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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;

/**
 * Native bindings to the NV_framebuffer_multisample_coverage extension.
 * 
 * 

This extension extends the EXT_framebuffer_multisample specification by providing a new function, RenderBufferStorageMultisampleCoverageNV, that * distinguishes between color samples and coverage samples.

* *

EXT_framebuffer_multisample introduced the function RenderbufferStorageMultisampleEXT as a method of defining the storage parameters for a multisample * render buffer. This function takes a {@code samples} parameter. Using rules provided by the specification, the {@code samples} parameter is resolved to * an actual number of samples that is supported by the underlying hardware. EXT_framebuffer_multisample does not specify whether {@code samples} refers * to coverage samples or color samples.

* *

This extension adds the function RenderbufferStorageMultisamplCoverageNV, which takes a {@code coverageSamples} parameter as well as a * {@code colorSamples} parameter. These two parameters give developers more fine grained control over the quality of multisampled images.

* *

Requires {@link EXTFramebufferObject EXT_framebuffer_object}, {@link EXTFramebufferBlit EXT_framebuffer_blit} and {@link EXTFramebufferMultisample EXT_framebuffer_multisample}.

*/ public class NVFramebufferMultisampleCoverage { /** Accepted by the {@code pname} parameter of GetRenderbufferParameterivEXT. */ public static final int GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB, GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10; /** Accepted by the {@code pname} parameter of GetIntegerv. */ public static final int GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11, GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12; static { GL.initialize(); } protected NVFramebufferMultisampleCoverage() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLCapabilities caps) { return checkFunctions( caps.glRenderbufferStorageMultisampleCoverageNV ); } // --- [ glRenderbufferStorageMultisampleCoverageNV ] --- public static native void glRenderbufferStorageMultisampleCoverageNV(@NativeType("GLenum") int target, @NativeType("GLsizei") int coverageSamples, @NativeType("GLsizei") int colorSamples, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height); }




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