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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

/**
 * Native bindings to the ARB_texture_compression_bptc extension.
 * 
 * 

This extension provides additional texture compression functionality specific to the BPTC and BPTC_FLOAT compressed texture formats (called BC7 and BC6H * respectively in Microsoft's DirectX API), subject to all the requirements and limitations described by the extension {@link ARBTextureCompression ARB_texture_compression}.

* *

Traditional block compression methods as typified by s3tc and latc compress a block of pixels into indicies along a gradient. This works well for smooth * images, but can have quality issues along sharp edges and strong chrominance transitions. To improve quality in these problematic cases, the BPTC * formats can divide each block into multiple partitions, each of which are compressed using an independent gradient.

* *

In addition, it is desirable to directly support high dynamic range imagery in compressed formats, which is accomplished by the BPTC_FLOAT formats.

* *

Requires {@link GL31 OpenGL 3.1} and {@link ARBTextureCompression ARB_texture_compression}.

*/ public final class ARBTextureCompressionBPTC { /** * Accepted by the {@code internalformat} parameter of TexImage2D, TexImage3D, CopyTexImage2D, CopyTexImage3D, CompressedTexImage2DARB, and * CompressedTexImage3DARB and the {@code format} parameter of CompressedTexSubImage2DARB and CompressedTexSubImage3DARB. */ public static final int GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F; private ARBTextureCompressionBPTC() {} }




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