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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;

/**
 * Native bindings to the NV_draw_texture extension.
 * 
 * 

This extension provides a new function, DrawTextureNV(), allowing * applications to draw an screen-aligned rectangle displaying some or all of * the contents of a two-dimensional or rectangle texture. Callers specify a * texture object, an optional sampler object, window coordinates of the * rectangle to draw, and texture coordinates corresponding to the corners of * the rectangle. For each fragment produced by the rectangle, DrawTextureNV * interpolates the texture coordinates, performs a texture lookup, and uses * the texture result as the fragment color.

*/ public class NVDrawTexture { static { GL.initialize(); } protected NVDrawTexture() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLCapabilities caps) { return checkFunctions( caps.glDrawTextureNV ); } // --- [ glDrawTextureNV ] --- public static native void glDrawTextureNV(@NativeType("GLuint") int texture, @NativeType("GLuint") int sampler, @NativeType("GLfloat") float x0, @NativeType("GLfloat") float y0, @NativeType("GLfloat") float x1, @NativeType("GLfloat") float y1, @NativeType("GLfloat") float z, @NativeType("GLfloat") float s0, @NativeType("GLfloat") float t0, @NativeType("GLfloat") float s1, @NativeType("GLfloat") float t1); }




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