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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

/**
 * Native bindings to the ARB_depth_texture extension.
 * 
 * 

This extension defines a new depth texture format. An important application of depth texture images is shadow casting, but separating this from the * shadow extension allows for the potential use of depth textures in other applications such as image-based rendering or displacement mapping. This * extension does not define new depth-texture environment functions, such as filtering or applying the depth values computed from a texture but leaves * this to other extensions, such as the shadow extension.

* *

Promoted to core in {@link GL14 OpenGL 1.4}.

*/ public final class ARBDepthTexture { /** Accepted by the {@code internalFormat} parameter of TexImage1D, TexImage2D, CopyTexImage1D and CopyTexImage2D. */ public static final int GL_DEPTH_COMPONENT16_ARB = 0x81A5, GL_DEPTH_COMPONENT24_ARB = 0x81A6, GL_DEPTH_COMPONENT32_ARB = 0x81A7; /** Accepted by the {@code pname} parameter of GetTexLevelParameterfv and GetTexLevelParameteriv. */ public static final int GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A; /** Accepted by the {@code pname} parameter of TexParameterf, TexParameteri, TexParameterfv, TexParameteriv, GetTexParameterfv, and GetTexParameteriv. */ public static final int GL_DEPTH_TEXTURE_MODE_ARB = 0x884B; private ARBDepthTexture() {} }




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