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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

/**
 * Native bindings to the NV_shader_thread_group extension.
 * 
 * 

Implementations of the OpenGL Shading Language may, but are not required to, run multiple shader threads for a single stage as a SIMD thread group, * where individual execution threads are assigned to thread groups in an undefined, implementation-dependent order. This extension provides a set of new * features to the OpenGL Shading Language to query thread states and to share data between fragments within a 2x2 pixel quad.

* *

Requires {@link GL43 OpenGL 4.3}.

*/ public final class NVShaderThreadGroup { /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */ public static final int GL_WARP_SIZE_NV = 0x9339, GL_WARPS_PER_SM_NV = 0x933A, GL_SM_COUNT_NV = 0x933B; private NVShaderThreadGroup() {} }




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