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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

/**
 * Native bindings to the ARB_spirv_extensions extension.
 * 
 * 

{@code ARB_gl_spirv} added support for using SPIR-V modules in OpenGL. However it only added support for SPIR-V 1.0 concepts that were part of the * OpenGL 4.5 Core Profile.

* *

There are a great number of additional OpenGL ARB and vendor extensions which add shading language concepts and since they were defined prior to the * existence of SPIR-V support in OpenGL they don't add SPIR-V support for their additional features. Ideally {@code GL_ARB_gl_spirv} would have added * support for them, but as noted in Issue 27 of that extension, support for them was left as a future exercise.

* *

Now that at least some of that functionality has been defined via SPIR-V extensions, there is currently no way for an OpenGL implementation to * advertise that is supports additional SPIR-V extensions.

* *

This extension provides a mechanism for an implementation to advertise which SPIR-V extensions it supports, and further provides a place where the * SPIR-V environment for those extensions can be documented for OpenGL.

* *

It is expected that this document can be extended over time as SPIR-V support for additional extensions is added. The mapping between GLSL and SPIR-V * concepts and any other pertinent information can be provided here as interactions with the corresponding OpenGL and SPIR-V extensions.

* *

Requires {@link ARBGLSPIRV OpenGL B.G}.

*/ public final class ARBSPIRVExtensions { /** Accepted by the {@code name} parameter of {@link GL30C#glGetStringi GetStringi}. */ public static final int GL_SPIR_V_EXTENSIONS = 0x9553; /** Accepted by the {@code pname} parameter of {@link GL11C#glGetIntegerv GetIntegerv}. */ public static final int GL_NUM_SPIR_V_EXTENSIONS = 0x9554; private ARBSPIRVExtensions() {} }




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