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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

import java.nio.*;

import org.lwjgl.system.*;

/**
 * Native bindings to the ARB_transform_feedback3 extension.
 * 
 * 

This extension further extends the transform feedback capabilities provided by the {@link EXTTransformFeedback EXT_transform_feedback}, {@link NVTransformFeedback NV_transform_feedback}, and * {@link NVTransformFeedback2 NV_transform_feedback2} extensions. Those extensions provided a new transform feedback mode, where selected vertex attributes can be recorded to * a buffer object for each primitive processed by the GL.

* *

This extension provides increased flexibility in how vertex attributes can be written to buffer objects. Previous extensions allowed applications to * record a set of attributes interleaved into a single buffer object (interleaved mode) or to record into multiple objects, but with only a single * attribute per buffer (separate mode). This extension extends interleaved mode to write into multiple buffers, with multiple attributes per buffer. This * capability is supported for all three styles of transform feedback:

* *
    *
  • "EXT"-style GLSL transform feedback ({@link EXTTransformFeedback EXT_transform_feedback}), where a list of varyings is provided prior to linking a program object and is * used whenever that program object is used.
  • *
  • "NV"-style GLSL transform feedback ({@link NVTransformFeedback2 NV_transform_feedback2}), where "locations" of active varyings are queried after linking * and are then passed to a function that sets the active transform feedback varyings for the program object. Unlike the "EXT"-style mode, the set of * varyings to capture can be changed without relinking.
  • *
  • Transform feedback for fixed-function or assembly vertex/geometry shaders ({@link NVTransformFeedback2 NV_transform_feedback2}), where applications specify a set of * canonical attribute enums/numbers to capture.
  • *
* *

Additionally, this extension adds new support for multiple separate vertex streams. New geometry shader functionality provided by the * {@link ARBGPUShader5 ARB_gpu_shader5} and NV_gpu_program5 extensions allows geometry shaders to direct each vertex arbitrarily at a specified * vertex stream. For example, a geometry program might write each "regular" vertex it emits to one vertex stream while writing some per-primitive data it * computes to a second vertex stream. This extension allows applications to choose a vertex stream for each buffer object it writes to, and allows the * vertices written to each vertex stream to be recorded in separate buffer objects. Only one stream may be selected for rasterization, and in the initial * implementation, the geometry shader output topology must be {@link GL11#GL_POINTS POINTS} if multiple streams are used. When geometry shaders are not used, or when an old * geometry shader not writing multiple streams is used, all vertices produced by the GL are directed at the stream numbered zero. The set of transform * feedback-related query targets is extended to accommodate multiple vertex streams, so it is possible to count the number of processed and recorded * primitives for each stream separately.

* *

Requires {@link GL30 OpenGL 3.0} or {@link EXTTransformFeedback EXT_transform_feedback} or {@link NVTransformFeedback NV_transform_feedback}. Promoted to core in {@link GL40 OpenGL 4.0}.

*/ public class ARBTransformFeedback3 { static { GL.initialize(); } /** Accepted by the {@code pname} parameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv. */ public static final int GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70, GL_MAX_VERTEX_STREAMS = 0x8E71; protected ARBTransformFeedback3() { throw new UnsupportedOperationException(); } // --- [ glDrawTransformFeedbackStream ] --- /** * Renders primitives using a count derived from a specifed stream of a transform feedback object. * * @param mode what kind of primitives to render. One of:
{@link GL11#GL_POINTS POINTS}{@link GL11#GL_LINE_STRIP LINE_STRIP}{@link GL11#GL_LINE_LOOP LINE_LOOP}{@link GL11#GL_LINES LINES}{@link GL11#GL_TRIANGLE_STRIP TRIANGLE_STRIP}{@link GL11#GL_TRIANGLE_FAN TRIANGLE_FAN}{@link GL11#GL_TRIANGLES TRIANGLES}
{@link GL32#GL_LINES_ADJACENCY LINES_ADJACENCY}{@link GL32#GL_LINE_STRIP_ADJACENCY LINE_STRIP_ADJACENCY}{@link GL32#GL_TRIANGLES_ADJACENCY TRIANGLES_ADJACENCY}{@link GL32#GL_TRIANGLE_STRIP_ADJACENCY TRIANGLE_STRIP_ADJACENCY}{@link GL40C#GL_PATCHES PATCHES}{@link GL11#GL_POLYGON POLYGON}{@link GL11#GL_QUADS QUADS}
{@link GL11#GL_QUAD_STRIP QUAD_STRIP}
* @param id the name of a transform feedback object from which to retrieve a primitive count * @param stream the index of the transform feedback stream from which to retrieve a primitive count */ public static void glDrawTransformFeedbackStream(@NativeType("GLenum") int mode, @NativeType("GLuint") int id, @NativeType("GLuint") int stream) { GL40C.glDrawTransformFeedbackStream(mode, id, stream); } // --- [ glBeginQueryIndexed ] --- /** * Begins a query object on an indexed target * * @param target the target type of query object established between {@code glBeginQueryIndexed} and the subsequent {@link #glEndQueryIndexed EndQueryIndexed}. One of:
{@link GL15#GL_SAMPLES_PASSED SAMPLES_PASSED}{@link GL30#GL_PRIMITIVES_GENERATED PRIMITIVES_GENERATED}{@link GL30#GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN}{@link GL33#GL_TIME_ELAPSED TIME_ELAPSED}
{@link GL33#GL_TIMESTAMP TIMESTAMP}{@link GL33#GL_ANY_SAMPLES_PASSED ANY_SAMPLES_PASSED}{@link GL43#GL_ANY_SAMPLES_PASSED_CONSERVATIVE ANY_SAMPLES_PASSED_CONSERVATIVE}
* @param index the index of the query target upon which to begin the query * @param id the name of a query object */ public static void glBeginQueryIndexed(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLuint") int id) { GL40C.glBeginQueryIndexed(target, index, id); } // --- [ glEndQueryIndexed ] --- /** * Ends a query object on an indexed target * * @param target the target type of query object to be concluded. One of:
{@link GL15#GL_SAMPLES_PASSED SAMPLES_PASSED}{@link GL30#GL_PRIMITIVES_GENERATED PRIMITIVES_GENERATED}{@link GL30#GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN}{@link GL33#GL_TIME_ELAPSED TIME_ELAPSED}
{@link GL33#GL_TIMESTAMP TIMESTAMP}{@link GL33#GL_ANY_SAMPLES_PASSED ANY_SAMPLES_PASSED}{@link GL43#GL_ANY_SAMPLES_PASSED_CONSERVATIVE ANY_SAMPLES_PASSED_CONSERVATIVE}
* @param index the index of the query target upon which to end the query */ public static void glEndQueryIndexed(@NativeType("GLenum") int target, @NativeType("GLuint") int index) { GL40C.glEndQueryIndexed(target, index); } // --- [ glGetQueryIndexediv ] --- /** Unsafe version of: {@link #glGetQueryIndexediv GetQueryIndexediv} */ public static void nglGetQueryIndexediv(int target, int index, int pname, long params) { GL40C.nglGetQueryIndexediv(target, index, pname, params); } /** * Returns parameters of an indexed query object target. * * @param target a query object target. One of:
{@link GL15#GL_SAMPLES_PASSED SAMPLES_PASSED}{@link GL30#GL_PRIMITIVES_GENERATED PRIMITIVES_GENERATED}{@link GL30#GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN}{@link GL33#GL_TIME_ELAPSED TIME_ELAPSED}
{@link GL33#GL_TIMESTAMP TIMESTAMP}{@link GL33#GL_ANY_SAMPLES_PASSED ANY_SAMPLES_PASSED}{@link GL43#GL_ANY_SAMPLES_PASSED_CONSERVATIVE ANY_SAMPLES_PASSED_CONSERVATIVE}
* @param index the index of the query object target * @param pname the symbolic name of a query object target parameter * @param params the requested data */ public static void glGetQueryIndexediv(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) { GL40C.glGetQueryIndexediv(target, index, pname, params); } /** * Returns parameters of an indexed query object target. * * @param target a query object target. One of:
{@link GL15#GL_SAMPLES_PASSED SAMPLES_PASSED}{@link GL30#GL_PRIMITIVES_GENERATED PRIMITIVES_GENERATED}{@link GL30#GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN}{@link GL33#GL_TIME_ELAPSED TIME_ELAPSED}
{@link GL33#GL_TIMESTAMP TIMESTAMP}{@link GL33#GL_ANY_SAMPLES_PASSED ANY_SAMPLES_PASSED}{@link GL43#GL_ANY_SAMPLES_PASSED_CONSERVATIVE ANY_SAMPLES_PASSED_CONSERVATIVE}
* @param index the index of the query object target * @param pname the symbolic name of a query object target parameter */ @NativeType("void") public static int glGetQueryIndexedi(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLenum") int pname) { return GL40C.glGetQueryIndexedi(target, index, pname); } /** Array version of: {@link #glGetQueryIndexediv GetQueryIndexediv} */ public static void glGetQueryIndexediv(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) { GL40C.glGetQueryIndexediv(target, index, pname, params); } }




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