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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

/**
 * Native bindings to the NV_multisample_coverage extension.
 * 
 * 

The ARB_multisample extension provides a mechanism for antialiasing primitives. This mechanism allows an application to request an additional buffer, * the multisample buffer, that is added to the framebuffer. An application can request the number of samples per fragment that are stored in the * multisample buffer. Rendering proceeds by writing color, depth, and stencil values for each sample to the multisample buffer. The results are * automatically resolved to a single displayable color each time a pixel is updated.

* *

Coverage Sample Anti-Aliasing (CSAA) is an extension to multisample antialiasing. The technique separates "samples" into two types of samples. "Color * samples" are samples with color, depth, and stencil information stored in the multisample buffer. "Coverage samples" include both color samples and * additional samples that only provide pixel coverage information.

* *

This extension follows the example of the NV_framebuffer_multisample_coverage extension, which adds CSAA support for framebuffer objects. The base * description of multisample rendering is written in terms of coverage samples and color samples. The windows system notion of "samples" (SAMPLES_ARB) is * layered on top of coverage and color samples.

* *

Requires {@link ARBMultisample ARB_multisample}.

*/ public final class NVMultisampleCoverage { /** Accepted by the {@code pname} parameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv. */ public static final int GL_COLOR_SAMPLES_NV = 0x8E20; private NVMultisampleCoverage() {} }




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