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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

import org.lwjgl.system.*;

/**
 * Native bindings to the ARB_texture_buffer_range extension.
 * 
 * 

{@link ARBTextureBufferObject ARB_texture_buffer_object} (which was promoted to core in OpenGL 3.1) introduced the ability to attach the data store of a buffer object to a buffer * texture and access it from shaders. The extension only allows the entire store of the buffer object to the texture. This extension expands on this and * allows a sub-range of the buffer's data store to be attached to a texture. This can be used, for example, to allow multiple buffer textures to be backed * by independent sub-ranges of the same buffer object, or for different sub-ranges of a single buffer object to be used for different purposes.

* *

Requires {@link GL15 OpenGL 1.5}. Promoted to core in {@link GL43 OpenGL 4.3}.

*/ public class ARBTextureBufferRange { static { GL.initialize(); } /** Accepted by the {@code pname} parameter of GetTexLevelParameter. */ public static final int GL_TEXTURE_BUFFER_OFFSET = 0x919D, GL_TEXTURE_BUFFER_SIZE = 0x919E; /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */ public static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F; protected ARBTextureBufferRange() { throw new UnsupportedOperationException(); } // --- [ glTexBufferRange ] --- /** * Binds a range of a buffer's data store to a buffer texture. * * @param target the target of the operation. Must be:
{@link GL31#GL_TEXTURE_BUFFER TEXTURE_BUFFER}
* @param internalformat the internal format of the data in the store belonging to {@code buffer} * @param buffer the name of the buffer object whose storage to attach to the active buffer texture * @param offset the offset of the start of the range of the buffer's data store to attach * @param size the size of the range of the buffer's data store to attach */ public static void glTexBufferRange(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLuint") int buffer, @NativeType("GLintptr") long offset, @NativeType("GLsizeiptr") long size) { GL43C.glTexBufferRange(target, internalformat, buffer, offset, size); } // --- [ glTextureBufferRangeEXT ] --- /** * DSA version of {@link #glTexBufferRange TexBufferRange}. * * @param texture the texture object * @param target the target of the operation. Must be:
{@link GL31#GL_TEXTURE_BUFFER TEXTURE_BUFFER}
* @param internalformat the internal format of the data in the store belonging to {@code buffer} * @param buffer the name of the buffer object whose storage to attach to the active buffer texture * @param offset the offset of the start of the range of the buffer's data store to attach * @param size the size of the range of the buffer's data store to attach */ public static native void glTextureBufferRangeEXT(@NativeType("GLuint") int texture, @NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLuint") int buffer, @NativeType("GLintptr") long offset, @NativeType("GLsizeiptr") long size); }




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