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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
/**
* Native bindings to the WGL_NV_render_texture_rectangle extension.
*
* This extension allows a color buffer with non-power-of-two dimensions to be used for both rendering and texturing. It is built upon the
* ARB_render_texture extension; the only addition in this extension is the ability to bind a texture to a texture rectangle target, as provided through
* the NV_texture_rectangle extension.
*/
public final class WGLNVRenderTextureRectangle {
/**
* Accepted by the {@code piAttributes} parameter of wglGetPixelFormatAttribivARB, wglGetPixelFormatAttribfvARB, and the {@code piAttribIList} and
* {@code pfAttribIList} parameters of wglChoosePixelFormatARB.
*/
public static final int
WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = 0x20A0,
WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = 0x20A1;
/**
* Accepted as a value in the {@code piAttribList} parameter of wglCreatePbufferARB and returned in the value parameter of wglQueryPbufferARB when
* {@code iAttribute} is WGL_TEXTURE_TARGET_ARB.
*/
public static final int WGL_TEXTURE_RECTANGLE_NV = 0x20A2;
private WGLNVRenderTextureRectangle() {}
}
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