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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

import javax.annotation.*;

import java.nio.*;

import org.lwjgl.*;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;

/**
 * Native bindings to the ARB_vertex_shader extension.
 * 
 * 

This extension adds programmable vertex level processing to OpenGL. The application can write vertex shaders in a high level language as defined in the * OpenGL Shading Language specification. A vertex shader replaces the transformation, texture coordinate generation and lighting parts of OpenGL, and it * also adds texture access at the vertex level. Furthermore, management of vertex shader objects and loading generic attributes are discussed. A vertex * shader object, attached to a program object, can be compiled and linked to produce an executable that runs on the vertex processor in OpenGL. * This extension also defines how such an executable interacts with the fixed functionality vertex processing of OpenGL 1.4.

* *

Promoted to core in {@link GL20 OpenGL 2.0}.

*/ public class ARBVertexShader { static { GL.initialize(); } /** Accepted by the {@code shaderType} argument of CreateShaderObjectARB and returned by the {@code params} parameter of GetObjectParameter{if}vARB. */ public static final int GL_VERTEX_SHADER_ARB = 0x8B31; /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */ public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A, GL_MAX_VARYING_FLOATS_ARB = 0x8B4B, GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869, GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D, GL_MAX_TEXTURE_COORDS_ARB = 0x8871; /** * Accepted by the {@code cap} parameter of Disable, Enable, and IsEnabled, and by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and * GetDoublev. */ public static final int GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642, GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643; /** Accepted by the {@code pname} parameter GetObjectParameter{if}vARB. */ public static final int GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89, GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A; /** Accepted by the {@code pname} parameter of GetVertexAttrib{dfi}vARB. */ public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622, GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623, GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624, GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A, GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626; /** Accepted by the {@code pname} parameter of GetVertexAttribPointervARB. */ public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645; /** Returned by the {@code type} parameter of GetActiveAttribARB. */ public static final int GL_FLOAT_VEC2_ARB = 0x8B50, GL_FLOAT_VEC3_ARB = 0x8B51, GL_FLOAT_VEC4_ARB = 0x8B52, GL_FLOAT_MAT2_ARB = 0x8B5A, GL_FLOAT_MAT3_ARB = 0x8B5B, GL_FLOAT_MAT4_ARB = 0x8B5C; protected ARBVertexShader() { throw new UnsupportedOperationException(); } // --- [ glVertexAttrib1fARB ] --- /** * Specifies the value of a generic vertex attribute. The y and z components are implicitly set to 0.0f and w to 1.0f. * * @param index the index of the generic vertex attribute to be modified * @param v0 the vertex attribute x component */ public static native void glVertexAttrib1fARB(@NativeType("GLuint") int index, @NativeType("GLfloat") float v0); // --- [ glVertexAttrib1sARB ] --- /** * Short version of {@link #glVertexAttrib1fARB VertexAttrib1fARB}. * * @param index the index of the generic vertex attribute to be modified * @param v0 the vertex attribute x component */ public static native void glVertexAttrib1sARB(@NativeType("GLuint") int index, @NativeType("GLshort") short v0); // --- [ glVertexAttrib1dARB ] --- /** * Double version of {@link #glVertexAttrib1fARB VertexAttrib1fARB}. * * @param index the index of the generic vertex attribute to be modified * @param v0 the vertex attribute x component */ public static native void glVertexAttrib1dARB(@NativeType("GLuint") int index, @NativeType("GLdouble") double v0); // --- [ glVertexAttrib2fARB ] --- /** * Specifies the value of a generic vertex attribute. The y component is implicitly set to 0.0f and w to 1.0f. * * @param index the index of the generic vertex attribute to be modified * @param v0 the vertex attribute x component * @param v1 the vertex attribute y component */ public static native void glVertexAttrib2fARB(@NativeType("GLuint") int index, @NativeType("GLfloat") float v0, @NativeType("GLfloat") float v1); // --- [ glVertexAttrib2sARB ] --- /** * Short version of {@link #glVertexAttrib2fARB VertexAttrib2fARB}. * * @param index the index of the generic vertex attribute to be modified * @param v0 the vertex attribute x component * @param v1 the vertex attribute y component */ public static native void glVertexAttrib2sARB(@NativeType("GLuint") int index, @NativeType("GLshort") short v0, @NativeType("GLshort") short v1); // --- [ glVertexAttrib2dARB ] --- /** * Double version of {@link #glVertexAttrib2fARB VertexAttrib2fARB}. * * @param index the index of the generic vertex attribute to be modified * @param v0 the vertex attribute x component * @param v1 the vertex attribute y component */ public static native void glVertexAttrib2dARB(@NativeType("GLuint") int index, @NativeType("GLdouble") double v0, @NativeType("GLdouble") double v1); // --- [ glVertexAttrib3fARB ] --- /** * Specifies the value of a generic vertex attribute. The w is implicitly set to 1.0f. * * @param index the index of the generic vertex attribute to be modified * @param v0 the vertex attribute x component * @param v1 the vertex attribute y component * @param v2 the vertex attribute z component */ public static native void glVertexAttrib3fARB(@NativeType("GLuint") int index, @NativeType("GLfloat") float v0, @NativeType("GLfloat") float v1, @NativeType("GLfloat") float v2); // --- [ glVertexAttrib3sARB ] --- /** * Short version of {@link #glVertexAttrib3fARB VertexAttrib3fARB}. * * @param index the index of the generic vertex attribute to be modified * @param v0 the vertex attribute x component * @param v1 the vertex attribute y component * @param v2 the vertex attribute z component */ public static native void glVertexAttrib3sARB(@NativeType("GLuint") int index, @NativeType("GLshort") short v0, @NativeType("GLshort") short v1, @NativeType("GLshort") short v2); // --- [ glVertexAttrib3dARB ] --- /** * Double version of {@link #glVertexAttrib3fARB VertexAttrib3fARB}. * * @param index the index of the generic vertex attribute to be modified * @param v0 the vertex attribute x component * @param v1 the vertex attribute y component * @param v2 the vertex attribute z component */ public static native void glVertexAttrib3dARB(@NativeType("GLuint") int index, @NativeType("GLdouble") double v0, @NativeType("GLdouble") double v1, @NativeType("GLdouble") double v2); // --- [ glVertexAttrib4fARB ] --- /** * Specifies the value of a generic vertex attribute. * * @param index the index of the generic vertex attribute to be modified * @param v0 the vertex attribute x component * @param v1 the vertex attribute y component * @param v2 the vertex attribute z component * @param v3 the vertex attribute w component */ public static native void glVertexAttrib4fARB(@NativeType("GLuint") int index, @NativeType("GLfloat") float v0, @NativeType("GLfloat") float v1, @NativeType("GLfloat") float v2, @NativeType("GLfloat") float v3); // --- [ glVertexAttrib4sARB ] --- /** * Short version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}. * * @param index the index of the generic vertex attribute to be modified * @param v0 the vertex attribute x component * @param v1 the vertex attribute y component * @param v2 the vertex attribute z component * @param v3 the vertex attribute w component */ public static native void glVertexAttrib4sARB(@NativeType("GLuint") int index, @NativeType("GLshort") short v0, @NativeType("GLshort") short v1, @NativeType("GLshort") short v2, @NativeType("GLshort") short v3); // --- [ glVertexAttrib4dARB ] --- /** * Double version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}. * * @param index the index of the generic vertex attribute to be modified * @param v0 the vertex attribute x component * @param v1 the vertex attribute y component * @param v2 the vertex attribute z component * @param v3 the vertex attribute w component */ public static native void glVertexAttrib4dARB(@NativeType("GLuint") int index, @NativeType("GLdouble") double v0, @NativeType("GLdouble") double v1, @NativeType("GLdouble") double v2, @NativeType("GLdouble") double v3); // --- [ glVertexAttrib4NubARB ] --- /** * Normalized unsigned byte version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}. * * @param index the index of the generic vertex attribute to be modified * @param x the vertex attribute x component * @param y the vertex attribute y component * @param z the vertex attribute z component * @param w the vertex attribute w component */ public static native void glVertexAttrib4NubARB(@NativeType("GLuint") int index, @NativeType("GLubyte") byte x, @NativeType("GLubyte") byte y, @NativeType("GLubyte") byte z, @NativeType("GLubyte") byte w); // --- [ glVertexAttrib1fvARB ] --- /** Unsafe version of: {@link #glVertexAttrib1fvARB VertexAttrib1fvARB} */ public static native void nglVertexAttrib1fvARB(int index, long v); /** * Pointer version of {@link #glVertexAttrib1fARB VertexAttrib1fARB}. * * @param index the index of the generic vertex attribute to be modified * @param v the vertex attribute buffer */ public static void glVertexAttrib1fvARB(@NativeType("GLuint") int index, @NativeType("GLfloat const *") FloatBuffer v) { if (CHECKS) { check(v, 1); } nglVertexAttrib1fvARB(index, memAddress(v)); } // --- [ glVertexAttrib1svARB ] --- /** Unsafe version of: {@link #glVertexAttrib1svARB VertexAttrib1svARB} */ public static native void nglVertexAttrib1svARB(int index, long v); /** * Pointer version of {@link #glVertexAttrib1sARB VertexAttrib1sARB}. * * @param index the index of the generic vertex attribute to be modified * @param v the vertex attribute buffer */ public static void glVertexAttrib1svARB(@NativeType("GLuint") int index, @NativeType("GLshort const *") ShortBuffer v) { if (CHECKS) { check(v, 1); } nglVertexAttrib1svARB(index, memAddress(v)); } // --- [ glVertexAttrib1dvARB ] --- /** Unsafe version of: {@link #glVertexAttrib1dvARB VertexAttrib1dvARB} */ public static native void nglVertexAttrib1dvARB(int index, long v); /** * Pointer version of {@link #glVertexAttrib1dARB VertexAttrib1dARB}. * * @param index the index of the generic vertex attribute to be modified * @param v the vertex attribute buffer */ public static void glVertexAttrib1dvARB(@NativeType("GLuint") int index, @NativeType("GLdouble const *") DoubleBuffer v) { if (CHECKS) { check(v, 1); } nglVertexAttrib1dvARB(index, memAddress(v)); } // --- [ glVertexAttrib2fvARB ] --- /** Unsafe version of: {@link #glVertexAttrib2fvARB VertexAttrib2fvARB} */ public static native void nglVertexAttrib2fvARB(int index, long v); /** * Pointer version of {@link #glVertexAttrib2fARB VertexAttrib2fARB}. * * @param index the index of the generic vertex attribute to be modified * @param v the vertex attribute buffer */ public static void glVertexAttrib2fvARB(@NativeType("GLuint") int index, @NativeType("GLfloat const *") FloatBuffer v) { if (CHECKS) { check(v, 2); } nglVertexAttrib2fvARB(index, memAddress(v)); } // --- [ glVertexAttrib2svARB ] --- /** Unsafe version of: {@link #glVertexAttrib2svARB VertexAttrib2svARB} */ public static native void nglVertexAttrib2svARB(int index, long v); /** * Pointer version of {@link #glVertexAttrib2sARB VertexAttrib2sARB}. * * @param index the index of the generic vertex attribute to be modified * @param v the vertex attribute buffer */ public static void glVertexAttrib2svARB(@NativeType("GLuint") int index, @NativeType("GLshort const *") ShortBuffer v) { if (CHECKS) { check(v, 2); } nglVertexAttrib2svARB(index, memAddress(v)); } // --- [ glVertexAttrib2dvARB ] --- /** Unsafe version of: {@link #glVertexAttrib2dvARB VertexAttrib2dvARB} */ public static native void nglVertexAttrib2dvARB(int index, long v); /** * Pointer version of {@link #glVertexAttrib2dARB VertexAttrib2dARB}. * * @param index the index of the generic vertex attribute to be modified * @param v the vertex attribute buffer */ public static void glVertexAttrib2dvARB(@NativeType("GLuint") int index, @NativeType("GLdouble const *") DoubleBuffer v) { if (CHECKS) { check(v, 2); } nglVertexAttrib2dvARB(index, memAddress(v)); } // --- [ glVertexAttrib3fvARB ] --- /** Unsafe version of: {@link #glVertexAttrib3fvARB VertexAttrib3fvARB} */ public static native void nglVertexAttrib3fvARB(int index, long v); /** * Pointer version of {@link #glVertexAttrib3fARB VertexAttrib3fARB}. * * @param index the index of the generic vertex attribute to be modified * @param v the vertex attribute buffer */ public static void glVertexAttrib3fvARB(@NativeType("GLuint") int index, @NativeType("GLfloat const *") FloatBuffer v) { if (CHECKS) { check(v, 3); } nglVertexAttrib3fvARB(index, memAddress(v)); } // --- [ glVertexAttrib3svARB ] --- /** Unsafe version of: {@link #glVertexAttrib3svARB VertexAttrib3svARB} */ public static native void nglVertexAttrib3svARB(int index, long v); /** * Pointer version of {@link #glVertexAttrib3sARB VertexAttrib3sARB}. * * @param index the index of the generic vertex attribute to be modified * @param v the vertex attribute buffer */ public static void glVertexAttrib3svARB(@NativeType("GLuint") int index, @NativeType("GLshort const *") ShortBuffer v) { if (CHECKS) { check(v, 3); } nglVertexAttrib3svARB(index, memAddress(v)); } // --- [ glVertexAttrib3dvARB ] --- /** Unsafe version of: {@link #glVertexAttrib3dvARB VertexAttrib3dvARB} */ public static native void nglVertexAttrib3dvARB(int index, long v); /** * Pointer version of {@link #glVertexAttrib3dARB VertexAttrib3dARB}. * * @param index the index of the generic vertex attribute to be modified * @param v the vertex attribute buffer */ public static void glVertexAttrib3dvARB(@NativeType("GLuint") int index, @NativeType("GLdouble const *") DoubleBuffer v) { if (CHECKS) { check(v, 3); } nglVertexAttrib3dvARB(index, memAddress(v)); } // --- [ glVertexAttrib4fvARB ] --- /** Unsafe version of: {@link #glVertexAttrib4fvARB VertexAttrib4fvARB} */ public static native void nglVertexAttrib4fvARB(int index, long v); /** * Pointer version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}. * * @param index the index of the generic vertex attribute to be modified * @param v the vertex attribute buffer */ public static void glVertexAttrib4fvARB(@NativeType("GLuint") int index, @NativeType("GLfloat const *") FloatBuffer v) { if (CHECKS) { check(v, 4); } nglVertexAttrib4fvARB(index, memAddress(v)); } // --- [ glVertexAttrib4svARB ] --- /** Unsafe version of: {@link #glVertexAttrib4svARB VertexAttrib4svARB} */ public static native void nglVertexAttrib4svARB(int index, long v); /** * Pointer version of {@link #glVertexAttrib4sARB VertexAttrib4sARB}. * * @param index the index of the generic vertex attribute to be modified * @param v the vertex attribute buffer */ public static void glVertexAttrib4svARB(@NativeType("GLuint") int index, @NativeType("GLshort const *") ShortBuffer v) { if (CHECKS) { check(v, 4); } nglVertexAttrib4svARB(index, memAddress(v)); } // --- [ glVertexAttrib4dvARB ] --- /** Unsafe version of: {@link #glVertexAttrib4dvARB VertexAttrib4dvARB} */ public static native void nglVertexAttrib4dvARB(int index, long v); /** * Pointer version of {@link #glVertexAttrib4dARB VertexAttrib4dARB}. * * @param index the index of the generic vertex attribute to be modified * @param v the vertex attribute buffer */ public static void glVertexAttrib4dvARB(@NativeType("GLuint") int index, @NativeType("GLdouble const *") DoubleBuffer v) { if (CHECKS) { check(v, 4); } nglVertexAttrib4dvARB(index, memAddress(v)); } // --- [ glVertexAttrib4ivARB ] --- /** Unsafe version of: {@link #glVertexAttrib4ivARB VertexAttrib4ivARB} */ public static native void nglVertexAttrib4ivARB(int index, long v); /** * Integer pointer version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}. * * @param index the index of the generic vertex attribute to be modified * @param v the vertex attribute buffer */ public static void glVertexAttrib4ivARB(@NativeType("GLuint") int index, @NativeType("GLint const *") IntBuffer v) { if (CHECKS) { check(v, 4); } nglVertexAttrib4ivARB(index, memAddress(v)); } // --- [ glVertexAttrib4bvARB ] --- /** Unsafe version of: {@link #glVertexAttrib4bvARB VertexAttrib4bvARB} */ public static native void nglVertexAttrib4bvARB(int index, long v); /** * Byte pointer version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}. * * @param index the index of the generic vertex attribute to be modified * @param v the vertex attribute buffer */ public static void glVertexAttrib4bvARB(@NativeType("GLuint") int index, @NativeType("GLbyte const *") ByteBuffer v) { if (CHECKS) { check(v, 4); } nglVertexAttrib4bvARB(index, memAddress(v)); } // --- [ glVertexAttrib4ubvARB ] --- /** Unsafe version of: {@link #glVertexAttrib4ubvARB VertexAttrib4ubvARB} */ public static native void nglVertexAttrib4ubvARB(int index, long v); /** * Pointer version of {@link #glVertexAttrib4NubARB VertexAttrib4NubARB}. * * @param index the index of the generic vertex attribute to be modified * @param v the vertex attribute buffer */ public static void glVertexAttrib4ubvARB(@NativeType("GLuint") int index, @NativeType("GLubyte const *") ByteBuffer v) { if (CHECKS) { check(v, 4); } nglVertexAttrib4ubvARB(index, memAddress(v)); } // --- [ glVertexAttrib4usvARB ] --- /** Unsafe version of: {@link #glVertexAttrib4usvARB VertexAttrib4usvARB} */ public static native void nglVertexAttrib4usvARB(int index, long v); /** * Unsigned short pointer version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}. * * @param index the index of the generic vertex attribute to be modified * @param v the vertex attribute buffer */ public static void glVertexAttrib4usvARB(@NativeType("GLuint") int index, @NativeType("GLushort const *") ShortBuffer v) { if (CHECKS) { check(v, 4); } nglVertexAttrib4usvARB(index, memAddress(v)); } // --- [ glVertexAttrib4uivARB ] --- /** Unsafe version of: {@link #glVertexAttrib4uivARB VertexAttrib4uivARB} */ public static native void nglVertexAttrib4uivARB(int index, long v); /** * Unsigned int pointer version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}. * * @param index the index of the generic vertex attribute to be modified * @param v the vertex attribute buffer */ public static void glVertexAttrib4uivARB(@NativeType("GLuint") int index, @NativeType("GLuint const *") IntBuffer v) { if (CHECKS) { check(v, 4); } nglVertexAttrib4uivARB(index, memAddress(v)); } // --- [ glVertexAttrib4NbvARB ] --- /** Unsafe version of: {@link #glVertexAttrib4NbvARB VertexAttrib4NbvARB} */ public static native void nglVertexAttrib4NbvARB(int index, long v); /** * Normalized byte pointer version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}. * * @param index the index of the generic vertex attribute to be modified * @param v the vertex attribute buffer */ public static void glVertexAttrib4NbvARB(@NativeType("GLuint") int index, @NativeType("GLbyte const *") ByteBuffer v) { if (CHECKS) { check(v, 4); } nglVertexAttrib4NbvARB(index, memAddress(v)); } // --- [ glVertexAttrib4NsvARB ] --- /** Unsafe version of: {@link #glVertexAttrib4NsvARB VertexAttrib4NsvARB} */ public static native void nglVertexAttrib4NsvARB(int index, long v); /** * Normalized short pointer version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}. * * @param index the index of the generic vertex attribute to be modified * @param v the vertex attribute buffer */ public static void glVertexAttrib4NsvARB(@NativeType("GLuint") int index, @NativeType("GLshort const *") ShortBuffer v) { if (CHECKS) { check(v, 4); } nglVertexAttrib4NsvARB(index, memAddress(v)); } // --- [ glVertexAttrib4NivARB ] --- /** Unsafe version of: {@link #glVertexAttrib4NivARB VertexAttrib4NivARB} */ public static native void nglVertexAttrib4NivARB(int index, long v); /** * Normalized int pointer version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}. * * @param index the index of the generic vertex attribute to be modified * @param v the vertex attribute buffer */ public static void glVertexAttrib4NivARB(@NativeType("GLuint") int index, @NativeType("GLint const *") IntBuffer v) { if (CHECKS) { check(v, 4); } nglVertexAttrib4NivARB(index, memAddress(v)); } // --- [ glVertexAttrib4NubvARB ] --- /** Unsafe version of: {@link #glVertexAttrib4NubvARB VertexAttrib4NubvARB} */ public static native void nglVertexAttrib4NubvARB(int index, long v); /** * Normalized unsigned byte pointer version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}. * * @param index the index of the generic vertex attribute to be modified * @param v the vertex attribute buffer */ public static void glVertexAttrib4NubvARB(@NativeType("GLuint") int index, @NativeType("GLubyte const *") ByteBuffer v) { if (CHECKS) { check(v, 4); } nglVertexAttrib4NubvARB(index, memAddress(v)); } // --- [ glVertexAttrib4NusvARB ] --- /** Unsafe version of: {@link #glVertexAttrib4NusvARB VertexAttrib4NusvARB} */ public static native void nglVertexAttrib4NusvARB(int index, long v); /** * Normalized unsigned short pointer version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}. * * @param index the index of the generic vertex attribute to be modified * @param v the vertex attribute buffer */ public static void glVertexAttrib4NusvARB(@NativeType("GLuint") int index, @NativeType("GLushort const *") ShortBuffer v) { if (CHECKS) { check(v, 4); } nglVertexAttrib4NusvARB(index, memAddress(v)); } // --- [ glVertexAttrib4NuivARB ] --- /** Unsafe version of: {@link #glVertexAttrib4NuivARB VertexAttrib4NuivARB} */ public static native void nglVertexAttrib4NuivARB(int index, long v); /** * Normalized unsigned int pointer version of {@link #glVertexAttrib4fARB VertexAttrib4fARB}. * * @param index the index of the generic vertex attribute to be modified * @param v the vertex attribute buffer */ public static void glVertexAttrib4NuivARB(@NativeType("GLuint") int index, @NativeType("GLuint const *") IntBuffer v) { if (CHECKS) { check(v, 4); } nglVertexAttrib4NuivARB(index, memAddress(v)); } // --- [ glVertexAttribPointerARB ] --- /** Unsafe version of: {@link #glVertexAttribPointerARB VertexAttribPointerARB} */ public static native void nglVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, long pointer); /** * Specifies the location and organization of a vertex attribute array. * * @param index the index of the generic vertex attribute to be modified * @param size the number of values per vertex that are stored in the array. The initial value is 4. One of:
1234{@link GL12#GL_BGRA BGRA}
* @param type the data type of each component in the array. The initial value is GL_FLOAT. One of:
{@link GL11#GL_BYTE BYTE}{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}{@link GL11#GL_SHORT SHORT}{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}{@link GL11#GL_INT INT}{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}{@link GL30#GL_HALF_FLOAT HALF_FLOAT}{@link GL11#GL_FLOAT FLOAT}
{@link GL11#GL_DOUBLE DOUBLE}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}{@link GL33#GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL41#GL_FIXED FIXED}
* @param normalized whether fixed-point data values should be normalized or converted directly as fixed-point values when they are accessed * @param stride the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in * the array. The initial value is 0. * @param pointer the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer * currently bound to the {@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER} target. The initial value is 0. */ public static void glVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") ByteBuffer pointer) { nglVertexAttribPointerARB(index, size, type, normalized, stride, memAddress(pointer)); } /** * Specifies the location and organization of a vertex attribute array. * * @param index the index of the generic vertex attribute to be modified * @param size the number of values per vertex that are stored in the array. The initial value is 4. One of:
1234{@link GL12#GL_BGRA BGRA}
* @param type the data type of each component in the array. The initial value is GL_FLOAT. One of:
{@link GL11#GL_BYTE BYTE}{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}{@link GL11#GL_SHORT SHORT}{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}{@link GL11#GL_INT INT}{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}{@link GL30#GL_HALF_FLOAT HALF_FLOAT}{@link GL11#GL_FLOAT FLOAT}
{@link GL11#GL_DOUBLE DOUBLE}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}{@link GL33#GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL41#GL_FIXED FIXED}
* @param normalized whether fixed-point data values should be normalized or converted directly as fixed-point values when they are accessed * @param stride the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in * the array. The initial value is 0. * @param pointer the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer * currently bound to the {@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER} target. The initial value is 0. */ public static void glVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") long pointer) { nglVertexAttribPointerARB(index, size, type, normalized, stride, pointer); } /** * Specifies the location and organization of a vertex attribute array. * * @param index the index of the generic vertex attribute to be modified * @param size the number of values per vertex that are stored in the array. The initial value is 4. One of:
1234{@link GL12#GL_BGRA BGRA}
* @param type the data type of each component in the array. The initial value is GL_FLOAT. One of:
{@link GL11#GL_BYTE BYTE}{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}{@link GL11#GL_SHORT SHORT}{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}{@link GL11#GL_INT INT}{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}{@link GL30#GL_HALF_FLOAT HALF_FLOAT}{@link GL11#GL_FLOAT FLOAT}
{@link GL11#GL_DOUBLE DOUBLE}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}{@link GL33#GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL41#GL_FIXED FIXED}
* @param normalized whether fixed-point data values should be normalized or converted directly as fixed-point values when they are accessed * @param stride the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in * the array. The initial value is 0. * @param pointer the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer * currently bound to the {@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER} target. The initial value is 0. */ public static void glVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") ShortBuffer pointer) { nglVertexAttribPointerARB(index, size, type, normalized, stride, memAddress(pointer)); } /** * Specifies the location and organization of a vertex attribute array. * * @param index the index of the generic vertex attribute to be modified * @param size the number of values per vertex that are stored in the array. The initial value is 4. One of:
1234{@link GL12#GL_BGRA BGRA}
* @param type the data type of each component in the array. The initial value is GL_FLOAT. One of:
{@link GL11#GL_BYTE BYTE}{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}{@link GL11#GL_SHORT SHORT}{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}{@link GL11#GL_INT INT}{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}{@link GL30#GL_HALF_FLOAT HALF_FLOAT}{@link GL11#GL_FLOAT FLOAT}
{@link GL11#GL_DOUBLE DOUBLE}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}{@link GL33#GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL41#GL_FIXED FIXED}
* @param normalized whether fixed-point data values should be normalized or converted directly as fixed-point values when they are accessed * @param stride the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in * the array. The initial value is 0. * @param pointer the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer * currently bound to the {@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER} target. The initial value is 0. */ public static void glVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") IntBuffer pointer) { nglVertexAttribPointerARB(index, size, type, normalized, stride, memAddress(pointer)); } /** * Specifies the location and organization of a vertex attribute array. * * @param index the index of the generic vertex attribute to be modified * @param size the number of values per vertex that are stored in the array. The initial value is 4. One of:
1234{@link GL12#GL_BGRA BGRA}
* @param type the data type of each component in the array. The initial value is GL_FLOAT. One of:
{@link GL11#GL_BYTE BYTE}{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}{@link GL11#GL_SHORT SHORT}{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}{@link GL11#GL_INT INT}{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}{@link GL30#GL_HALF_FLOAT HALF_FLOAT}{@link GL11#GL_FLOAT FLOAT}
{@link GL11#GL_DOUBLE DOUBLE}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}{@link GL33#GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL41#GL_FIXED FIXED}
* @param normalized whether fixed-point data values should be normalized or converted directly as fixed-point values when they are accessed * @param stride the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in * the array. The initial value is 0. * @param pointer the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer * currently bound to the {@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER} target. The initial value is 0. */ public static void glVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") FloatBuffer pointer) { nglVertexAttribPointerARB(index, size, type, normalized, stride, memAddress(pointer)); } // --- [ glEnableVertexAttribArrayARB ] --- /** * Enables a generic vertex attribute array. * * @param index the index of the generic vertex attribute to be enabled */ public static native void glEnableVertexAttribArrayARB(@NativeType("GLuint") int index); // --- [ glDisableVertexAttribArrayARB ] --- /** * Disables a generic vertex attribute array. * * @param index the index of the generic vertex attribute to be disabled */ public static native void glDisableVertexAttribArrayARB(@NativeType("GLuint") int index); // --- [ glBindAttribLocationARB ] --- /** Unsafe version of: {@link #glBindAttribLocationARB BindAttribLocationARB} */ public static native void nglBindAttribLocationARB(int programObj, int index, long name); /** * Associates a generic vertex attribute index with a named attribute variable. * * @param programObj the handle of the program object in which the association is to be made * @param index the index of the generic vertex attribute to be bound * @param name a null terminated string containing the name of the vertex shader attribute variable to which {@code index} is to be bound */ public static void glBindAttribLocationARB(@NativeType("GLhandleARB") int programObj, @NativeType("GLuint") int index, @NativeType("GLchar const *") ByteBuffer name) { if (CHECKS) { checkNT1(name); } nglBindAttribLocationARB(programObj, index, memAddress(name)); } /** * Associates a generic vertex attribute index with a named attribute variable. * * @param programObj the handle of the program object in which the association is to be made * @param index the index of the generic vertex attribute to be bound * @param name a null terminated string containing the name of the vertex shader attribute variable to which {@code index} is to be bound */ public static void glBindAttribLocationARB(@NativeType("GLhandleARB") int programObj, @NativeType("GLuint") int index, @NativeType("GLchar const *") CharSequence name) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { stack.nASCII(name, true); long nameEncoded = stack.getPointerAddress(); nglBindAttribLocationARB(programObj, index, nameEncoded); } finally { stack.setPointer(stackPointer); } } // --- [ glGetActiveAttribARB ] --- /** * Unsafe version of: {@link #glGetActiveAttribARB GetActiveAttribARB} * * @param maxLength the maximum number of characters OpenGL is allowed to write in the character buffer indicated by {@code name} */ public static native void nglGetActiveAttribARB(int programObj, int index, int maxLength, long length, long size, long type, long name); /** * Returns information about an active attribute variable for the specified program object. * * @param programObj the program object to be queried * @param index the index of the attribute variable to be queried * @param length the number of characters actually written by OpenGL in the string indicated by {@code name} (excluding the null terminator) if a value other than * {@code NULL} is passed * @param size the size of the attribute variable * @param type the data type of the attribute variable * @param name a null terminated string containing the name of the attribute variable */ public static void glGetActiveAttribARB(@NativeType("GLhandleARB") int programObj, @NativeType("GLuint") int index, @Nullable @NativeType("GLsizei *") IntBuffer length, @NativeType("GLint *") IntBuffer size, @NativeType("GLenum *") IntBuffer type, @NativeType("GLchar *") ByteBuffer name) { if (CHECKS) { checkSafe(length, 1); check(size, 1); check(type, 1); } nglGetActiveAttribARB(programObj, index, name.remaining(), memAddressSafe(length), memAddress(size), memAddress(type), memAddress(name)); } /** * Returns information about an active attribute variable for the specified program object. * * @param programObj the program object to be queried * @param index the index of the attribute variable to be queried * @param maxLength the maximum number of characters OpenGL is allowed to write in the character buffer indicated by {@code name} * @param size the size of the attribute variable * @param type the data type of the attribute variable */ @NativeType("void") public static String glGetActiveAttribARB(@NativeType("GLhandleARB") int programObj, @NativeType("GLuint") int index, @NativeType("GLsizei") int maxLength, @NativeType("GLint *") IntBuffer size, @NativeType("GLenum *") IntBuffer type) { if (CHECKS) { check(size, 1); check(type, 1); } MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer length = stack.ints(0); ByteBuffer name = stack.malloc(maxLength); nglGetActiveAttribARB(programObj, index, maxLength, memAddress(length), memAddress(size), memAddress(type), memAddress(name)); return memASCII(name, length.get(0)); } finally { stack.setPointer(stackPointer); } } /** * Returns information about an active attribute variable for the specified program object. * * @param programObj the program object to be queried * @param index the index of the attribute variable to be queried * @param size the size of the attribute variable * @param type the data type of the attribute variable */ @NativeType("void") public static String glGetActiveAttribARB(@NativeType("GLhandleARB") int programObj, @NativeType("GLuint") int index, @NativeType("GLint *") IntBuffer size, @NativeType("GLenum *") IntBuffer type) { return glGetActiveAttribARB(programObj, index, ARBShaderObjects.glGetObjectParameteriARB(programObj, GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB), size, type); } // --- [ glGetAttribLocationARB ] --- /** Unsafe version of: {@link #glGetAttribLocationARB GetAttribLocationARB} */ public static native int nglGetAttribLocationARB(int programObj, long name); /** * Returns the location of an attribute variable. * * @param programObj the program object to be queried * @param name a null terminated string containing the name of the attribute variable whose location is to be queried */ @NativeType("GLint") public static int glGetAttribLocationARB(@NativeType("GLhandleARB") int programObj, @NativeType("GLchar const *") ByteBuffer name) { if (CHECKS) { checkNT1(name); } return nglGetAttribLocationARB(programObj, memAddress(name)); } /** * Returns the location of an attribute variable. * * @param programObj the program object to be queried * @param name a null terminated string containing the name of the attribute variable whose location is to be queried */ @NativeType("GLint") public static int glGetAttribLocationARB(@NativeType("GLhandleARB") int programObj, @NativeType("GLchar const *") CharSequence name) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { stack.nASCII(name, true); long nameEncoded = stack.getPointerAddress(); return nglGetAttribLocationARB(programObj, nameEncoded); } finally { stack.setPointer(stackPointer); } } // --- [ glGetVertexAttribivARB ] --- /** Unsafe version of: {@link #glGetVertexAttribivARB GetVertexAttribivARB} */ public static native void nglGetVertexAttribivARB(int index, int pname, long params); /** * Returns the integer value of a generic vertex attribute parameter. * * @param index the generic vertex attribute parameter to be queried * @param pname the symbolic name of the vertex attribute parameter to be queried. One of:
{@link GL15#GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING VERTEX_ATTRIB_ARRAY_BUFFER_BINDING}{@link #GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB VERTEX_ATTRIB_ARRAY_ENABLED_ARB}
{@link #GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB VERTEX_ATTRIB_ARRAY_SIZE_ARB}{@link #GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB VERTEX_ATTRIB_ARRAY_STRIDE_ARB}
{@link #GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB VERTEX_ATTRIB_ARRAY_TYPE_ARB}{@link #GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB}
{@link #GL_CURRENT_VERTEX_ATTRIB_ARB CURRENT_VERTEX_ATTRIB_ARB}{@link GL30#GL_VERTEX_ATTRIB_ARRAY_INTEGER VERTEX_ATTRIB_ARRAY_INTEGER}
{@link GL33#GL_VERTEX_ATTRIB_ARRAY_DIVISOR VERTEX_ATTRIB_ARRAY_DIVISOR}
* @param params returns the requested data */ public static void glGetVertexAttribivARB(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) { if (CHECKS) { check(params, 1); } nglGetVertexAttribivARB(index, pname, memAddress(params)); } /** * Returns the integer value of a generic vertex attribute parameter. * * @param index the generic vertex attribute parameter to be queried * @param pname the symbolic name of the vertex attribute parameter to be queried. One of:
{@link GL15#GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING VERTEX_ATTRIB_ARRAY_BUFFER_BINDING}{@link #GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB VERTEX_ATTRIB_ARRAY_ENABLED_ARB}
{@link #GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB VERTEX_ATTRIB_ARRAY_SIZE_ARB}{@link #GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB VERTEX_ATTRIB_ARRAY_STRIDE_ARB}
{@link #GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB VERTEX_ATTRIB_ARRAY_TYPE_ARB}{@link #GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB}
{@link #GL_CURRENT_VERTEX_ATTRIB_ARB CURRENT_VERTEX_ATTRIB_ARB}{@link GL30#GL_VERTEX_ATTRIB_ARRAY_INTEGER VERTEX_ATTRIB_ARRAY_INTEGER}
{@link GL33#GL_VERTEX_ATTRIB_ARRAY_DIVISOR VERTEX_ATTRIB_ARRAY_DIVISOR}
*/ @NativeType("void") public static int glGetVertexAttribiARB(@NativeType("GLuint") int index, @NativeType("GLenum") int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer params = stack.callocInt(1); nglGetVertexAttribivARB(index, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glGetVertexAttribfvARB ] --- /** Unsafe version of: {@link #glGetVertexAttribfvARB GetVertexAttribfvARB} */ public static native void nglGetVertexAttribfvARB(int index, int pname, long params); /** * Float version of {@link #glGetVertexAttribivARB GetVertexAttribivARB}. * * @param index the generic vertex attribute parameter to be queried * @param pname the symbolic name of the vertex attribute parameter to be queried * @param params returns the requested data */ public static void glGetVertexAttribfvARB(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLfloat *") FloatBuffer params) { if (CHECKS) { check(params, 4); } nglGetVertexAttribfvARB(index, pname, memAddress(params)); } // --- [ glGetVertexAttribdvARB ] --- /** Unsafe version of: {@link #glGetVertexAttribdvARB GetVertexAttribdvARB} */ public static native void nglGetVertexAttribdvARB(int index, int pname, long params); /** * Double version of {@link #glGetVertexAttribivARB GetVertexAttribivARB}. * * @param index the generic vertex attribute parameter to be queried * @param pname the symbolic name of the vertex attribute parameter to be queried * @param params returns the requested data */ public static void glGetVertexAttribdvARB(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLdouble *") DoubleBuffer params) { if (CHECKS) { check(params, 4); } nglGetVertexAttribdvARB(index, pname, memAddress(params)); } // --- [ glGetVertexAttribPointervARB ] --- /** Unsafe version of: {@link #glGetVertexAttribPointervARB GetVertexAttribPointervARB} */ public static native void nglGetVertexAttribPointervARB(int index, int pname, long pointer); /** * Returns the address of the specified generic vertex attribute pointer. * * @param index the generic vertex attribute parameter to be queried * @param pname the symbolic name of the generic vertex attribute parameter to be returned. Must be:
{@link #GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB VERTEX_ATTRIB_ARRAY_POINTER_ARB}
* @param pointer the pointer value */ public static void glGetVertexAttribPointervARB(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("void **") PointerBuffer pointer) { if (CHECKS) { check(pointer, 1); } nglGetVertexAttribPointervARB(index, pname, memAddress(pointer)); } /** * Returns the address of the specified generic vertex attribute pointer. * * @param index the generic vertex attribute parameter to be queried * @param pname the symbolic name of the generic vertex attribute parameter to be returned. Must be:
{@link #GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB VERTEX_ATTRIB_ARRAY_POINTER_ARB}
*/ @NativeType("void") public static long glGetVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLenum") int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { PointerBuffer pointer = stack.callocPointer(1); nglGetVertexAttribPointervARB(index, pname, memAddress(pointer)); return pointer.get(0); } finally { stack.setPointer(stackPointer); } } /** Array version of: {@link #glVertexAttrib1fvARB VertexAttrib1fvARB} */ public static void glVertexAttrib1fvARB(@NativeType("GLuint") int index, @NativeType("GLfloat const *") float[] v) { long __functionAddress = GL.getICD().glVertexAttrib1fvARB; if (CHECKS) { check(__functionAddress); check(v, 1); } callPV(index, v, __functionAddress); } /** Array version of: {@link #glVertexAttrib1svARB VertexAttrib1svARB} */ public static void glVertexAttrib1svARB(@NativeType("GLuint") int index, @NativeType("GLshort const *") short[] v) { long __functionAddress = GL.getICD().glVertexAttrib1svARB; if (CHECKS) { check(__functionAddress); check(v, 1); } callPV(index, v, __functionAddress); } /** Array version of: {@link #glVertexAttrib1dvARB VertexAttrib1dvARB} */ public static void glVertexAttrib1dvARB(@NativeType("GLuint") int index, @NativeType("GLdouble const *") double[] v) { long __functionAddress = GL.getICD().glVertexAttrib1dvARB; if (CHECKS) { check(__functionAddress); check(v, 1); } callPV(index, v, __functionAddress); } /** Array version of: {@link #glVertexAttrib2fvARB VertexAttrib2fvARB} */ public static void glVertexAttrib2fvARB(@NativeType("GLuint") int index, @NativeType("GLfloat const *") float[] v) { long __functionAddress = GL.getICD().glVertexAttrib2fvARB; if (CHECKS) { check(__functionAddress); check(v, 2); } callPV(index, v, __functionAddress); } /** Array version of: {@link #glVertexAttrib2svARB VertexAttrib2svARB} */ public static void glVertexAttrib2svARB(@NativeType("GLuint") int index, @NativeType("GLshort const *") short[] v) { long __functionAddress = GL.getICD().glVertexAttrib2svARB; if (CHECKS) { check(__functionAddress); check(v, 2); } callPV(index, v, __functionAddress); } /** Array version of: {@link #glVertexAttrib2dvARB VertexAttrib2dvARB} */ public static void glVertexAttrib2dvARB(@NativeType("GLuint") int index, @NativeType("GLdouble const *") double[] v) { long __functionAddress = GL.getICD().glVertexAttrib2dvARB; if (CHECKS) { check(__functionAddress); check(v, 2); } callPV(index, v, __functionAddress); } /** Array version of: {@link #glVertexAttrib3fvARB VertexAttrib3fvARB} */ public static void glVertexAttrib3fvARB(@NativeType("GLuint") int index, @NativeType("GLfloat const *") float[] v) { long __functionAddress = GL.getICD().glVertexAttrib3fvARB; if (CHECKS) { check(__functionAddress); check(v, 3); } callPV(index, v, __functionAddress); } /** Array version of: {@link #glVertexAttrib3svARB VertexAttrib3svARB} */ public static void glVertexAttrib3svARB(@NativeType("GLuint") int index, @NativeType("GLshort const *") short[] v) { long __functionAddress = GL.getICD().glVertexAttrib3svARB; if (CHECKS) { check(__functionAddress); check(v, 3); } callPV(index, v, __functionAddress); } /** Array version of: {@link #glVertexAttrib3dvARB VertexAttrib3dvARB} */ public static void glVertexAttrib3dvARB(@NativeType("GLuint") int index, @NativeType("GLdouble const *") double[] v) { long __functionAddress = GL.getICD().glVertexAttrib3dvARB; if (CHECKS) { check(__functionAddress); check(v, 3); } callPV(index, v, __functionAddress); } /** Array version of: {@link #glVertexAttrib4fvARB VertexAttrib4fvARB} */ public static void glVertexAttrib4fvARB(@NativeType("GLuint") int index, @NativeType("GLfloat const *") float[] v) { long __functionAddress = GL.getICD().glVertexAttrib4fvARB; if (CHECKS) { check(__functionAddress); check(v, 4); } callPV(index, v, __functionAddress); } /** Array version of: {@link #glVertexAttrib4svARB VertexAttrib4svARB} */ public static void glVertexAttrib4svARB(@NativeType("GLuint") int index, @NativeType("GLshort const *") short[] v) { long __functionAddress = GL.getICD().glVertexAttrib4svARB; if (CHECKS) { check(__functionAddress); check(v, 4); } callPV(index, v, __functionAddress); } /** Array version of: {@link #glVertexAttrib4dvARB VertexAttrib4dvARB} */ public static void glVertexAttrib4dvARB(@NativeType("GLuint") int index, @NativeType("GLdouble const *") double[] v) { long __functionAddress = GL.getICD().glVertexAttrib4dvARB; if (CHECKS) { check(__functionAddress); check(v, 4); } callPV(index, v, __functionAddress); } /** Array version of: {@link #glVertexAttrib4ivARB VertexAttrib4ivARB} */ public static void glVertexAttrib4ivARB(@NativeType("GLuint") int index, @NativeType("GLint const *") int[] v) { long __functionAddress = GL.getICD().glVertexAttrib4ivARB; if (CHECKS) { check(__functionAddress); check(v, 4); } callPV(index, v, __functionAddress); } /** Array version of: {@link #glVertexAttrib4usvARB VertexAttrib4usvARB} */ public static void glVertexAttrib4usvARB(@NativeType("GLuint") int index, @NativeType("GLushort const *") short[] v) { long __functionAddress = GL.getICD().glVertexAttrib4usvARB; if (CHECKS) { check(__functionAddress); check(v, 4); } callPV(index, v, __functionAddress); } /** Array version of: {@link #glVertexAttrib4uivARB VertexAttrib4uivARB} */ public static void glVertexAttrib4uivARB(@NativeType("GLuint") int index, @NativeType("GLuint const *") int[] v) { long __functionAddress = GL.getICD().glVertexAttrib4uivARB; if (CHECKS) { check(__functionAddress); check(v, 4); } callPV(index, v, __functionAddress); } /** Array version of: {@link #glVertexAttrib4NsvARB VertexAttrib4NsvARB} */ public static void glVertexAttrib4NsvARB(@NativeType("GLuint") int index, @NativeType("GLshort const *") short[] v) { long __functionAddress = GL.getICD().glVertexAttrib4NsvARB; if (CHECKS) { check(__functionAddress); check(v, 4); } callPV(index, v, __functionAddress); } /** Array version of: {@link #glVertexAttrib4NivARB VertexAttrib4NivARB} */ public static void glVertexAttrib4NivARB(@NativeType("GLuint") int index, @NativeType("GLint const *") int[] v) { long __functionAddress = GL.getICD().glVertexAttrib4NivARB; if (CHECKS) { check(__functionAddress); check(v, 4); } callPV(index, v, __functionAddress); } /** Array version of: {@link #glVertexAttrib4NusvARB VertexAttrib4NusvARB} */ public static void glVertexAttrib4NusvARB(@NativeType("GLuint") int index, @NativeType("GLushort const *") short[] v) { long __functionAddress = GL.getICD().glVertexAttrib4NusvARB; if (CHECKS) { check(__functionAddress); check(v, 4); } callPV(index, v, __functionAddress); } /** Array version of: {@link #glVertexAttrib4NuivARB VertexAttrib4NuivARB} */ public static void glVertexAttrib4NuivARB(@NativeType("GLuint") int index, @NativeType("GLuint const *") int[] v) { long __functionAddress = GL.getICD().glVertexAttrib4NuivARB; if (CHECKS) { check(__functionAddress); check(v, 4); } callPV(index, v, __functionAddress); } /** Array version of: {@link #glVertexAttribPointerARB VertexAttribPointerARB} */ public static void glVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") short[] pointer) { long __functionAddress = GL.getICD().glVertexAttribPointerARB; if (CHECKS) { check(__functionAddress); } callPV(index, size, type, normalized, stride, pointer, __functionAddress); } /** Array version of: {@link #glVertexAttribPointerARB VertexAttribPointerARB} */ public static void glVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") int[] pointer) { long __functionAddress = GL.getICD().glVertexAttribPointerARB; if (CHECKS) { check(__functionAddress); } callPV(index, size, type, normalized, stride, pointer, __functionAddress); } /** Array version of: {@link #glVertexAttribPointerARB VertexAttribPointerARB} */ public static void glVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") float[] pointer) { long __functionAddress = GL.getICD().glVertexAttribPointerARB; if (CHECKS) { check(__functionAddress); } callPV(index, size, type, normalized, stride, pointer, __functionAddress); } /** Array version of: {@link #glGetActiveAttribARB GetActiveAttribARB} */ public static void glGetActiveAttribARB(@NativeType("GLhandleARB") int programObj, @NativeType("GLuint") int index, @Nullable @NativeType("GLsizei *") int[] length, @NativeType("GLint *") int[] size, @NativeType("GLenum *") int[] type, @NativeType("GLchar *") ByteBuffer name) { long __functionAddress = GL.getICD().glGetActiveAttribARB; if (CHECKS) { check(__functionAddress); checkSafe(length, 1); check(size, 1); check(type, 1); } callPPPPV(programObj, index, name.remaining(), length, size, type, memAddress(name), __functionAddress); } /** Array version of: {@link #glGetVertexAttribivARB GetVertexAttribivARB} */ public static void glGetVertexAttribivARB(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) { long __functionAddress = GL.getICD().glGetVertexAttribivARB; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(index, pname, params, __functionAddress); } /** Array version of: {@link #glGetVertexAttribfvARB GetVertexAttribfvARB} */ public static void glGetVertexAttribfvARB(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLfloat *") float[] params) { long __functionAddress = GL.getICD().glGetVertexAttribfvARB; if (CHECKS) { check(__functionAddress); check(params, 4); } callPV(index, pname, params, __functionAddress); } /** Array version of: {@link #glGetVertexAttribdvARB GetVertexAttribdvARB} */ public static void glGetVertexAttribdvARB(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLdouble *") double[] params) { long __functionAddress = GL.getICD().glGetVertexAttribdvARB; if (CHECKS) { check(__functionAddress); check(params, 4); } callPV(index, pname, params, __functionAddress); } }




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