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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

import javax.annotation.*;

import java.nio.*;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;

/**
 * Native bindings to the ARB_debug_output extension.
 * 
 * 

This extension allows the GL to notify applications when various events occur that may be useful during application development and debugging.

* *

These events are represented in the form of enumerable messages with a human-readable string representation. Examples of debug events include incorrect * use of the GL, warnings of undefined behavior, and performance warnings.

* *

A message is uniquely identified by a source, a type and an implementation-dependent ID within the source and type pair.

* *

A message's source identifies the origin of the message and can either describe components of the GL, the window system, third-party external sources * such as external debuggers, or even the application itself.

* *

The type of the message roughly identifies the nature of the event that caused the message. Examples include errors, performance warnings, or warnings * about undefined behavior.

* *

A message's ID for a given source and type further distinguishes messages within those groups. For example, an error caused by a negative parameter * value or an invalid internal texture format are both errors generated by the API, but would likely have different message IDs.

* *

Each message is also assigned to a severity level that denotes roughly how "important" that message is in comparison to other messages across all * sources and types. For example, notification of a GL error would likely have a higher severity than a performance warning due to redundant state * changes.

* *

Finally, every message contains an implementation-dependent string representation that provides a useful description of the event.

* *

Messages are communicated to the application through an application-defined callback function that is called by the GL implementation on each debug * message. The motivation for the callback routine is to free application developers from actively having to query whether a GL error, or any other * debuggable event has happened after each call to a GL function. With a callback, developers can keep their code free of debug checks, and only have to * react to messages as they occur. In situations where using a callback is not possible, a message log is also provided that stores copies of recent * messages until they are actively queried.

* *

To control the volume of debug output, messages can be disabled either individually by ID, or entire groups of messages can be turned off based on * combination of source and type.

* *

The only requirement on the minimum quantity and type of messages that implementations of this extension must support is that some sort of message must * be sent notifying the application whenever any GL error occurs. Any further messages are left to the implementation. Implementations do not have to * output messages from all sources nor do they have to use all types of messages listed by this extension, and both new sources and types can be added by * other extensions.

* *

For performance reasons it is recommended, but not required, that implementations restrict supporting this extension only to contexts created using the * debug flag as provided by {@link WGLARBCreateContext WGL_ARB_create_context} or {@link GLXARBCreateContext GLX_ARB_create_context}. This extension places no limits on any other functionality * provided by debug contexts through other extensions.

*/ public class ARBDebugOutput { /** * Tokens accepted by the {@code target} parameters of Enable, Disable, and IsEnabled. * *

The behavior of how and when the GL driver is allowed to generate debug messages, and subsequently either call back to the application or place the * message in the debug message log, is affected by the state DEBUG_OUTPUT_SYNCHRONOUS_ARB. This state can be modified by the {@link GL11#glEnable Enable} and * {@link GL11#glDisable Disable} commands. Its initial value is {@link GL11#GL_FALSE FALSE}.

* *

When DEBUG_OUTPUT_SYNCHRONOUS_ARB is disabled, the driver is optionally allowed to concurrently call the debug callback routine from potentially * multiple threads, including threads that the context that generated the message is not currently bound to. The implementation may also call the callback * routine asynchronously after the GL command that generated the message has already returned. The application is fully responsible for ensuring thread * safety due to debug callbacks under these circumstances. In this situation the {@code userParam} value may be helpful in identifying which application * thread's command originally generated the debug callback.

* *

When DEBUG_OUTPUT_SYNCHRONOUS_ARB is enabled, the driver guarantees synchronous calls to the callback routine by the context. When synchronous callbacks * are enabled, all calls to the callback routine will be made by the thread that owns the current context; all such calls will be made serially by the * current context; and each call will be made before the GL command that generated the debug message is allowed to return.

* *

When no callback is specified and DEBUG_OUTPUT_SYNCHRONOUS_ARB is disabled, the driver can still asynchronously place messages in the debug message log, * even after the context thread has returned from the GL function that generated those messages. When DEBUG_OUTPUT_SYNCHRONOUS_ARB is enabled, the driver * guarantees that all messages are added to the log before the GL function returns.

* *

Enabling synchronous debug output greatly simplifies the responsibilities of the application for making its callback functions thread-safe, but may * potentially result in drastically reduced driver performance.

* *

The DEBUG_OUTPUT_SYNCHRONOUS_ARB only guarantees intra-context synchronization for the callbacks of messages generated by that context, and does not * guarantee synchronization across multiple contexts. If multiple contexts are concurrently used by the application, it is allowed for those contexts to * also concurrently call their designated callbacks, and the application is responsible for handling thread safety in that situation even if * DEBUG_OUTPUT_SYNCHRONOUS_ARB is enabled in all contexts.

*/ public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242; /** Tokens accepted by the {@code value} parameters of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */ public static final int GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143, GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144, GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243; /** Tokens accepted by the {@code pname} parameter of GetPointerv. */ public static final int GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244, GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245; /** * Tokens accepted or provided by the {@code source} parameters of DebugMessageControlARB, DebugMessageInsertARB and DEBUGPROCARB, and the {@code sources} * parameter of GetDebugMessageLogARB. */ public static final int GL_DEBUG_SOURCE_API_ARB = 0x8246, GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247, GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248, GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249, GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A, GL_DEBUG_SOURCE_OTHER_ARB = 0x824B; /** * Tokens accepted or provided by the {@code type} parameters of DebugMessageControlARB, DebugMessageInsertARB and DEBUGPROCARB, and the {@code types} * parameter of GetDebugMessageLogARB. */ public static final int GL_DEBUG_TYPE_ERROR_ARB = 0x824C, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E, GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F, GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250, GL_DEBUG_TYPE_OTHER_ARB = 0x8251; /** * Tokens accepted or provided by the {@code severity} parameters of DebugMessageControlARB, DebugMessageInsertARB and DEBUGPROCARB callback functions, and * the {@code severities} parameter of GetDebugMessageLogARB. */ public static final int GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146, GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147, GL_DEBUG_SEVERITY_LOW_ARB = 0x9148; static { GL.initialize(); } protected ARBDebugOutput() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLCapabilities caps) { return checkFunctions( caps.glDebugMessageControlARB, caps.glDebugMessageInsertARB, caps.glDebugMessageCallbackARB, caps.glGetDebugMessageLogARB ); } // --- [ glDebugMessageControlARB ] --- /** * Unsafe version of: {@link #glDebugMessageControlARB DebugMessageControlARB} * * @param count the number of message IDs in {@code ids} */ public static native void nglDebugMessageControlARB(int source, int type, int severity, int count, long ids, boolean enabled); /** * Controls the volume of debug output by disabling specific or groups of messages. * *

If {@code enabled} is {@link GL11#GL_TRUE TRUE}, the referenced subset of messages will be enabled. If {@link GL11#GL_FALSE FALSE}, then those messages will be disabled.

* *

This command can reference different subsets of messages by first considering the set of all messages, and filtering out messages based on the following * ways:

* *
    *
  • If {@code source} is not {@link GL11#GL_DONT_CARE DONT_CARE}, then all messages whose source does not match {@code source} will not be referenced.
  • *
  • If {@code type} is not {@link GL11#GL_DONT_CARE DONT_CARE}, then all messages whose type does not match {@code type} will not be referenced.
  • *
  • If {@code severity} is not {@link GL11#GL_DONT_CARE DONT_CARE}, then all messages whose severity level does not match {@code severity} will not be referenced.
  • *
  • If {@code count} is greater than zero, then {@code ids} is an array of {@code count} message IDs for the specified combination of {@code source} and * {@code type}. In this case, if {@code source} or {@code type} is {@link GL11#GL_DONT_CARE DONT_CARE}, or {@code severity} is not {@link GL11#GL_DONT_CARE DONT_CARE}, the error * {@link GL11#GL_INVALID_OPERATION INVALID_OPERATION} is generated. If {@code count} is zero, the value if {@code ids} is ignored.
  • *
* *

Although messages are grouped into an implicit hierarchy by their sources and types, there is no explicit per-source, per-type or per-severity enabled * state. Instead, the enabled state is stored individually for each message. There is no difference between disabling all messages from one source in a * single call, and individually disabling all messages from that source using their types and IDs.

* * @param source the message source. One of:
{@link #GL_DEBUG_SOURCE_API_ARB DEBUG_SOURCE_API_ARB}{@link #GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB DEBUG_SOURCE_WINDOW_SYSTEM_ARB}
{@link #GL_DEBUG_SOURCE_SHADER_COMPILER_ARB DEBUG_SOURCE_SHADER_COMPILER_ARB}{@link #GL_DEBUG_SOURCE_THIRD_PARTY_ARB DEBUG_SOURCE_THIRD_PARTY_ARB}
{@link #GL_DEBUG_SOURCE_APPLICATION_ARB DEBUG_SOURCE_APPLICATION_ARB}{@link #GL_DEBUG_SOURCE_OTHER_ARB DEBUG_SOURCE_OTHER_ARB}
* @param type the message type. One of:
{@link #GL_DEBUG_TYPE_ERROR_ARB DEBUG_TYPE_ERROR_ARB}{@link #GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB}
{@link #GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB}{@link #GL_DEBUG_TYPE_PORTABILITY_ARB DEBUG_TYPE_PORTABILITY_ARB}
{@link #GL_DEBUG_TYPE_PERFORMANCE_ARB DEBUG_TYPE_PERFORMANCE_ARB}{@link #GL_DEBUG_TYPE_OTHER_ARB DEBUG_TYPE_OTHER_ARB}
* @param severity the message severity level. One of:
{@link #GL_DEBUG_SEVERITY_HIGH_ARB DEBUG_SEVERITY_HIGH_ARB}{@link #GL_DEBUG_SEVERITY_MEDIUM_ARB DEBUG_SEVERITY_MEDIUM_ARB}{@link #GL_DEBUG_SEVERITY_LOW_ARB DEBUG_SEVERITY_LOW_ARB}
* @param ids the message IDs to enable or disable * @param enabled whether to enable or disable the references subset of messages */ public static void glDebugMessageControlARB(@NativeType("GLenum") int source, @NativeType("GLenum") int type, @NativeType("GLenum") int severity, @Nullable @NativeType("GLuint const *") IntBuffer ids, @NativeType("GLboolean") boolean enabled) { nglDebugMessageControlARB(source, type, severity, remainingSafe(ids), memAddressSafe(ids), enabled); } /** * Controls the volume of debug output by disabling specific or groups of messages. * *

If {@code enabled} is {@link GL11#GL_TRUE TRUE}, the referenced subset of messages will be enabled. If {@link GL11#GL_FALSE FALSE}, then those messages will be disabled.

* *

This command can reference different subsets of messages by first considering the set of all messages, and filtering out messages based on the following * ways:

* *
    *
  • If {@code source} is not {@link GL11#GL_DONT_CARE DONT_CARE}, then all messages whose source does not match {@code source} will not be referenced.
  • *
  • If {@code type} is not {@link GL11#GL_DONT_CARE DONT_CARE}, then all messages whose type does not match {@code type} will not be referenced.
  • *
  • If {@code severity} is not {@link GL11#GL_DONT_CARE DONT_CARE}, then all messages whose severity level does not match {@code severity} will not be referenced.
  • *
  • If {@code count} is greater than zero, then {@code ids} is an array of {@code count} message IDs for the specified combination of {@code source} and * {@code type}. In this case, if {@code source} or {@code type} is {@link GL11#GL_DONT_CARE DONT_CARE}, or {@code severity} is not {@link GL11#GL_DONT_CARE DONT_CARE}, the error * {@link GL11#GL_INVALID_OPERATION INVALID_OPERATION} is generated. If {@code count} is zero, the value if {@code ids} is ignored.
  • *
* *

Although messages are grouped into an implicit hierarchy by their sources and types, there is no explicit per-source, per-type or per-severity enabled * state. Instead, the enabled state is stored individually for each message. There is no difference between disabling all messages from one source in a * single call, and individually disabling all messages from that source using their types and IDs.

* * @param source the message source. One of:
{@link #GL_DEBUG_SOURCE_API_ARB DEBUG_SOURCE_API_ARB}{@link #GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB DEBUG_SOURCE_WINDOW_SYSTEM_ARB}
{@link #GL_DEBUG_SOURCE_SHADER_COMPILER_ARB DEBUG_SOURCE_SHADER_COMPILER_ARB}{@link #GL_DEBUG_SOURCE_THIRD_PARTY_ARB DEBUG_SOURCE_THIRD_PARTY_ARB}
{@link #GL_DEBUG_SOURCE_APPLICATION_ARB DEBUG_SOURCE_APPLICATION_ARB}{@link #GL_DEBUG_SOURCE_OTHER_ARB DEBUG_SOURCE_OTHER_ARB}
* @param type the message type. One of:
{@link #GL_DEBUG_TYPE_ERROR_ARB DEBUG_TYPE_ERROR_ARB}{@link #GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB}
{@link #GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB}{@link #GL_DEBUG_TYPE_PORTABILITY_ARB DEBUG_TYPE_PORTABILITY_ARB}
{@link #GL_DEBUG_TYPE_PERFORMANCE_ARB DEBUG_TYPE_PERFORMANCE_ARB}{@link #GL_DEBUG_TYPE_OTHER_ARB DEBUG_TYPE_OTHER_ARB}
* @param severity the message severity level. One of:
{@link #GL_DEBUG_SEVERITY_HIGH_ARB DEBUG_SEVERITY_HIGH_ARB}{@link #GL_DEBUG_SEVERITY_MEDIUM_ARB DEBUG_SEVERITY_MEDIUM_ARB}{@link #GL_DEBUG_SEVERITY_LOW_ARB DEBUG_SEVERITY_LOW_ARB}
* @param enabled whether to enable or disable the references subset of messages */ public static void glDebugMessageControlARB(@NativeType("GLenum") int source, @NativeType("GLenum") int type, @NativeType("GLenum") int severity, @Nullable @NativeType("GLuint const *") int id, @NativeType("GLboolean") boolean enabled) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer ids = stack.ints(id); nglDebugMessageControlARB(source, type, severity, 1, memAddress(ids), enabled); } finally { stack.setPointer(stackPointer); } } // --- [ glDebugMessageInsertARB ] --- /** * Unsafe version of: {@link #glDebugMessageInsertARB DebugMessageInsertARB} * * @param length the number of characters in {@code buf}. If negative, it is implied that {@code buf} contains a null terminated string. */ public static native void nglDebugMessageInsertARB(int source, int type, int id, int severity, int length, long buf); /** * This function can be called by applications and third-party libraries to generate their own messages, such as ones containing timestamp information or * signals about specific render system events. * *

The error {@link GL11#GL_INVALID_VALUE INVALID_VALUE} will be generated if the number of characters in {@code buf}, excluding the null terminator when {@code length} is * negative, is not less than {@link #GL_MAX_DEBUG_MESSAGE_LENGTH_ARB MAX_DEBUG_MESSAGE_LENGTH_ARB}.

* * @param source the message source. One of:
{@link #GL_DEBUG_SOURCE_THIRD_PARTY_ARB DEBUG_SOURCE_THIRD_PARTY_ARB}{@link #GL_DEBUG_SOURCE_APPLICATION_ARB DEBUG_SOURCE_APPLICATION_ARB}
* @param type the message type. One of:
{@link #GL_DEBUG_TYPE_ERROR_ARB DEBUG_TYPE_ERROR_ARB}{@link #GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB}
{@link #GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB}{@link #GL_DEBUG_TYPE_PORTABILITY_ARB DEBUG_TYPE_PORTABILITY_ARB}
{@link #GL_DEBUG_TYPE_PERFORMANCE_ARB DEBUG_TYPE_PERFORMANCE_ARB}{@link #GL_DEBUG_TYPE_OTHER_ARB DEBUG_TYPE_OTHER_ARB}
* @param id the message ID * @param severity the message severity level. One of:
{@link #GL_DEBUG_SEVERITY_HIGH_ARB DEBUG_SEVERITY_HIGH_ARB}{@link #GL_DEBUG_SEVERITY_MEDIUM_ARB DEBUG_SEVERITY_MEDIUM_ARB}{@link #GL_DEBUG_SEVERITY_LOW_ARB DEBUG_SEVERITY_LOW_ARB}
* @param buf the string representation of the message */ public static void glDebugMessageInsertARB(@NativeType("GLenum") int source, @NativeType("GLenum") int type, @NativeType("GLuint") int id, @NativeType("GLenum") int severity, @NativeType("GLchar const *") ByteBuffer buf) { nglDebugMessageInsertARB(source, type, id, severity, buf.remaining(), memAddress(buf)); } /** * This function can be called by applications and third-party libraries to generate their own messages, such as ones containing timestamp information or * signals about specific render system events. * *

The error {@link GL11#GL_INVALID_VALUE INVALID_VALUE} will be generated if the number of characters in {@code buf}, excluding the null terminator when {@code length} is * negative, is not less than {@link #GL_MAX_DEBUG_MESSAGE_LENGTH_ARB MAX_DEBUG_MESSAGE_LENGTH_ARB}.

* * @param source the message source. One of:
{@link #GL_DEBUG_SOURCE_THIRD_PARTY_ARB DEBUG_SOURCE_THIRD_PARTY_ARB}{@link #GL_DEBUG_SOURCE_APPLICATION_ARB DEBUG_SOURCE_APPLICATION_ARB}
* @param type the message type. One of:
{@link #GL_DEBUG_TYPE_ERROR_ARB DEBUG_TYPE_ERROR_ARB}{@link #GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB}
{@link #GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB}{@link #GL_DEBUG_TYPE_PORTABILITY_ARB DEBUG_TYPE_PORTABILITY_ARB}
{@link #GL_DEBUG_TYPE_PERFORMANCE_ARB DEBUG_TYPE_PERFORMANCE_ARB}{@link #GL_DEBUG_TYPE_OTHER_ARB DEBUG_TYPE_OTHER_ARB}
* @param id the message ID * @param severity the message severity level. One of:
{@link #GL_DEBUG_SEVERITY_HIGH_ARB DEBUG_SEVERITY_HIGH_ARB}{@link #GL_DEBUG_SEVERITY_MEDIUM_ARB DEBUG_SEVERITY_MEDIUM_ARB}{@link #GL_DEBUG_SEVERITY_LOW_ARB DEBUG_SEVERITY_LOW_ARB}
* @param buf the string representation of the message */ public static void glDebugMessageInsertARB(@NativeType("GLenum") int source, @NativeType("GLenum") int type, @NativeType("GLuint") int id, @NativeType("GLenum") int severity, @NativeType("GLchar const *") CharSequence buf) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { int bufEncodedLength = stack.nUTF8(buf, false); long bufEncoded = stack.getPointerAddress(); nglDebugMessageInsertARB(source, type, id, severity, bufEncodedLength, bufEncoded); } finally { stack.setPointer(stackPointer); } } // --- [ glDebugMessageCallbackARB ] --- /** Unsafe version of: {@link #glDebugMessageCallbackARB DebugMessageCallbackARB} */ public static native void nglDebugMessageCallbackARB(long callback, long userParam); /** * Specifies a callback function for receiving debug messages. * *

This function's prototype must follow the type definition of DEBUGPROCARB including its platform-dependent calling convention. Anything else will result * in undefined behavior. Only one debug callback can be specified for the current context, and further calls overwrite the previous callback. Specifying * {@code NULL} as the value of {@code callback} clears the current callback and disables message output through callbacks. Applications can provide * user-specified data through the pointer {@code userParam}. The context will store this pointer and will include it as one of the parameters in each call * to the callback function.

* *

If the application has specified a callback function for receiving debug output, the implementation will call that function whenever any enabled message * is generated. The source, type, ID, and severity of the message are specified by the DEBUGPROCARB parameters {@code source}, {@code type}, {@code id}, * and {@code severity}, respectively. The string representation of the message is stored in {@code message} and its length (excluding the null-terminator) * is stored in {@code length}. The parameter {@code userParam} is the user-specified parameter that was given when calling DebugMessageCallbackARB.

* *

Applications can query the current callback function and the current user-specified parameter by obtaining the values of {@link #GL_DEBUG_CALLBACK_FUNCTION_ARB DEBUG_CALLBACK_FUNCTION_ARB} * and {@link #GL_DEBUG_CALLBACK_USER_PARAM_ARB DEBUG_CALLBACK_USER_PARAM_ARB}, respectively.

* *

Applications that specify a callback function must be aware of certain special conditions when executing code inside a callback when it is called by the * GL, regardless of the debug source.

* *

The memory for {@code message} is owned and managed by the GL, and should only be considered valid for the duration of the function call.

* *

The behavior of calling any GL or window system function from within the callback function is undefined and may lead to program termination.

* *

Care must also be taken in securing debug callbacks for use with asynchronous debug output by multi-threaded GL implementations.

* *

If {@link #GL_DEBUG_CALLBACK_FUNCTION_ARB DEBUG_CALLBACK_FUNCTION_ARB} is {@code NULL}, then debug messages are instead stored in an internal message log up to some maximum number of messages as * defined by the value of {@link #GL_MAX_DEBUG_LOGGED_MESSAGES_ARB MAX_DEBUG_LOGGED_MESSAGES_ARB}.

* *

Each context stores its own message log and will only store messages generated by commands operating in that context. If the message log fills up, then * any subsequently generated messages will not be placed in the log until the message log is cleared, and will instead be discarded.

* *

Applications can query the number of messages currently in the log by obtaining the value of {@link #GL_DEBUG_LOGGED_MESSAGES_ARB DEBUG_LOGGED_MESSAGES_ARB}, and the string length * (including its null terminator) of the oldest message in the log through the value of {@link #GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB}.

* * @param callback a callback function that will be called when a debug message is generated * @param userParam a user supplied pointer that will be passed on each invocation of {@code callback} */ public static void glDebugMessageCallbackARB(@Nullable @NativeType("GLDEBUGPROCARB") GLDebugMessageARBCallbackI callback, @NativeType("void const *") long userParam) { nglDebugMessageCallbackARB(memAddressSafe(callback), userParam); } // --- [ glGetDebugMessageLogARB ] --- /** * Unsafe version of: {@link #glGetDebugMessageLogARB GetDebugMessageLogARB} * * @param bufSize the maximum number of characters that can be written in the {@code messageLog} array */ public static native int nglGetDebugMessageLogARB(int count, int bufSize, long sources, long types, long ids, long severities, long lengths, long messageLog); /** * When no debug callback is set, debug messages are stored in a debug message log. Messages can be queried from the log by calling this function. * *

This function fetches a maximum of {@code count} messages from the message log, and will return the number of messages successfully fetched.

* *

Messages will be fetched from the log in order of oldest to newest. Those messages that were fetched will be removed from the log.

* *

The sources, types, severities, IDs, and string lengths of fetched messages will be stored in the application-provided arrays {@code sources}, * {@code types}, {@code severities}, {@code ids}, and {@code lengths}, respectively. The application is responsible for allocating enough space for each * array to hold up to {@code count} elements. The string representations of all fetched messages are stored in the {@code messageLog} array. If multiple * messages are fetched, their strings are concatenated into the same {@code messageLog} array and will be separated by single null terminators. The last * string in the array will also be null-terminated. The maximum size of {@code messageLog}, including the space used by all null terminators, is given by * {@code bufSize}. If {@code bufSize} is less than zero, the error {@link GL11#GL_INVALID_VALUE INVALID_VALUE} will be generated. If a message's string, including its null * terminator, can not fully fit within the {@code messageLog} array's remaining space, then that message and any subsequent messages will not be fetched * and will remain in the log. The string lengths stored in the array {@code lengths} include the space for the null terminator of each string.

* *

Any or all of the arrays {@code sources}, {@code types}, {@code ids}, {@code severities}, {@code lengths} and {@code messageLog} can also be null * pointers, which causes the attributes for such arrays to be discarded when messages are fetched, however those messages will still be removed from the * log. Thus to simply delete up to {@code count} messages from the message log while ignoring their attributes, the application can call the function with * null pointers for all attribute arrays. If {@code messageLog} is {@code NULL}, the value of {@code bufSize} is ignored.

* * @param count the number of debug messages to retrieve from the log * @param sources a buffer in which to place the returned message sources * @param types a buffer in which to place the returned message typesd * @param ids a buffer in which to place the returned message IDs * @param severities a buffer in which to place the returned message severity levels * @param lengths a buffer in which to place the returned message lengths * @param messageLog a buffer in which to place the returned messages */ @NativeType("GLuint") public static int glGetDebugMessageLogARB(@NativeType("GLuint") int count, @Nullable @NativeType("GLenum *") IntBuffer sources, @Nullable @NativeType("GLenum *") IntBuffer types, @Nullable @NativeType("GLuint *") IntBuffer ids, @Nullable @NativeType("GLenum *") IntBuffer severities, @Nullable @NativeType("GLsizei *") IntBuffer lengths, @Nullable @NativeType("GLchar *") ByteBuffer messageLog) { if (CHECKS) { checkSafe(sources, count); checkSafe(types, count); checkSafe(ids, count); checkSafe(severities, count); checkSafe(lengths, count); } return nglGetDebugMessageLogARB(count, remainingSafe(messageLog), memAddressSafe(sources), memAddressSafe(types), memAddressSafe(ids), memAddressSafe(severities), memAddressSafe(lengths), memAddressSafe(messageLog)); } /** Array version of: {@link #glDebugMessageControlARB DebugMessageControlARB} */ public static void glDebugMessageControlARB(@NativeType("GLenum") int source, @NativeType("GLenum") int type, @NativeType("GLenum") int severity, @Nullable @NativeType("GLuint const *") int[] ids, @NativeType("GLboolean") boolean enabled) { long __functionAddress = GL.getICD().glDebugMessageControlARB; if (CHECKS) { check(__functionAddress); } callPV(__functionAddress, source, type, severity, lengthSafe(ids), ids, enabled); } /** Array version of: {@link #glGetDebugMessageLogARB GetDebugMessageLogARB} */ @NativeType("GLuint") public static int glGetDebugMessageLogARB(@NativeType("GLuint") int count, @Nullable @NativeType("GLenum *") int[] sources, @Nullable @NativeType("GLenum *") int[] types, @Nullable @NativeType("GLuint *") int[] ids, @Nullable @NativeType("GLenum *") int[] severities, @Nullable @NativeType("GLsizei *") int[] lengths, @Nullable @NativeType("GLchar *") ByteBuffer messageLog) { long __functionAddress = GL.getICD().glGetDebugMessageLogARB; if (CHECKS) { check(__functionAddress); checkSafe(sources, count); checkSafe(types, count); checkSafe(ids, count); checkSafe(severities, count); checkSafe(lengths, count); } return callPPPPPPI(__functionAddress, count, remainingSafe(messageLog), sources, types, ids, severities, lengths, memAddressSafe(messageLog)); } }




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