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The most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
/**
* Native bindings to the WGL_EXT_create_context_es2_profile extension.
*
* This extension allows creating an OpenGL ES context.
*
* Requires {@link WGLARBExtensionsString WGL_ARB_extensions_string}, {@link WGLARBCreateContext WGL_ARB_create_context}, {@link WGLARBCreateContextProfile WGL_ARB_create_context_profile} and an OpenGL ES implementation.
*/
public final class WGLEXTCreateContextES2Profile {
/** Accepted as a bit in the attribute value for {@link WGLARBCreateContextProfile#WGL_CONTEXT_PROFILE_MASK_ARB CONTEXT_PROFILE_MASK_ARB} in {@code attribList}. */
public static final int WGL_CONTEXT_ES2_PROFILE_BIT_EXT = 0x4;
private WGLEXTCreateContextES2Profile() {}
}