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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

import javax.annotation.*;

import java.nio.*;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;

/**
 * Native bindings to the ARB_map_buffer_range extension.
 * 
 * 

ARB_map_buffer_range expands the buffer object API to allow greater performance when a client application only needs to write to a sub-range of a buffer * object. To that end, this extension introduces two new buffer object features: non-serialized buffer modification and explicit sub-range flushing for * mapped buffer objects.

* *

OpenGL requires that commands occur in a FIFO manner meaning that any changes to buffer objects either block until the data has been processed by the * OpenGL pipeline or else create extra copies to avoid such a block. By providing a method to asynchronously modify buffer object data, an application is * then able to manage the synchronization points themselves and modify ranges of data contained by a buffer object even though OpenGL might still be using * other parts of it.

* *

This extension also provides a method for explicitly flushing ranges of a mapped buffer object so OpenGL does not have to assume that the entire range * may have been modified. Further, it allows the application to more precisely specify its intent with respect to reading, writing, and whether the * previous contents of a mapped range of interest need be preserved prior to modification.

* *

Requires {@link GL21 OpenGL 2.1}. Promoted to core in {@link GL30 OpenGL 3.0}.

*/ public class ARBMapBufferRange { /** Accepted by the {@code access} parameter of MapBufferRange. */ public static final int GL_MAP_READ_BIT = 0x1, GL_MAP_WRITE_BIT = 0x2, GL_MAP_INVALIDATE_RANGE_BIT = 0x4, GL_MAP_INVALIDATE_BUFFER_BIT = 0x8, GL_MAP_FLUSH_EXPLICIT_BIT = 0x10, GL_MAP_UNSYNCHRONIZED_BIT = 0x20; static { GL.initialize(); } protected ARBMapBufferRange() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLCapabilities caps) { return checkFunctions( caps.glMapBufferRange, caps.glFlushMappedBufferRange ); } // --- [ glMapBufferRange ] --- /** Unsafe version of: {@link #glMapBufferRange MapBufferRange} */ public static long nglMapBufferRange(int target, long offset, long length, int access) { return GL30C.nglMapBufferRange(target, offset, length, access); } /** * Maps a section of a buffer object's data store. * *

LWJGL note: This method comes in 2 flavors:

* *
    *
  1. {@link #glMapBufferRange(int, long, long, int)} - Always returns a new ByteBuffer instance.
  2. *
  3. {@link #glMapBufferRange(int, long, long, int, ByteBuffer)} - The {@code old_buffer} parameter is reused if not null.
  4. *
* * @param target a binding to which the target buffer is bound. One of:
{@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER}{@link GL15#GL_ELEMENT_ARRAY_BUFFER ELEMENT_ARRAY_BUFFER}{@link GL21#GL_PIXEL_PACK_BUFFER PIXEL_PACK_BUFFER}{@link GL21#GL_PIXEL_UNPACK_BUFFER PIXEL_UNPACK_BUFFER}
{@link GL30C#GL_TRANSFORM_FEEDBACK_BUFFER TRANSFORM_FEEDBACK_BUFFER}{@link GL31#GL_UNIFORM_BUFFER UNIFORM_BUFFER}{@link GL31#GL_TEXTURE_BUFFER TEXTURE_BUFFER}{@link GL31#GL_COPY_READ_BUFFER COPY_READ_BUFFER}
{@link GL31#GL_COPY_WRITE_BUFFER COPY_WRITE_BUFFER}{@link GL40#GL_DRAW_INDIRECT_BUFFER DRAW_INDIRECT_BUFFER}{@link GL42#GL_ATOMIC_COUNTER_BUFFER ATOMIC_COUNTER_BUFFER}{@link GL43#GL_DISPATCH_INDIRECT_BUFFER DISPATCH_INDIRECT_BUFFER}
{@link GL43#GL_SHADER_STORAGE_BUFFER SHADER_STORAGE_BUFFER}{@link ARBIndirectParameters#GL_PARAMETER_BUFFER_ARB PARAMETER_BUFFER_ARB}
* @param offset the starting offset within the buffer of the range to be mapped * @param length the length of the range to be mapped * @param access a combination of access flags indicating the desired access to the range. One or more of:
{@link GL30C#GL_MAP_READ_BIT MAP_READ_BIT}{@link GL30C#GL_MAP_WRITE_BIT MAP_WRITE_BIT}{@link GL30C#GL_MAP_INVALIDATE_RANGE_BIT MAP_INVALIDATE_RANGE_BIT}{@link GL30C#GL_MAP_INVALIDATE_BUFFER_BIT MAP_INVALIDATE_BUFFER_BIT}
{@link GL30C#GL_MAP_FLUSH_EXPLICIT_BIT MAP_FLUSH_EXPLICIT_BIT}{@link GL30C#GL_MAP_UNSYNCHRONIZED_BIT MAP_UNSYNCHRONIZED_BIT}
*/ @Nullable @NativeType("void *") public static ByteBuffer glMapBufferRange(@NativeType("GLenum") int target, @NativeType("GLintptr") long offset, @NativeType("GLsizeiptr") long length, @NativeType("GLbitfield") int access) { return GL30C.glMapBufferRange(target, offset, length, access); } /** * Maps a section of a buffer object's data store. * *

LWJGL note: This method comes in 2 flavors:

* *
    *
  1. {@link #glMapBufferRange(int, long, long, int)} - Always returns a new ByteBuffer instance.
  2. *
  3. {@link #glMapBufferRange(int, long, long, int, ByteBuffer)} - The {@code old_buffer} parameter is reused if not null.
  4. *
* * @param target a binding to which the target buffer is bound. One of:
{@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER}{@link GL15#GL_ELEMENT_ARRAY_BUFFER ELEMENT_ARRAY_BUFFER}{@link GL21#GL_PIXEL_PACK_BUFFER PIXEL_PACK_BUFFER}{@link GL21#GL_PIXEL_UNPACK_BUFFER PIXEL_UNPACK_BUFFER}
{@link GL30C#GL_TRANSFORM_FEEDBACK_BUFFER TRANSFORM_FEEDBACK_BUFFER}{@link GL31#GL_UNIFORM_BUFFER UNIFORM_BUFFER}{@link GL31#GL_TEXTURE_BUFFER TEXTURE_BUFFER}{@link GL31#GL_COPY_READ_BUFFER COPY_READ_BUFFER}
{@link GL31#GL_COPY_WRITE_BUFFER COPY_WRITE_BUFFER}{@link GL40#GL_DRAW_INDIRECT_BUFFER DRAW_INDIRECT_BUFFER}{@link GL42#GL_ATOMIC_COUNTER_BUFFER ATOMIC_COUNTER_BUFFER}{@link GL43#GL_DISPATCH_INDIRECT_BUFFER DISPATCH_INDIRECT_BUFFER}
{@link GL43#GL_SHADER_STORAGE_BUFFER SHADER_STORAGE_BUFFER}{@link ARBIndirectParameters#GL_PARAMETER_BUFFER_ARB PARAMETER_BUFFER_ARB}
* @param offset the starting offset within the buffer of the range to be mapped * @param length the length of the range to be mapped * @param access a combination of access flags indicating the desired access to the range. One or more of:
{@link GL30C#GL_MAP_READ_BIT MAP_READ_BIT}{@link GL30C#GL_MAP_WRITE_BIT MAP_WRITE_BIT}{@link GL30C#GL_MAP_INVALIDATE_RANGE_BIT MAP_INVALIDATE_RANGE_BIT}{@link GL30C#GL_MAP_INVALIDATE_BUFFER_BIT MAP_INVALIDATE_BUFFER_BIT}
{@link GL30C#GL_MAP_FLUSH_EXPLICIT_BIT MAP_FLUSH_EXPLICIT_BIT}{@link GL30C#GL_MAP_UNSYNCHRONIZED_BIT MAP_UNSYNCHRONIZED_BIT}
*/ @Nullable @NativeType("void *") public static ByteBuffer glMapBufferRange(@NativeType("GLenum") int target, @NativeType("GLintptr") long offset, @NativeType("GLsizeiptr") long length, @NativeType("GLbitfield") int access, @Nullable ByteBuffer old_buffer) { return GL30C.glMapBufferRange(target, offset, length, access); } // --- [ glFlushMappedBufferRange ] --- /** * Indicates modifications to a range of a mapped buffer. * * @param target the target of the flush operation. One of:
{@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER}{@link GL15#GL_ELEMENT_ARRAY_BUFFER ELEMENT_ARRAY_BUFFER}{@link GL21#GL_PIXEL_PACK_BUFFER PIXEL_PACK_BUFFER}{@link GL21#GL_PIXEL_UNPACK_BUFFER PIXEL_UNPACK_BUFFER}
{@link GL30C#GL_TRANSFORM_FEEDBACK_BUFFER TRANSFORM_FEEDBACK_BUFFER}{@link GL31#GL_UNIFORM_BUFFER UNIFORM_BUFFER}{@link GL31#GL_TEXTURE_BUFFER TEXTURE_BUFFER}{@link GL31#GL_COPY_READ_BUFFER COPY_READ_BUFFER}
{@link GL31#GL_COPY_WRITE_BUFFER COPY_WRITE_BUFFER}{@link GL40#GL_DRAW_INDIRECT_BUFFER DRAW_INDIRECT_BUFFER}{@link GL42#GL_ATOMIC_COUNTER_BUFFER ATOMIC_COUNTER_BUFFER}{@link GL43#GL_DISPATCH_INDIRECT_BUFFER DISPATCH_INDIRECT_BUFFER}
{@link GL43#GL_SHADER_STORAGE_BUFFER SHADER_STORAGE_BUFFER}{@link ARBIndirectParameters#GL_PARAMETER_BUFFER_ARB PARAMETER_BUFFER_ARB}
* @param offset the start of the buffer subrange, in basic machine units * @param length the length of the buffer subrange, in basic machine units */ public static void glFlushMappedBufferRange(@NativeType("GLenum") int target, @NativeType("GLintptr") long offset, @NativeType("GLsizeiptr") long length) { GL30C.glFlushMappedBufferRange(target, offset, length); } }




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