by the {@code mode} parameter of PolygonMode. */
public static final int GL_FILL_RECTANGLE_NV = 0x933C;
private NVFillRectangle() {}
}
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