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The most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
/**
* Native bindings to the ARB_texture_mirrored_repeat extension.
*
* ARB_texture_mirrored_repeat extends the set of texture wrap modes to include a mode ({@link #GL_MIRRORED_REPEAT_ARB MIRRORED_REPEAT_ARB}) that effectively uses a texture map twice
* as large at the original image in which the additional half, for each coordinate, of the new image is a mirror image of the original image.
*
* This new mode relaxes the need to generate images whose opposite edges match by using the original image to generate a matching "mirror image".
*
* Promoted to core in {@link GL14 OpenGL 1.4}.
*/
public final class ARBTextureMirroredRepeat {
/**
* Accepted by the {@code param} parameter of TexParameteri and TexParameterf, and by the {@code params} parameter of TexParameteriv and TexParameterfv,
* when their {@code pname} parameter is TEXTURE_WRAP_S, TEXTURE_WRAP_T, or TEXTURE_WRAP_R.
*/
public static final int GL_MIRRORED_REPEAT_ARB = 0x8370;
private ARBTextureMirroredRepeat() {}
}