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The most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
/**
* Native bindings to the NVX_gpu_memory_info extension.
*
* GL_NVX_gpu_memory_info provides applications visibility into GPU hardware memory utilization in order to allow the application to effectively manage
* its resource allocations in the scope of the current available GPU memory.
*
* Requires {@link GL20 OpenGL 2.0}
*/
public final class NVXGPUMemoryInfo {
/** Accepted by the {@code param} parameter of GetIntegerv. */
public static final int
GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047,
GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048,
GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049,
GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A,
GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B;
private NVXGPUMemoryInfo() {}
}