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*/
public class GL33C extends GL32C {
/**
* Accepted by the {@code src} and {@code dst} parameters of BlendFunc and BlendFunci, and by the {@code srcRGB}, {@code dstRGB}, {@code srcAlpha} and
* {@code dstAlpha} parameters of BlendFuncSeparate and BlendFuncSeparatei.
*/
public static final int
GL_SRC1_COLOR = 0x88F9,
GL_ONE_MINUS_SRC1_COLOR = 0x88FA,
GL_ONE_MINUS_SRC1_ALPHA = 0x88FB;
/** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv and GetDoublev. */
public static final int GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC;
/** Accepted by the {@code target} parameter of BeginQuery, EndQuery, and GetQueryiv. */
public static final int GL_ANY_SAMPLES_PASSED = 0x8C2F;
/** Accepted by the {@code value} parameter of the GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv and GetDoublev functions. */
public static final int GL_SAMPLER_BINDING = 0x8919;
/**
* Accepted by the {@code internalFormat} parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, RenderbufferStorage and
* RenderbufferStorageMultisample.
*/
public static final int GL_RGB10_A2UI = 0x906F;
/** Accepted by the {@code pname} parameters of TexParameteri, TexParameterf, TexParameteriv, TexParameterfv, GetTexParameterfv, and GetTexParameteriv. */
public static final int
GL_TEXTURE_SWIZZLE_R = 0x8E42,
GL_TEXTURE_SWIZZLE_G = 0x8E43,
GL_TEXTURE_SWIZZLE_B = 0x8E44,
GL_TEXTURE_SWIZZLE_A = 0x8E45;
/** Accepted by the {@code pname} parameters of TexParameteriv, TexParameterfv, GetTexParameterfv, and GetTexParameteriv. */
public static final int GL_TEXTURE_SWIZZLE_RGBA = 0x8E46;
/** Accepted by the {@code target} parameter of BeginQuery, EndQuery, and GetQueryiv. */
public static final int GL_TIME_ELAPSED = 0x88BF;
/**
* Accepted by the {@code target} parameter of GetQueryiv and QueryCounter. Accepted by the {@code value} parameter of GetBooleanv, GetIntegerv,
* GetInteger64v, GetFloatv, and GetDoublev.
*/
public static final int GL_TIMESTAMP = 0x8E28;
/** Accepted by the {@code pname} parameters of GetVertexAttribdv, GetVertexAttribfv, and GetVertexAttribiv. */
public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE;
/**
* Accepted by the {@code type} parameter of VertexAttribPointer, VertexPointer, NormalPointer, ColorPointer, SecondaryColorPointer, TexCoordPointer,
* VertexAttribP{1234}ui, VertexP*, TexCoordP*, MultiTexCoordP*, NormalP3ui, ColorP*, SecondaryColorP* and VertexAttribP*.
*/
public static final int GL_INT_2_10_10_10_REV = 0x8D9F;
static { GL.initialize(); }
protected GL33C() {
throw new UnsupportedOperationException();
}
// --- [ glBindFragDataLocationIndexed ] ---
/** Unsafe version of: {@link #glBindFragDataLocationIndexed BindFragDataLocationIndexed} */
public static native void nglBindFragDataLocationIndexed(int program, int colorNumber, int index, long name);
/**
* Binds a user-defined varying out variable to a fragment shader color number and index.
*
* @param program the name of the program containing varying out variable whose binding to modify
* @param colorNumber the color number to bind the user-defined varying out variable to
* @param index the index of the color input to bind the user-defined varying out variable to
* @param name the name of the user-defined varying out variable whose binding to modify
*
* @see Reference Page
*/
public static void glBindFragDataLocationIndexed(@NativeType("GLuint") int program, @NativeType("GLuint") int colorNumber, @NativeType("GLuint") int index, @NativeType("GLchar const *") ByteBuffer name) {
if (CHECKS) {
checkNT1(name);
}
nglBindFragDataLocationIndexed(program, colorNumber, index, memAddress(name));
}
/**
* Binds a user-defined varying out variable to a fragment shader color number and index.
*
* @param program the name of the program containing varying out variable whose binding to modify
* @param colorNumber the color number to bind the user-defined varying out variable to
* @param index the index of the color input to bind the user-defined varying out variable to
* @param name the name of the user-defined varying out variable whose binding to modify
*
* @see Reference Page
*/
public static void glBindFragDataLocationIndexed(@NativeType("GLuint") int program, @NativeType("GLuint") int colorNumber, @NativeType("GLuint") int index, @NativeType("GLchar const *") CharSequence name) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
stack.nASCII(name, true);
long nameEncoded = stack.getPointerAddress();
nglBindFragDataLocationIndexed(program, colorNumber, index, nameEncoded);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetFragDataIndex ] ---
/** Unsafe version of: {@link #glGetFragDataIndex GetFragDataIndex} */
public static native int nglGetFragDataIndex(int program, long name);
/**
* Queries the bindings of color indices to user-defined varying out variables.
*
* @param program the name of the program containing varying out variable whose binding to query
* @param name the name of the user-defined varying out variable whose index to query
*
* @see Reference Page
*/
@NativeType("GLint")
public static int glGetFragDataIndex(@NativeType("GLuint") int program, @NativeType("GLchar const *") ByteBuffer name) {
if (CHECKS) {
checkNT1(name);
}
return nglGetFragDataIndex(program, memAddress(name));
}
/**
* Queries the bindings of color indices to user-defined varying out variables.
*
* @param program the name of the program containing varying out variable whose binding to query
* @param name the name of the user-defined varying out variable whose index to query
*
* @see Reference Page
*/
@NativeType("GLint")
public static int glGetFragDataIndex(@NativeType("GLuint") int program, @NativeType("GLchar const *") CharSequence name) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
stack.nASCII(name, true);
long nameEncoded = stack.getPointerAddress();
return nglGetFragDataIndex(program, nameEncoded);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGenSamplers ] ---
/**
* Unsafe version of: {@link #glGenSamplers GenSamplers}
*
* @param count the number of sampler object names to generate
*/
public static native void nglGenSamplers(int count, long samplers);
/**
* Generates sampler object names.
*
* @param samplers a buffer in which the generated sampler object names are stored
*
* @see Reference Page
*/
public static void glGenSamplers(@NativeType("GLuint *") IntBuffer samplers) {
nglGenSamplers(samplers.remaining(), memAddress(samplers));
}
/**
* Generates sampler object names.
*
* @see Reference Page
*/
@NativeType("void")
public static int glGenSamplers() {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer samplers = stack.callocInt(1);
nglGenSamplers(1, memAddress(samplers));
return samplers.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glDeleteSamplers ] ---
/**
* Unsafe version of: {@link #glDeleteSamplers DeleteSamplers}
*
* @param count the number of sampler objects to be deleted
*/
public static native void nglDeleteSamplers(int count, long samplers);
/**
* Deletes named sampler objects.
*
* @param samplers an array of sampler objects to be deleted
*
* @see Reference Page
*/
public static void glDeleteSamplers(@NativeType("GLuint const *") IntBuffer samplers) {
nglDeleteSamplers(samplers.remaining(), memAddress(samplers));
}
/**
* Deletes named sampler objects.
*
* @see Reference Page
*/
public static void glDeleteSamplers(@NativeType("GLuint const *") int sampler) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer samplers = stack.ints(sampler);
nglDeleteSamplers(1, memAddress(samplers));
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glIsSampler ] ---
/**
* Determines if a name corresponds to a sampler object.
*
* @param sampler a value that may be the name of a sampler object
*
* @see Reference Page
*/
@NativeType("GLboolean")
public static native boolean glIsSampler(@NativeType("GLuint") int sampler);
// --- [ glBindSampler ] ---
/**
* Binds a named sampler to a texturing target.
*
* @param unit the index of the texture unit to which the sampler is bound
* @param sampler the name of a sampler
*
* @see Reference Page
*/
public static native void glBindSampler(@NativeType("GLuint") int unit, @NativeType("GLuint") int sampler);
// --- [ glSamplerParameteri ] ---
/**
* Set the integer value of a sampler parameter.
*
* @param sampler the sampler object whose parameter to modify
* @param pname the symbolic name of a single-valued sampler parameter. One of:
* @param param the value of {@code pname}
*
* @see Reference Page
*/
public static native void glSamplerParameteri(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLint") int param);
// --- [ glSamplerParameterf ] ---
/**
* Float version of {@link #glSamplerParameteri SamplerParameteri}.
*
* @param sampler the sampler object whose parameter to modify
* @param pname the symbolic name of a single-valued sampler parameter
* @param param the value of {@code pname}
*
* @see Reference Page
*/
public static native void glSamplerParameterf(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLfloat") float param);
// --- [ glSamplerParameteriv ] ---
/** Unsafe version of: {@link #glSamplerParameteriv SamplerParameteriv} */
public static native void nglSamplerParameteriv(int sampler, int pname, long params);
/**
* Pointer version of {@link #glSamplerParameteri SamplerParameteri}.
*
* @param sampler the sampler object whose parameter to modify
* @param pname the symbolic name of a sampler parameter. One of:
* @param params an array where the value or values of {@code pname} are stored
*
* @see Reference Page
*/
public static void glSamplerParameteriv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLint const *") IntBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglSamplerParameteriv(sampler, pname, memAddress(params));
}
// --- [ glSamplerParameterfv ] ---
/** Unsafe version of: {@link #glSamplerParameterfv SamplerParameterfv} */
public static native void nglSamplerParameterfv(int sampler, int pname, long params);
/**
* Float version of {@link #glSamplerParameteriv SamplerParameteriv}.
*
* @param sampler the sampler object whose parameter to modify
* @param pname the symbolic name of a sampler parameter
* @param params an array where the value or values of {@code pname} are stored
*
* @see Reference Page
*/
public static void glSamplerParameterfv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLfloat const *") FloatBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglSamplerParameterfv(sampler, pname, memAddress(params));
}
// --- [ glSamplerParameterIiv ] ---
/** Unsafe version of: {@link #glSamplerParameterIiv SamplerParameterIiv} */
public static native void nglSamplerParameterIiv(int sampler, int pname, long params);
/**
* Pure integer version of {@link #glSamplerParameteriv SamplerParameteriv}.
*
* @param sampler the sampler object whose parameter to modify
* @param pname the symbolic name of a sampler parameter
* @param params an array where the value or values of {@code pname} are stored
*
* @see Reference Page
*/
public static void glSamplerParameterIiv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLint const *") IntBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglSamplerParameterIiv(sampler, pname, memAddress(params));
}
// --- [ glSamplerParameterIuiv ] ---
/** Unsafe version of: {@link #glSamplerParameterIuiv SamplerParameterIuiv} */
public static native void nglSamplerParameterIuiv(int sampler, int pname, long params);
/**
* Unsigned pure integer version of {@link #glSamplerParameteriv SamplerParameteriv}.
*
* @param sampler the sampler object whose parameter to modify
* @param pname the symbolic name of a sampler parameter
* @param params an array where the value or values of {@code pname} are stored
*
* @see Reference Page
*/
public static void glSamplerParameterIuiv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLuint const *") IntBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglSamplerParameterIuiv(sampler, pname, memAddress(params));
}
// --- [ glGetSamplerParameteriv ] ---
/** Unsafe version of: {@link #glGetSamplerParameteriv GetSamplerParameteriv} */
public static native void nglGetSamplerParameteriv(int sampler, int pname, long params);
/**
* Return the integer value(s) of a sampler parameter.
*
* @param sampler the name of the sampler object from which to retrieve parameters
* @param pname the symbolic name of a sampler parameter. One of:
* @param params the sampler parameters
*
* @see Reference Page
*/
public static void glGetSamplerParameteriv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglGetSamplerParameteriv(sampler, pname, memAddress(params));
}
/**
* Return the integer value(s) of a sampler parameter.
*
* @param sampler the name of the sampler object from which to retrieve parameters
* @param pname the symbolic name of a sampler parameter. One of:
*
* @see Reference Page
*/
@NativeType("void")
public static int glGetSamplerParameteri(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer params = stack.callocInt(1);
nglGetSamplerParameteriv(sampler, pname, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetSamplerParameterfv ] ---
/** Unsafe version of: {@link #glGetSamplerParameterfv GetSamplerParameterfv} */
public static native void nglGetSamplerParameterfv(int sampler, int pname, long params);
/**
* Float version of {@link #glGetSamplerParameteriv GetSamplerParameteriv}.
*
* @param sampler the name of the sampler object from which to retrieve parameters
* @param pname the symbolic name of a sampler parameter
* @param params the sampler parameters
*
* @see Reference Page
*/
public static void glGetSamplerParameterfv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLfloat *") FloatBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglGetSamplerParameterfv(sampler, pname, memAddress(params));
}
/**
* Float version of {@link #glGetSamplerParameteriv GetSamplerParameteriv}.
*
* @param sampler the name of the sampler object from which to retrieve parameters
* @param pname the symbolic name of a sampler parameter
*
* @see Reference Page
*/
@NativeType("void")
public static float glGetSamplerParameterf(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
FloatBuffer params = stack.callocFloat(1);
nglGetSamplerParameterfv(sampler, pname, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetSamplerParameterIiv ] ---
/** Unsafe version of: {@link #glGetSamplerParameterIiv GetSamplerParameterIiv} */
public static native void nglGetSamplerParameterIiv(int sampler, int pname, long params);
/**
* Pure integer version of {@link #glGetSamplerParameteriv GetSamplerParameteriv}.
*
* @param sampler the name of the sampler object from which to retrieve parameters
* @param pname the symbolic name of a sampler parameter
* @param params the sampler parameters
*
* @see Reference Page
*/
public static void glGetSamplerParameterIiv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglGetSamplerParameterIiv(sampler, pname, memAddress(params));
}
/**
* Pure integer version of {@link #glGetSamplerParameteriv GetSamplerParameteriv}.
*
* @param sampler the name of the sampler object from which to retrieve parameters
* @param pname the symbolic name of a sampler parameter
*
* @see Reference Page
*/
@NativeType("void")
public static int glGetSamplerParameterIi(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer params = stack.callocInt(1);
nglGetSamplerParameterIiv(sampler, pname, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetSamplerParameterIuiv ] ---
/** Unsafe version of: {@link #glGetSamplerParameterIuiv GetSamplerParameterIuiv} */
public static native void nglGetSamplerParameterIuiv(int sampler, int pname, long params);
/**
* Unsigned pure integer version of {@link #glGetSamplerParameteriv GetSamplerParameteriv}.
*
* @param sampler the name of the sampler object from which to retrieve parameters
* @param pname the symbolic name of a sampler parameter
* @param params the sampler parameters
*
* @see Reference Page
*/
public static void glGetSamplerParameterIuiv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLuint *") IntBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglGetSamplerParameterIuiv(sampler, pname, memAddress(params));
}
/**
* Unsigned pure integer version of {@link #glGetSamplerParameteriv GetSamplerParameteriv}.
*
* @param sampler the name of the sampler object from which to retrieve parameters
* @param pname the symbolic name of a sampler parameter
*
* @see Reference Page
*/
@NativeType("void")
public static int glGetSamplerParameterIui(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer params = stack.callocInt(1);
nglGetSamplerParameterIuiv(sampler, pname, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glQueryCounter ] ---
/**
* Records the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed.
*
* @param id the name of a query object into which to record the GL time
* @param target the counter to query. Must be:
{@link #GL_TIMESTAMP TIMESTAMP}
*
* @see Reference Page
*/
public static native void glQueryCounter(@NativeType("GLuint") int id, @NativeType("GLenum") int target);
// --- [ glGetQueryObjecti64v ] ---
/** Unsafe version of: {@link #glGetQueryObjecti64v GetQueryObjecti64v} */
public static native void nglGetQueryObjecti64v(int id, int pname, long params);
/**
* Returns the 64bit integer value of query object parameter.
*
* @param id the name of a query object
* @param pname the symbolic name of a query object parameter. One of:
* @param params the requested data
*
* @see Reference Page
*/
public static void glGetQueryObjecti64v(@NativeType("GLuint") int id, @NativeType("GLenum") int pname, @NativeType("GLint64 *") LongBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglGetQueryObjecti64v(id, pname, memAddress(params));
}
/**
* Returns the 64bit integer value of query object parameter.
*
* @param id the name of a query object
* @param pname the symbolic name of a query object parameter. One of:
*
* @see Reference Page
*/
@NativeType("void")
public static long glGetQueryObjecti64(@NativeType("GLuint") int id, @NativeType("GLenum") int pname) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
LongBuffer params = stack.callocLong(1);
nglGetQueryObjecti64v(id, pname, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetQueryObjectui64v ] ---
/** Unsafe version of: {@link #glGetQueryObjectui64v GetQueryObjectui64v} */
public static native void nglGetQueryObjectui64v(int id, int pname, long params);
/**
* Unsigned version of {@link #glGetQueryObjecti64v GetQueryObjecti64v}.
*
* @param id the name of a query object
* @param pname the symbolic name of a query object parameter
* @param params the requested data
*
* @see Reference Page
*/
public static void glGetQueryObjectui64v(@NativeType("GLuint") int id, @NativeType("GLenum") int pname, @NativeType("GLuint64 *") LongBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglGetQueryObjectui64v(id, pname, memAddress(params));
}
/**
* Unsigned version of {@link #glGetQueryObjecti64v GetQueryObjecti64v}.
*
* @param id the name of a query object
* @param pname the symbolic name of a query object parameter
*
* @see Reference Page
*/
@NativeType("void")
public static long glGetQueryObjectui64(@NativeType("GLuint") int id, @NativeType("GLenum") int pname) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
LongBuffer params = stack.callocLong(1);
nglGetQueryObjectui64v(id, pname, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glVertexAttribDivisor ] ---
/**
* Modifies the rate at which generic vertex attributes advance during instanced rendering.
*
* @param index the index of the generic vertex attribute
* @param divisor the number of instances that will pass between updates of the generic attribute at slot {@code index}
*
* @see Reference Page
*/
public static native void glVertexAttribDivisor(@NativeType("GLuint") int index, @NativeType("GLuint") int divisor);
// --- [ glVertexAttribP1ui ] ---
/**
* Packed component version of {@link GL20C#glVertexAttrib1f VertexAttrib1f}.
*
* @param index the index of the generic vertex attribute to be modified
* @param type type of packing used on the data. One of:
* @param normalized whether values should be normalized or cast directly to floating-point
* @param value the packed value
*
* @see Reference Page
*/
public static native void glVertexAttribP1ui(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint") int value);
// --- [ glVertexAttribP2ui ] ---
/**
* Packed component version of {@link GL20C#glVertexAttrib2f VertexAttrib2f}.
*
* @param index the index of the generic vertex attribute to be modified
* @param type type of packing used on the data. One of:
* @param normalized whether values should be normalized or cast directly to floating-point
* @param value the packed value
*
* @see Reference Page
*/
public static native void glVertexAttribP2ui(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint") int value);
// --- [ glVertexAttribP3ui ] ---
/**
* Packed component version of {@link GL20C#glVertexAttrib3f VertexAttrib3f}.
*
* @param index the index of the generic vertex attribute to be modified
* @param type type of packing used on the data. One of:
* @param normalized whether values should be normalized or cast directly to floating-point
* @param value the packed value
*
* @see Reference Page
*/
public static native void glVertexAttribP3ui(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint") int value);
// --- [ glVertexAttribP4ui ] ---
/**
* Packed component version of {@link GL20C#glVertexAttrib4f VertexAttrib4f}.
*
* @param index the index of the generic vertex attribute to be modified
* @param type type of packing used on the data. One of:
* @param normalized whether values should be normalized or cast directly to floating-point
* @param value the packed value
*
* @see Reference Page
*/
public static native void glVertexAttribP4ui(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint") int value);
// --- [ glVertexAttribP1uiv ] ---
/** Unsafe version of: {@link #glVertexAttribP1uiv VertexAttribP1uiv} */
public static native void nglVertexAttribP1uiv(int index, int type, boolean normalized, long value);
/**
* Pointer version of {@link #glVertexAttribP1ui VertexAttribP1ui}.
*
* @param index the index of the generic vertex attribute to be modified
* @param type type of packing used on the data. One of:
* @param normalized whether values should be normalized or cast directly to floating-point
* @param value the packed value
*
* @see Reference Page
*/
public static void glVertexAttribP1uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") IntBuffer value) {
if (CHECKS) {
check(value, 1);
}
nglVertexAttribP1uiv(index, type, normalized, memAddress(value));
}
// --- [ glVertexAttribP2uiv ] ---
/** Unsafe version of: {@link #glVertexAttribP2uiv VertexAttribP2uiv} */
public static native void nglVertexAttribP2uiv(int index, int type, boolean normalized, long value);
/**
* Pointer version of {@link #glVertexAttribP2ui VertexAttribP2ui}.
*
* @param index the index of the generic vertex attribute to be modified
* @param type type of packing used on the data. One of:
* @param normalized whether values should be normalized or cast directly to floating-point
* @param value the packed value
*
* @see Reference Page
*/
public static void glVertexAttribP2uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") IntBuffer value) {
if (CHECKS) {
check(value, 1);
}
nglVertexAttribP2uiv(index, type, normalized, memAddress(value));
}
// --- [ glVertexAttribP3uiv ] ---
/** Unsafe version of: {@link #glVertexAttribP3uiv VertexAttribP3uiv} */
public static native void nglVertexAttribP3uiv(int index, int type, boolean normalized, long value);
/**
* Pointer version of {@link #glVertexAttribP3ui VertexAttribP3ui}.
*
* @param index the index of the generic vertex attribute to be modified
* @param type type of packing used on the data. One of:
* @param normalized whether values should be normalized or cast directly to floating-point
* @param value the packed value
*
* @see Reference Page
*/
public static void glVertexAttribP3uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") IntBuffer value) {
if (CHECKS) {
check(value, 1);
}
nglVertexAttribP3uiv(index, type, normalized, memAddress(value));
}
// --- [ glVertexAttribP4uiv ] ---
/** Unsafe version of: {@link #glVertexAttribP4uiv VertexAttribP4uiv} */
public static native void nglVertexAttribP4uiv(int index, int type, boolean normalized, long value);
/**
* Pointer version of {@link #glVertexAttribP4ui VertexAttribP4ui}.
*
* @param index the index of the generic vertex attribute to be modified
* @param type type of packing used on the data. One of: