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The most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
/**
* Native bindings to the WGL_NV_float_buffer extension.
*
* WGL functionality for {@link NVFloatBuffer NV_float_buffer}.
*/
public final class WGLNVFloatBuffer {
/**
* Accepted in the {@code piAttributes} array of wglGetPixelFormatAttribivARB and wglGetPixelFormatAttribfvARB and in the {@code piAttribIList} and
* {@code pfAttribFList} arrays of wglChoosePixelFormatARB.
*/
public static final int
WGL_FLOAT_COMPONENTS_NV = 0x20B0,
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = 0x20B1,
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = 0x20B2,
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = 0x20B3,
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = 0x20B4;
/**
* Accepted in the {@code piAttribIList} array of wglCreatePbufferARB and returned in the {@code value} parameter of wglQueryPbufferARB when
* {@code iAttribute} is TEXTURE_FORMAT_ARB.
*/
public static final int
WGL_TEXTURE_FLOAT_R_NV = 0x20B5,
WGL_TEXTURE_FLOAT_RG_NV = 0x20B6,
WGL_TEXTURE_FLOAT_RGB_NV = 0x20B7,
WGL_TEXTURE_FLOAT_RGBA_NV = 0x20B8;
private WGLNVFloatBuffer() {}
}
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