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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
import java.nio.*;
import org.lwjgl.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;
/**
* Native bindings to the ARB_vertex_program extension.
*
*
Unextended OpenGL mandates a certain set of configurable per-vertex computations defining vertex transformation, texture coordinate generation and
* transformation, and lighting. Several extensions have added further per-vertex computations to OpenGL. For example, extensions have defined new texture
* coordinate generation modes ({@link ARBTextureCubeMap ARB_texture_cube_map}, {@link NVTexgenReflection NV_texgen_reflection}, NV_texgen_emboss), new vertex
* transformation modes ({@link ARBVertexBlend ARB_vertex_blend}, EXT_vertex_weighting), new lighting modes (OpenGL 1.2's separate specular and
* rescale normal functionality), several modes for fog distance generation ({@link NVFogDistance NV_fog_distance}), and eye-distance point size attenuation
* ({@link ARBPointParameters ARB_point_parameters}).
*
*
Each such extension adds a small set of relatively inflexible per-vertex computations.
*
*
This inflexibility is in contrast to the typical flexibility provided by the underlying programmable floating point engines (whether micro-coded vertex
* engines, DSPs, or CPUs) that are traditionally used to implement OpenGL's per-vertex computations. The purpose of this extension is to expose to the
* OpenGL application writer a significant degree of per-vertex programmability for computing vertex parameters.
*
*
For the purposes of discussing this extension, a vertex program is a sequence of floating-point 4-component vector operations that determines how a set
* of program parameters (defined outside of OpenGL's {@link GL11#glBegin Begin}/{@link GL11#glEnd End} pair) and an input set of per-vertex parameters are transformed to a set of
* per-vertex result parameters.
*
*
The per-vertex computations for standard OpenGL given a particular set of lighting and texture coordinate generation modes (along with any state for
* extensions defining per-vertex computations) is, in essence, a vertex program. However, the sequence of operations is defined implicitly by the current
* OpenGL state settings rather than defined explicitly as a sequence of instructions.
*
*
This extension provides an explicit mechanism for defining vertex program instruction sequences for application-defined vertex programs. In order to
* define such vertex programs, this extension defines a vertex programming model including a floating-point 4-component vector instruction set and a
* relatively large set of floating-point 4-component registers.
*
*
The extension's vertex programming model is designed for efficient hardware implementation and to support a wide variety of vertex programs. By design,
* the entire set of existing vertex programs defined by existing OpenGL per-vertex computation extensions can be implemented using the extension's vertex
* programming model.
*/
public class ARBVertexProgram {
static { GL.initialize(); }
/**
* Accepted by the {@code cap} parameter of Disable, Enable, and IsEnabled, by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and
* GetDoublev, and by the {@code target} parameter of ProgramStringARB, BindProgramARB, ProgramEnvParameter4[df][v]ARB, ProgramLocalParameter4[df][v]ARB,
* GetProgramEnvParameter[df]vARB, GetProgramLocalParameter[df]vARB, GetProgramivARB, and GetProgramStringARB.
*/
public static final int GL_VERTEX_PROGRAM_ARB = 0x8620;
/**
* Accepted by the {@code cap} parameter of Disable, Enable, and IsEnabled, and by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and
* GetDoublev.
*/
public static final int
GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642,
GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643,
GL_COLOR_SUM_ARB = 0x8458;
/** Accepted by the {@code format} parameter of ProgramStringARB. */
public static final int GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875;
/** Accepted by the {@code pname} parameter of GetVertexAttrib[dfi]vARB. */
public static final int
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622,
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623,
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624,
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625,
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A,
GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626;
/** Accepted by the {@code pname} parameter of GetVertexAttribPointervARB. */
public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645;
/** Accepted by the {@code pname} parameter of GetProgramivARB. */
public static final int
GL_PROGRAM_LENGTH_ARB = 0x8627,
GL_PROGRAM_FORMAT_ARB = 0x8876,
GL_PROGRAM_BINDING_ARB = 0x8677,
GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0,
GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1,
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2,
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3,
GL_PROGRAM_TEMPORARIES_ARB = 0x88A4,
GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5,
GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6,
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7,
GL_PROGRAM_PARAMETERS_ARB = 0x88A8,
GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9,
GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA,
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB,
GL_PROGRAM_ATTRIBS_ARB = 0x88AC,
GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD,
GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE,
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF,
GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0,
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1,
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2,
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3,
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4,
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5,
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6;
/** Accepted by the {@code pname} parameter of GetProgramStringARB. */
public static final int GL_PROGRAM_STRING_ARB = 0x8628;
/** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */
public static final int
GL_PROGRAM_ERROR_POSITION_ARB = 0x864B,
GL_CURRENT_MATRIX_ARB = 0x8641,
GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7,
GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640,
GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869,
GL_MAX_PROGRAM_MATRICES_ARB = 0x862F,
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E;
/** Accepted by the {@code name} parameter of GetString. */
public static final int GL_PROGRAM_ERROR_STRING_ARB = 0x8874;
/** Accepted by the {@code mode} parameter of MatrixMode. */
public static final int
GL_MATRIX0_ARB = 0x88C0,
GL_MATRIX1_ARB = 0x88C1,
GL_MATRIX2_ARB = 0x88C2,
GL_MATRIX3_ARB = 0x88C3,
GL_MATRIX4_ARB = 0x88C4,
GL_MATRIX5_ARB = 0x88C5,
GL_MATRIX6_ARB = 0x88C6,
GL_MATRIX7_ARB = 0x88C7,
GL_MATRIX8_ARB = 0x88C8,
GL_MATRIX9_ARB = 0x88C9,
GL_MATRIX10_ARB = 0x88CA,
GL_MATRIX11_ARB = 0x88CB,
GL_MATRIX12_ARB = 0x88CC,
GL_MATRIX13_ARB = 0x88CD,
GL_MATRIX14_ARB = 0x88CE,
GL_MATRIX15_ARB = 0x88CF,
GL_MATRIX16_ARB = 0x88D0,
GL_MATRIX17_ARB = 0x88D1,
GL_MATRIX18_ARB = 0x88D2,
GL_MATRIX19_ARB = 0x88D3,
GL_MATRIX20_ARB = 0x88D4,
GL_MATRIX21_ARB = 0x88D5,
GL_MATRIX22_ARB = 0x88D6,
GL_MATRIX23_ARB = 0x88D7,
GL_MATRIX24_ARB = 0x88D8,
GL_MATRIX25_ARB = 0x88D9,
GL_MATRIX26_ARB = 0x88DA,
GL_MATRIX27_ARB = 0x88DB,
GL_MATRIX28_ARB = 0x88DC,
GL_MATRIX29_ARB = 0x88DD,
GL_MATRIX30_ARB = 0x88DE,
GL_MATRIX31_ARB = 0x88DF;
protected ARBVertexProgram() {
throw new UnsupportedOperationException();
}
// --- [ glVertexAttrib1sARB ] ---
/**
* Short version of {@link #glVertexAttrib1fARB VertexAttrib1fARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v0 the vertex attribute x component
*/
public static void glVertexAttrib1sARB(@NativeType("GLuint") int index, @NativeType("GLshort") short v0) {
ARBVertexShader.glVertexAttrib1sARB(index, v0);
}
// --- [ glVertexAttrib1fARB ] ---
/**
* Specifies the value of a generic vertex attribute. The y and z components are implicitly set to 0.0f and w to 1.0f.
*
* @param index the index of the generic vertex attribute to be modified
* @param v0 the vertex attribute x component
*/
public static void glVertexAttrib1fARB(@NativeType("GLuint") int index, @NativeType("GLfloat") float v0) {
ARBVertexShader.glVertexAttrib1fARB(index, v0);
}
// --- [ glVertexAttrib1dARB ] ---
/**
* Double version of {@link #glVertexAttrib1fARB VertexAttrib1fARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v0 the vertex attribute x component
*/
public static void glVertexAttrib1dARB(@NativeType("GLuint") int index, @NativeType("GLdouble") double v0) {
ARBVertexShader.glVertexAttrib1dARB(index, v0);
}
// --- [ glVertexAttrib2sARB ] ---
/**
* Short version of {@link #glVertexAttrib2fARB VertexAttrib2fARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v0 the vertex attribute x component
* @param v1 the vertex attribute y component
*/
public static void glVertexAttrib2sARB(@NativeType("GLuint") int index, @NativeType("GLshort") short v0, @NativeType("GLshort") short v1) {
ARBVertexShader.glVertexAttrib2sARB(index, v0, v1);
}
// --- [ glVertexAttrib2fARB ] ---
/**
* Specifies the value of a generic vertex attribute. The y component is implicitly set to 0.0f and w to 1.0f.
*
* @param index the index of the generic vertex attribute to be modified
* @param v0 the vertex attribute x component
* @param v1 the vertex attribute y component
*/
public static void glVertexAttrib2fARB(@NativeType("GLuint") int index, @NativeType("GLfloat") float v0, @NativeType("GLfloat") float v1) {
ARBVertexShader.glVertexAttrib2fARB(index, v0, v1);
}
// --- [ glVertexAttrib2dARB ] ---
/**
* Double version of {@link #glVertexAttrib2fARB VertexAttrib2fARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v0 the vertex attribute x component
* @param v1 the vertex attribute y component
*/
public static void glVertexAttrib2dARB(@NativeType("GLuint") int index, @NativeType("GLdouble") double v0, @NativeType("GLdouble") double v1) {
ARBVertexShader.glVertexAttrib2dARB(index, v0, v1);
}
// --- [ glVertexAttrib3sARB ] ---
/**
* Short version of {@link #glVertexAttrib3fARB VertexAttrib3fARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v0 the vertex attribute x component
* @param v1 the vertex attribute y component
* @param v2 the vertex attribute z component
*/
public static void glVertexAttrib3sARB(@NativeType("GLuint") int index, @NativeType("GLshort") short v0, @NativeType("GLshort") short v1, @NativeType("GLshort") short v2) {
ARBVertexShader.glVertexAttrib3sARB(index, v0, v1, v2);
}
// --- [ glVertexAttrib3fARB ] ---
/**
* Specifies the value of a generic vertex attribute. The w is implicitly set to 1.0f.
*
* @param index the index of the generic vertex attribute to be modified
* @param v0 the vertex attribute x component
* @param v1 the vertex attribute y component
* @param v2 the vertex attribute z component
*/
public static void glVertexAttrib3fARB(@NativeType("GLuint") int index, @NativeType("GLfloat") float v0, @NativeType("GLfloat") float v1, @NativeType("GLfloat") float v2) {
ARBVertexShader.glVertexAttrib3fARB(index, v0, v1, v2);
}
// --- [ glVertexAttrib3dARB ] ---
/**
* Double version of {@link #glVertexAttrib3fARB VertexAttrib3fARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v0 the vertex attribute x component
* @param v1 the vertex attribute y component
* @param v2 the vertex attribute z component
*/
public static void glVertexAttrib3dARB(@NativeType("GLuint") int index, @NativeType("GLdouble") double v0, @NativeType("GLdouble") double v1, @NativeType("GLdouble") double v2) {
ARBVertexShader.glVertexAttrib3dARB(index, v0, v1, v2);
}
// --- [ glVertexAttrib4sARB ] ---
/**
* Short version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v0 the vertex attribute x component
* @param v1 the vertex attribute y component
* @param v2 the vertex attribute z component
* @param v3 the vertex attribute w component
*/
public static void glVertexAttrib4sARB(@NativeType("GLuint") int index, @NativeType("GLshort") short v0, @NativeType("GLshort") short v1, @NativeType("GLshort") short v2, @NativeType("GLshort") short v3) {
ARBVertexShader.glVertexAttrib4sARB(index, v0, v1, v2, v3);
}
// --- [ glVertexAttrib4fARB ] ---
/**
* Specifies the value of a generic vertex attribute.
*
* @param index the index of the generic vertex attribute to be modified
* @param v0 the vertex attribute x component
* @param v1 the vertex attribute y component
* @param v2 the vertex attribute z component
* @param v3 the vertex attribute w component
*/
public static void glVertexAttrib4fARB(@NativeType("GLuint") int index, @NativeType("GLfloat") float v0, @NativeType("GLfloat") float v1, @NativeType("GLfloat") float v2, @NativeType("GLfloat") float v3) {
ARBVertexShader.glVertexAttrib4fARB(index, v0, v1, v2, v3);
}
// --- [ glVertexAttrib4dARB ] ---
/**
* Double version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v0 the vertex attribute x component
* @param v1 the vertex attribute y component
* @param v2 the vertex attribute z component
* @param v3 the vertex attribute w component
*/
public static void glVertexAttrib4dARB(@NativeType("GLuint") int index, @NativeType("GLdouble") double v0, @NativeType("GLdouble") double v1, @NativeType("GLdouble") double v2, @NativeType("GLdouble") double v3) {
ARBVertexShader.glVertexAttrib4dARB(index, v0, v1, v2, v3);
}
// --- [ glVertexAttrib4NubARB ] ---
/**
* Normalized unsigned byte version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param x the vertex attribute x component
* @param y the vertex attribute y component
* @param z the vertex attribute z component
* @param w the vertex attribute w component
*/
public static void glVertexAttrib4NubARB(@NativeType("GLuint") int index, @NativeType("GLubyte") byte x, @NativeType("GLubyte") byte y, @NativeType("GLubyte") byte z, @NativeType("GLubyte") byte w) {
ARBVertexShader.glVertexAttrib4NubARB(index, x, y, z, w);
}
// --- [ glVertexAttrib1svARB ] ---
/** Unsafe version of: {@link #glVertexAttrib1svARB VertexAttrib1svARB} */
public static void nglVertexAttrib1svARB(int index, long v) {
ARBVertexShader.nglVertexAttrib1svARB(index, v);
}
/**
* Pointer version of {@link #glVertexAttrib1sARB VertexAttrib1sARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v the vertex attribute buffer
*/
public static void glVertexAttrib1svARB(@NativeType("GLuint") int index, @NativeType("GLshort const *") ShortBuffer v) {
ARBVertexShader.glVertexAttrib1svARB(index, v);
}
// --- [ glVertexAttrib1fvARB ] ---
/** Unsafe version of: {@link #glVertexAttrib1fvARB VertexAttrib1fvARB} */
public static void nglVertexAttrib1fvARB(int index, long v) {
ARBVertexShader.nglVertexAttrib1fvARB(index, v);
}
/**
* Pointer version of {@link #glVertexAttrib1fARB VertexAttrib1fARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v the vertex attribute buffer
*/
public static void glVertexAttrib1fvARB(@NativeType("GLuint") int index, @NativeType("GLfloat const *") FloatBuffer v) {
ARBVertexShader.glVertexAttrib1fvARB(index, v);
}
// --- [ glVertexAttrib1dvARB ] ---
/** Unsafe version of: {@link #glVertexAttrib1dvARB VertexAttrib1dvARB} */
public static void nglVertexAttrib1dvARB(int index, long v) {
ARBVertexShader.nglVertexAttrib1dvARB(index, v);
}
/**
* Pointer version of {@link #glVertexAttrib1dARB VertexAttrib1dARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v the vertex attribute buffer
*/
public static void glVertexAttrib1dvARB(@NativeType("GLuint") int index, @NativeType("GLdouble const *") DoubleBuffer v) {
ARBVertexShader.glVertexAttrib1dvARB(index, v);
}
// --- [ glVertexAttrib2svARB ] ---
/** Unsafe version of: {@link #glVertexAttrib2svARB VertexAttrib2svARB} */
public static void nglVertexAttrib2svARB(int index, long v) {
ARBVertexShader.nglVertexAttrib2svARB(index, v);
}
/**
* Pointer version of {@link #glVertexAttrib2sARB VertexAttrib2sARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v the vertex attribute buffer
*/
public static void glVertexAttrib2svARB(@NativeType("GLuint") int index, @NativeType("GLshort const *") ShortBuffer v) {
ARBVertexShader.glVertexAttrib2svARB(index, v);
}
// --- [ glVertexAttrib2fvARB ] ---
/** Unsafe version of: {@link #glVertexAttrib2fvARB VertexAttrib2fvARB} */
public static void nglVertexAttrib2fvARB(int index, long v) {
ARBVertexShader.nglVertexAttrib2fvARB(index, v);
}
/**
* Pointer version of {@link #glVertexAttrib2fARB VertexAttrib2fARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v the vertex attribute buffer
*/
public static void glVertexAttrib2fvARB(@NativeType("GLuint") int index, @NativeType("GLfloat const *") FloatBuffer v) {
ARBVertexShader.glVertexAttrib2fvARB(index, v);
}
// --- [ glVertexAttrib2dvARB ] ---
/** Unsafe version of: {@link #glVertexAttrib2dvARB VertexAttrib2dvARB} */
public static void nglVertexAttrib2dvARB(int index, long v) {
ARBVertexShader.nglVertexAttrib2dvARB(index, v);
}
/**
* Pointer version of {@link #glVertexAttrib2dARB VertexAttrib2dARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v the vertex attribute buffer
*/
public static void glVertexAttrib2dvARB(@NativeType("GLuint") int index, @NativeType("GLdouble const *") DoubleBuffer v) {
ARBVertexShader.glVertexAttrib2dvARB(index, v);
}
// --- [ glVertexAttrib3svARB ] ---
/** Unsafe version of: {@link #glVertexAttrib3svARB VertexAttrib3svARB} */
public static void nglVertexAttrib3svARB(int index, long v) {
ARBVertexShader.nglVertexAttrib3svARB(index, v);
}
/**
* Pointer version of {@link #glVertexAttrib3sARB VertexAttrib3sARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v the vertex attribute buffer
*/
public static void glVertexAttrib3svARB(@NativeType("GLuint") int index, @NativeType("GLshort const *") ShortBuffer v) {
ARBVertexShader.glVertexAttrib3svARB(index, v);
}
// --- [ glVertexAttrib3fvARB ] ---
/** Unsafe version of: {@link #glVertexAttrib3fvARB VertexAttrib3fvARB} */
public static void nglVertexAttrib3fvARB(int index, long v) {
ARBVertexShader.nglVertexAttrib3fvARB(index, v);
}
/**
* Pointer version of {@link #glVertexAttrib3fARB VertexAttrib3fARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v the vertex attribute buffer
*/
public static void glVertexAttrib3fvARB(@NativeType("GLuint") int index, @NativeType("GLfloat const *") FloatBuffer v) {
ARBVertexShader.glVertexAttrib3fvARB(index, v);
}
// --- [ glVertexAttrib3dvARB ] ---
/** Unsafe version of: {@link #glVertexAttrib3dvARB VertexAttrib3dvARB} */
public static void nglVertexAttrib3dvARB(int index, long v) {
ARBVertexShader.nglVertexAttrib3dvARB(index, v);
}
/**
* Pointer version of {@link #glVertexAttrib3dARB VertexAttrib3dARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v the vertex attribute buffer
*/
public static void glVertexAttrib3dvARB(@NativeType("GLuint") int index, @NativeType("GLdouble const *") DoubleBuffer v) {
ARBVertexShader.glVertexAttrib3dvARB(index, v);
}
// --- [ glVertexAttrib4fvARB ] ---
/** Unsafe version of: {@link #glVertexAttrib4fvARB VertexAttrib4fvARB} */
public static void nglVertexAttrib4fvARB(int index, long v) {
ARBVertexShader.nglVertexAttrib4fvARB(index, v);
}
/**
* Pointer version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v the vertex attribute buffer
*/
public static void glVertexAttrib4fvARB(@NativeType("GLuint") int index, @NativeType("GLfloat const *") FloatBuffer v) {
ARBVertexShader.glVertexAttrib4fvARB(index, v);
}
// --- [ glVertexAttrib4bvARB ] ---
/** Unsafe version of: {@link #glVertexAttrib4bvARB VertexAttrib4bvARB} */
public static void nglVertexAttrib4bvARB(int index, long v) {
ARBVertexShader.nglVertexAttrib4bvARB(index, v);
}
/**
* Byte pointer version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v the vertex attribute buffer
*/
public static void glVertexAttrib4bvARB(@NativeType("GLuint") int index, @NativeType("GLbyte const *") ByteBuffer v) {
ARBVertexShader.glVertexAttrib4bvARB(index, v);
}
// --- [ glVertexAttrib4svARB ] ---
/** Unsafe version of: {@link #glVertexAttrib4svARB VertexAttrib4svARB} */
public static void nglVertexAttrib4svARB(int index, long v) {
ARBVertexShader.nglVertexAttrib4svARB(index, v);
}
/**
* Pointer version of {@link #glVertexAttrib4sARB VertexAttrib4sARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v the vertex attribute buffer
*/
public static void glVertexAttrib4svARB(@NativeType("GLuint") int index, @NativeType("GLshort const *") ShortBuffer v) {
ARBVertexShader.glVertexAttrib4svARB(index, v);
}
// --- [ glVertexAttrib4ivARB ] ---
/** Unsafe version of: {@link #glVertexAttrib4ivARB VertexAttrib4ivARB} */
public static void nglVertexAttrib4ivARB(int index, long v) {
ARBVertexShader.nglVertexAttrib4ivARB(index, v);
}
/**
* Integer pointer version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v the vertex attribute buffer
*/
public static void glVertexAttrib4ivARB(@NativeType("GLuint") int index, @NativeType("GLint const *") IntBuffer v) {
ARBVertexShader.glVertexAttrib4ivARB(index, v);
}
// --- [ glVertexAttrib4ubvARB ] ---
/** Unsafe version of: {@link #glVertexAttrib4ubvARB VertexAttrib4ubvARB} */
public static void nglVertexAttrib4ubvARB(int index, long v) {
ARBVertexShader.nglVertexAttrib4ubvARB(index, v);
}
/**
* Pointer version of {@link #glVertexAttrib4NubARB VertexAttrib4NubARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v the vertex attribute buffer
*/
public static void glVertexAttrib4ubvARB(@NativeType("GLuint") int index, @NativeType("GLubyte const *") ByteBuffer v) {
ARBVertexShader.glVertexAttrib4ubvARB(index, v);
}
// --- [ glVertexAttrib4usvARB ] ---
/** Unsafe version of: {@link #glVertexAttrib4usvARB VertexAttrib4usvARB} */
public static void nglVertexAttrib4usvARB(int index, long v) {
ARBVertexShader.nglVertexAttrib4usvARB(index, v);
}
/**
* Unsigned short pointer version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v the vertex attribute buffer
*/
public static void glVertexAttrib4usvARB(@NativeType("GLuint") int index, @NativeType("GLushort const *") ShortBuffer v) {
ARBVertexShader.glVertexAttrib4usvARB(index, v);
}
// --- [ glVertexAttrib4uivARB ] ---
/** Unsafe version of: {@link #glVertexAttrib4uivARB VertexAttrib4uivARB} */
public static void nglVertexAttrib4uivARB(int index, long v) {
ARBVertexShader.nglVertexAttrib4uivARB(index, v);
}
/**
* Unsigned int pointer version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v the vertex attribute buffer
*/
public static void glVertexAttrib4uivARB(@NativeType("GLuint") int index, @NativeType("GLuint const *") IntBuffer v) {
ARBVertexShader.glVertexAttrib4uivARB(index, v);
}
// --- [ glVertexAttrib4dvARB ] ---
/** Unsafe version of: {@link #glVertexAttrib4dvARB VertexAttrib4dvARB} */
public static void nglVertexAttrib4dvARB(int index, long v) {
ARBVertexShader.nglVertexAttrib4dvARB(index, v);
}
/**
* Pointer version of {@link #glVertexAttrib4dARB VertexAttrib4dARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v the vertex attribute buffer
*/
public static void glVertexAttrib4dvARB(@NativeType("GLuint") int index, @NativeType("GLdouble const *") DoubleBuffer v) {
ARBVertexShader.glVertexAttrib4dvARB(index, v);
}
// --- [ glVertexAttrib4NbvARB ] ---
/** Unsafe version of: {@link #glVertexAttrib4NbvARB VertexAttrib4NbvARB} */
public static void nglVertexAttrib4NbvARB(int index, long v) {
ARBVertexShader.nglVertexAttrib4NbvARB(index, v);
}
/**
* Normalized byte pointer version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v the vertex attribute buffer
*/
public static void glVertexAttrib4NbvARB(@NativeType("GLuint") int index, @NativeType("GLbyte const *") ByteBuffer v) {
ARBVertexShader.glVertexAttrib4NbvARB(index, v);
}
// --- [ glVertexAttrib4NsvARB ] ---
/** Unsafe version of: {@link #glVertexAttrib4NsvARB VertexAttrib4NsvARB} */
public static void nglVertexAttrib4NsvARB(int index, long v) {
ARBVertexShader.nglVertexAttrib4NsvARB(index, v);
}
/**
* Normalized short pointer version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v the vertex attribute buffer
*/
public static void glVertexAttrib4NsvARB(@NativeType("GLuint") int index, @NativeType("GLshort const *") ShortBuffer v) {
ARBVertexShader.glVertexAttrib4NsvARB(index, v);
}
// --- [ glVertexAttrib4NivARB ] ---
/** Unsafe version of: {@link #glVertexAttrib4NivARB VertexAttrib4NivARB} */
public static void nglVertexAttrib4NivARB(int index, long v) {
ARBVertexShader.nglVertexAttrib4NivARB(index, v);
}
/**
* Normalized int pointer version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v the vertex attribute buffer
*/
public static void glVertexAttrib4NivARB(@NativeType("GLuint") int index, @NativeType("GLint const *") IntBuffer v) {
ARBVertexShader.glVertexAttrib4NivARB(index, v);
}
// --- [ glVertexAttrib4NubvARB ] ---
/** Unsafe version of: {@link #glVertexAttrib4NubvARB VertexAttrib4NubvARB} */
public static void nglVertexAttrib4NubvARB(int index, long v) {
ARBVertexShader.nglVertexAttrib4NubvARB(index, v);
}
/**
* Normalized unsigned byte pointer version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v the vertex attribute buffer
*/
public static void glVertexAttrib4NubvARB(@NativeType("GLuint") int index, @NativeType("GLubyte const *") ByteBuffer v) {
ARBVertexShader.glVertexAttrib4NubvARB(index, v);
}
// --- [ glVertexAttrib4NusvARB ] ---
/** Unsafe version of: {@link #glVertexAttrib4NusvARB VertexAttrib4NusvARB} */
public static void nglVertexAttrib4NusvARB(int index, long v) {
ARBVertexShader.nglVertexAttrib4NusvARB(index, v);
}
/**
* Normalized unsigned short pointer version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v the vertex attribute buffer
*/
public static void glVertexAttrib4NusvARB(@NativeType("GLuint") int index, @NativeType("GLushort const *") ShortBuffer v) {
ARBVertexShader.glVertexAttrib4NusvARB(index, v);
}
// --- [ glVertexAttrib4NuivARB ] ---
/** Unsafe version of: {@link #glVertexAttrib4NuivARB VertexAttrib4NuivARB} */
public static void nglVertexAttrib4NuivARB(int index, long v) {
ARBVertexShader.nglVertexAttrib4NuivARB(index, v);
}
/**
* Normalized unsigned int pointer version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}.
*
* @param index the index of the generic vertex attribute to be modified
* @param v the vertex attribute buffer
*/
public static void glVertexAttrib4NuivARB(@NativeType("GLuint") int index, @NativeType("GLuint const *") IntBuffer v) {
ARBVertexShader.glVertexAttrib4NuivARB(index, v);
}
// --- [ glVertexAttribPointerARB ] ---
/** Unsafe version of: {@link #glVertexAttribPointerARB VertexAttribPointerARB} */
public static void nglVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, long pointer) {
ARBVertexShader.nglVertexAttribPointerARB(index, size, type, normalized, stride, pointer);
}
/**
* Specifies the location and organization of a vertex attribute array.
*
* @param index the index of the generic vertex attribute to be modified
* @param size the number of values per vertex that are stored in the array. The initial value is 4. One of:
1
2
3
4
{@link GL12#GL_BGRA BGRA}
* @param type the data type of each component in the array. The initial value is GL_FLOAT. One of:
* @param normalized whether fixed-point data values should be normalized or converted directly as fixed-point values when they are accessed
* @param stride the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in
* the array. The initial value is 0.
* @param pointer the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer
* currently bound to the {@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER} target. The initial value is 0.
*/
public static void glVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") ByteBuffer pointer) {
ARBVertexShader.glVertexAttribPointerARB(index, size, type, normalized, stride, pointer);
}
/**
* Specifies the location and organization of a vertex attribute array.
*
* @param index the index of the generic vertex attribute to be modified
* @param size the number of values per vertex that are stored in the array. The initial value is 4. One of:
1
2
3
4
{@link GL12#GL_BGRA BGRA}
* @param type the data type of each component in the array. The initial value is GL_FLOAT. One of:
* @param normalized whether fixed-point data values should be normalized or converted directly as fixed-point values when they are accessed
* @param stride the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in
* the array. The initial value is 0.
* @param pointer the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer
* currently bound to the {@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER} target. The initial value is 0.
*/
public static void glVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") long pointer) {
ARBVertexShader.glVertexAttribPointerARB(index, size, type, normalized, stride, pointer);
}
/**
* Specifies the location and organization of a vertex attribute array.
*
* @param index the index of the generic vertex attribute to be modified
* @param size the number of values per vertex that are stored in the array. The initial value is 4. One of:
1
2
3
4
{@link GL12#GL_BGRA BGRA}
* @param type the data type of each component in the array. The initial value is GL_FLOAT. One of:
* @param normalized whether fixed-point data values should be normalized or converted directly as fixed-point values when they are accessed
* @param stride the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in
* the array. The initial value is 0.
* @param pointer the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer
* currently bound to the {@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER} target. The initial value is 0.
*/
public static void glVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") ShortBuffer pointer) {
ARBVertexShader.glVertexAttribPointerARB(index, size, type, normalized, stride, pointer);
}
/**
* Specifies the location and organization of a vertex attribute array.
*
* @param index the index of the generic vertex attribute to be modified
* @param size the number of values per vertex that are stored in the array. The initial value is 4. One of:
1
2
3
4
{@link GL12#GL_BGRA BGRA}
* @param type the data type of each component in the array. The initial value is GL_FLOAT. One of:
* @param normalized whether fixed-point data values should be normalized or converted directly as fixed-point values when they are accessed
* @param stride the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in
* the array. The initial value is 0.
* @param pointer the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer
* currently bound to the {@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER} target. The initial value is 0.
*/
public static void glVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") IntBuffer pointer) {
ARBVertexShader.glVertexAttribPointerARB(index, size, type, normalized, stride, pointer);
}
/**
* Specifies the location and organization of a vertex attribute array.
*
* @param index the index of the generic vertex attribute to be modified
* @param size the number of values per vertex that are stored in the array. The initial value is 4. One of:
1
2
3
4
{@link GL12#GL_BGRA BGRA}
* @param type the data type of each component in the array. The initial value is GL_FLOAT. One of:
* @param normalized whether fixed-point data values should be normalized or converted directly as fixed-point values when they are accessed
* @param stride the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in
* the array. The initial value is 0.
* @param pointer the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer
* currently bound to the {@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER} target. The initial value is 0.
*/
public static void glVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") FloatBuffer pointer) {
ARBVertexShader.glVertexAttribPointerARB(index, size, type, normalized, stride, pointer);
}
// --- [ glEnableVertexAttribArrayARB ] ---
/**
* Enables a generic vertex attribute array.
*
* @param index the index of the generic vertex attribute to be enabled
*/
public static void glEnableVertexAttribArrayARB(@NativeType("GLuint") int index) {
ARBVertexShader.glEnableVertexAttribArrayARB(index);
}
// --- [ glDisableVertexAttribArrayARB ] ---
/**
* Disables a generic vertex attribute array.
*
* @param index the index of the generic vertex attribute to be disabled
*/
public static void glDisableVertexAttribArrayARB(@NativeType("GLuint") int index) {
ARBVertexShader.glDisableVertexAttribArrayARB(index);
}
// --- [ glProgramStringARB ] ---
/**
* Unsafe version of: {@link #glProgramStringARB ProgramStringARB}
*
* @param len the length of the program string, excluding the null-terminator
*/
public static native void nglProgramStringARB(int target, int format, int len, long string);
/**
* Updates the program string for the current program object for {@code target}.
*
*
When a program string is loaded, it is interpreted according to syntactic and semantic rules corresponding to the program target specified by
* {@code target}. If a program violates the syntactic or semantic restrictions of the program target, ProgramStringARB generates the error
* {@link GL11#GL_INVALID_OPERATION INVALID_OPERATION}.
*
*
Additionally, ProgramString will update the program error position ({@link #GL_PROGRAM_ERROR_POSITION_ARB PROGRAM_ERROR_POSITION_ARB}) and error string ({@link #GL_PROGRAM_ERROR_STRING_ARB PROGRAM_ERROR_STRING_ARB}). If a
* program fails to load, the value of the program error position is set to the ubyte offset into the specified program string indicating where the first
* program error was detected. If the program fails to load because of a semantic restriction that is not detected until the program is fully scanned, the
* error position is set to the value of {@code len}. If a program loads successfully, the error position is set to the value negative one. The
* implementation-dependent program error string contains one or more error or warning messages. If a program loads succesfully, the error string may
* either contain warning messages or be empty.
* @param string an array of bytes representing the program string being loaded
*/
public static void glProgramStringARB(@NativeType("GLenum") int target, @NativeType("GLenum") int format, @NativeType("void const *") ByteBuffer string) {
nglProgramStringARB(target, format, string.remaining(), memAddress(string));
}
// --- [ glBindProgramARB ] ---
/**
* Creates a named program object by binding an unused program object name to a valid program target. Also can be used to bind an existing program object
* to a program target.
*
* @param target the program target. One of:
* @param program the program object to bind. If {@code program} is zero, the default program object for {@code target} is bound. If {@code program} is the name of
* an existing program object whose associated program target is {@code target}, the named program object is bound.
*/
public static native void glBindProgramARB(@NativeType("GLenum") int target, @NativeType("GLuint") int program);
// --- [ glDeleteProgramsARB ] ---
/**
* Unsafe version of: {@link #glDeleteProgramsARB DeleteProgramsARB}
*
* @param n the number of program object to delete
*/
public static native void nglDeleteProgramsARB(int n, long programs);
/**
* Deletes program objects.
*
* @param programs an array of {@code n} program objects to be deleted
*/
public static void glDeleteProgramsARB(@NativeType("GLuint const *") IntBuffer programs) {
nglDeleteProgramsARB(programs.remaining(), memAddress(programs));
}
// --- [ glGenProgramsARB ] ---
/**
* Unsafe version of: {@link #glGenProgramsARB GenProgramsARB}
*
* @param n the number of program names to genereate
*/
public static native void nglGenProgramsARB(int n, long programs);
/**
* Returns {@code n} currently unused program names in {@code programs}. These names are marked as used, for the purposes of GenProgramsARB only, but
* objects are created only when they are first bound using {@link #glBindProgramARB BindProgramARB}.
*
* @param programs an array in which to return the generated program names
*/
public static void glGenProgramsARB(@NativeType("GLuint *") IntBuffer programs) {
nglGenProgramsARB(programs.remaining(), memAddress(programs));
}
/**
* Returns {@code n} currently unused program names in {@code programs}. These names are marked as used, for the purposes of GenProgramsARB only, but
* objects are created only when they are first bound using {@link #glBindProgramARB BindProgramARB}.
*/
@NativeType("void")
public static int glGenProgramsARB() {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer programs = stack.callocInt(1);
nglGenProgramsARB(1, memAddress(programs));
return programs.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glProgramEnvParameter4dARB ] ---
/**
* Double version of {@link #glProgramEnvParameter4fARB ProgramEnvParameter4fARB}.
*
* @param target the program target. One of:
* @param index the environment parameter index
* @param x the {@code x} parameter component
* @param y the {@code y} parameter component
* @param z the {@code z} parameter component
* @param w the {@code w} parameter component
*/
public static native void glProgramEnvParameter4dARB(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLdouble") double x, @NativeType("GLdouble") double y, @NativeType("GLdouble") double z, @NativeType("GLdouble") double w);
// --- [ glProgramEnvParameter4dvARB ] ---
/** Unsafe version of: {@link #glProgramEnvParameter4dvARB ProgramEnvParameter4dvARB} */
public static native void nglProgramEnvParameter4dvARB(int target, int index, long params);
/**
* Pointer version of {@link #glProgramEnvParameter4dARB ProgramEnvParameter4dARB}
*
* @param target the program target. One of:
* @param index the environment parameter index
* @param params a buffer from which to read the parameter value
*/
public static void glProgramEnvParameter4dvARB(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLdouble const *") DoubleBuffer params) {
if (CHECKS) {
check(params, 4);
}
nglProgramEnvParameter4dvARB(target, index, memAddress(params));
}
// --- [ glProgramEnvParameter4fARB ] ---
/**
* Updates the values of the program environment parameter numbered {@code index} for the specified program target {@code target}.
*
* @param target the program target. One of:
* @param index the environment parameter index
* @param x the {@code x} parameter component
* @param y the {@code y} parameter component
* @param z the {@code z} parameter component
* @param w the {@code w} parameter component
*/
public static native void glProgramEnvParameter4fARB(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLfloat") float x, @NativeType("GLfloat") float y, @NativeType("GLfloat") float z, @NativeType("GLfloat") float w);
// --- [ glProgramEnvParameter4fvARB ] ---
/** Unsafe version of: {@link #glProgramEnvParameter4fvARB ProgramEnvParameter4fvARB} */
public static native void nglProgramEnvParameter4fvARB(int target, int index, long params);
/**
* Pointer version of {@link #glProgramEnvParameter4fARB ProgramEnvParameter4fARB}.
*
* @param target the program target. One of:
* @param index the environment parameter index
* @param params a buffer from which to read the parameter value
*/
public static void glProgramEnvParameter4fvARB(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLfloat const *") FloatBuffer params) {
if (CHECKS) {
check(params, 4);
}
nglProgramEnvParameter4fvARB(target, index, memAddress(params));
}
// --- [ glProgramLocalParameter4dARB ] ---
/**
* Double version of {@link #glProgramLocalParameter4fARB ProgramLocalParameter4fARB}.
*
* @param target the program target. One of:
* @param index the environment parameter index
* @param x the {@code x} parameter component
* @param y the {@code y} parameter component
* @param z the {@code z} parameter component
* @param w the {@code w} parameter component
*/
public static native void glProgramLocalParameter4dARB(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLdouble") double x, @NativeType("GLdouble") double y, @NativeType("GLdouble") double z, @NativeType("GLdouble") double w);
// --- [ glProgramLocalParameter4dvARB ] ---
/** Unsafe version of: {@link #glProgramLocalParameter4dvARB ProgramLocalParameter4dvARB} */
public static native void nglProgramLocalParameter4dvARB(int target, int index, long params);
/**
* Pointer version of {@link #glProgramLocalParameter4dARB ProgramLocalParameter4dARB}.
*
* @param target the program target. One of:
* @param index the environment parameter index
* @param params a buffer from which to read the parameter value
*/
public static void glProgramLocalParameter4dvARB(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLdouble const *") DoubleBuffer params) {
if (CHECKS) {
check(params, 4);
}
nglProgramLocalParameter4dvARB(target, index, memAddress(params));
}
// --- [ glProgramLocalParameter4fARB ] ---
/**
* Updates the values of the program local parameter numbered {@code index} for the specified program target {@code target}.
*
* @param target the program target. One of:
* @param index the environment parameter index
* @param x the {@code x} parameter component
* @param y the {@code y} parameter component
* @param z the {@code z} parameter component
* @param w the {@code w} parameter component
*/
public static native void glProgramLocalParameter4fARB(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLfloat") float x, @NativeType("GLfloat") float y, @NativeType("GLfloat") float z, @NativeType("GLfloat") float w);
// --- [ glProgramLocalParameter4fvARB ] ---
/** Unsafe version of: {@link #glProgramLocalParameter4fvARB ProgramLocalParameter4fvARB} */
public static native void nglProgramLocalParameter4fvARB(int target, int index, long params);
/**
* Pointer version of {@link #glProgramLocalParameter4fARB ProgramLocalParameter4fARB}.
*
* @param target the program target. One of:
* @param index the environment parameter index
* @param params a buffer from which to read the parameter value
*/
public static void glProgramLocalParameter4fvARB(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLfloat const *") FloatBuffer params) {
if (CHECKS) {
check(params, 4);
}
nglProgramLocalParameter4fvARB(target, index, memAddress(params));
}
// --- [ glGetProgramEnvParameterfvARB ] ---
/** Unsafe version of: {@link #glGetProgramEnvParameterfvARB GetProgramEnvParameterfvARB} */
public static native void nglGetProgramEnvParameterfvARB(int target, int index, long params);
/**
* Obtain the current value for the program environment parameter numbered {@code index} for the specified program target {@code target}, and places the
* information in the array {@code params}.
*
* @param target the program target. One of:
* @param index the environment parameter index
* @param params a buffer in which to place the current parameter value
*/
public static void glGetProgramEnvParameterfvARB(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLfloat *") FloatBuffer params) {
if (CHECKS) {
check(params, 4);
}
nglGetProgramEnvParameterfvARB(target, index, memAddress(params));
}
// --- [ glGetProgramEnvParameterdvARB ] ---
/** Unsafe version of: {@link #glGetProgramEnvParameterdvARB GetProgramEnvParameterdvARB} */
public static native void nglGetProgramEnvParameterdvARB(int target, int index, long params);
/**
* Double version of {@link #glGetProgramEnvParameterfvARB GetProgramEnvParameterfvARB}.
*
* @param target the program target. One of:
* @param index the environment parameter index
* @param params a buffer in which to place the current parameter value
*/
public static void glGetProgramEnvParameterdvARB(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLdouble *") DoubleBuffer params) {
if (CHECKS) {
check(params, 4);
}
nglGetProgramEnvParameterdvARB(target, index, memAddress(params));
}
// --- [ glGetProgramLocalParameterfvARB ] ---
/** Unsafe version of: {@link #glGetProgramLocalParameterfvARB GetProgramLocalParameterfvARB} */
public static native void nglGetProgramLocalParameterfvARB(int target, int index, long params);
/**
* Obtain the current value for the program local parameter numbered {@code index} for the specified program target {@code target}, and places the
* information in the array {@code params}.
*
* @param target the program target. One of:
* @param index the environment parameter index
* @param params a buffer in which to place the current parameter value
*/
public static void glGetProgramLocalParameterfvARB(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLfloat *") FloatBuffer params) {
if (CHECKS) {
check(params, 4);
}
nglGetProgramLocalParameterfvARB(target, index, memAddress(params));
}
// --- [ glGetProgramLocalParameterdvARB ] ---
/** Unsafe version of: {@link #glGetProgramLocalParameterdvARB GetProgramLocalParameterdvARB} */
public static native void nglGetProgramLocalParameterdvARB(int target, int index, long params);
/**
* Double version of {@link #glGetProgramLocalParameterfvARB GetProgramLocalParameterfvARB}.
*
* @param target the program target. One of:
* @param index the environment parameter index
* @param params a buffer in which to place the current parameter value
*/
public static void glGetProgramLocalParameterdvARB(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLdouble *") DoubleBuffer params) {
if (CHECKS) {
check(params, 4);
}
nglGetProgramLocalParameterdvARB(target, index, memAddress(params));
}
// --- [ glGetProgramivARB ] ---
/** Unsafe version of: {@link #glGetProgramivARB GetProgramivARB} */
public static native void nglGetProgramivARB(int target, int pname, long params);
/**
* Obtains program state for the program target {@code target}, writing the state into the array given by {@code params}. GetProgramivARB can be used to
* determine the properties of the currently bound program object or implementation limits for {@code target}.
*
* @param target the program target. One of:
* @param params an array in which to place the parameter value
*/
public static void glGetProgramivARB(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglGetProgramivARB(target, pname, memAddress(params));
}
/**
* Obtains program state for the program target {@code target}, writing the state into the array given by {@code params}. GetProgramivARB can be used to
* determine the properties of the currently bound program object or implementation limits for {@code target}.
*
* @param target the program target. One of:
*/
@NativeType("void")
public static int glGetProgramiARB(@NativeType("GLenum") int target, @NativeType("GLenum") int pname) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer params = stack.callocInt(1);
nglGetProgramivARB(target, pname, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetProgramStringARB ] ---
/** Unsafe version of: {@link #glGetProgramStringARB GetProgramStringARB} */
public static native void nglGetProgramStringARB(int target, int pname, long string);
/**
* Obtains the program string for the program object bound to {@code target} and places the information in the array {@code string}.
*
*
{@code n} ubytes are returned into the array program where {@code n} is the length of the program in ubytes, as returned by {@link #glGetProgramivARB GetProgramivARB} when
* {@code pname} is {@link #GL_PROGRAM_LENGTH_ARB PROGRAM_LENGTH_ARB}. The program string is always returned using the format given when the program string was specified.
* @param string an array in which to place the program string
*/
public static void glGetProgramStringARB(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("void *") ByteBuffer string) {
if (CHECKS) {
if (DEBUG) {
check(string, glGetProgramiARB(target, GL_PROGRAM_LENGTH_ARB));
}
}
nglGetProgramStringARB(target, pname, memAddress(string));
}
// --- [ glGetVertexAttribfvARB ] ---
/** Unsafe version of: {@link #glGetVertexAttribfvARB GetVertexAttribfvARB} */
public static void nglGetVertexAttribfvARB(int index, int pname, long params) {
ARBVertexShader.nglGetVertexAttribfvARB(index, pname, params);
}
/**
* Float version of {@link #glGetVertexAttribivARB GetVertexAttribivARB}.
*
* @param index the generic vertex attribute parameter to be queried
* @param pname the symbolic name of the vertex attribute parameter to be queried
* @param params returns the requested data
*/
public static void glGetVertexAttribfvARB(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLfloat *") FloatBuffer params) {
ARBVertexShader.glGetVertexAttribfvARB(index, pname, params);
}
// --- [ glGetVertexAttribdvARB ] ---
/** Unsafe version of: {@link #glGetVertexAttribdvARB GetVertexAttribdvARB} */
public static void nglGetVertexAttribdvARB(int index, int pname, long params) {
ARBVertexShader.nglGetVertexAttribdvARB(index, pname, params);
}
/**
* Double version of {@link #glGetVertexAttribivARB GetVertexAttribivARB}.
*
* @param index the generic vertex attribute parameter to be queried
* @param pname the symbolic name of the vertex attribute parameter to be queried
* @param params returns the requested data
*/
public static void glGetVertexAttribdvARB(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLdouble *") DoubleBuffer params) {
ARBVertexShader.glGetVertexAttribdvARB(index, pname, params);
}
// --- [ glGetVertexAttribivARB ] ---
/** Unsafe version of: {@link #glGetVertexAttribivARB GetVertexAttribivARB} */
public static void nglGetVertexAttribivARB(int index, int pname, long params) {
ARBVertexShader.nglGetVertexAttribivARB(index, pname, params);
}
/**
* Returns the integer value of a generic vertex attribute parameter.
*
* @param index the generic vertex attribute parameter to be queried
* @param pname the symbolic name of the vertex attribute parameter to be queried. One of:
* @param params returns the requested data
*/
public static void glGetVertexAttribivARB(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) {
ARBVertexShader.glGetVertexAttribivARB(index, pname, params);
}
/**
* Returns the integer value of a generic vertex attribute parameter.
*
* @param index the generic vertex attribute parameter to be queried
* @param pname the symbolic name of the vertex attribute parameter to be queried. One of:
*/
@NativeType("void")
public static int glGetVertexAttribiARB(@NativeType("GLuint") int index, @NativeType("GLenum") int pname) {
return ARBVertexShader.glGetVertexAttribiARB(index, pname);
}
// --- [ glGetVertexAttribPointervARB ] ---
/** Unsafe version of: {@link #glGetVertexAttribPointervARB GetVertexAttribPointervARB} */
public static void nglGetVertexAttribPointervARB(int index, int pname, long pointer) {
ARBVertexShader.nglGetVertexAttribPointervARB(index, pname, pointer);
}
/**
* Returns the address of the specified generic vertex attribute pointer.
*
* @param index the generic vertex attribute parameter to be queried
* @param pname the symbolic name of the generic vertex attribute parameter to be returned. Must be:
* @param pointer the pointer value
*/
public static void glGetVertexAttribPointervARB(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("void **") PointerBuffer pointer) {
ARBVertexShader.glGetVertexAttribPointervARB(index, pname, pointer);
}
/**
* Returns the address of the specified generic vertex attribute pointer.
*
* @param index the generic vertex attribute parameter to be queried
* @param pname the symbolic name of the generic vertex attribute parameter to be returned. Must be: