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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;

/**
 * Native bindings to the EXT_external_buffer extension.
 * 
 * 

Extension EXT_buffer_storage introduced immutable storage buffers to OpenGL ES. This extension allows the data store for an immutable buffer to be * sourced from an external {@code EGLClientBuffer}, allowing sharing of EGL client buffers across APIs, across processes, and across different processing * cores such as the GPU, CPU, and DSP.

* *

Operations can then be performed on the external buffer using standard GL buffer object procedures. The data in the allocation is not copied to the * buffer object's data store; the external allocation represents a single memory allocation that can be shared across multiple GL objects -- this aspect * is similar to EGL external images. On the other hand, the external buffer does not provide lifetime guarantees including orphaning and sibling behavior * as provided by EGL external images.

* *

The {@code EGLClientBuffer} must be allocated in a way which permits this shared access. For example, on Android via a shareable Android hardware * buffer. This extension does not enable support for arbitrary {@code EGLClientBuffers} to be used as an external buffer.

* *

It is the application's responsibility to ensure synchronization between operations performed by separate components (DSP / CPU / GPU) and processes on * the external buffer. Additionally the application is responsible for avoiding violating existing GL spec requirements. For example, mapping a single * shared allocation to two GL buffer objects and then performing {@code CopyBufferSubData} such that the read and write regions overlap would violate the * existing {@code CopyBufferSubData} spec regarding copies performed with the same buffer set for source and destination.

* *

The application must take any steps necessary to ensure memory access to the external buffer behaves as required by the application. For example, * preventing compilation differences in data padding from causing data to be inadvertently corrupted by using defined structure alignment methods such as * the std140 layout qualifier. The application is responsible for managing the lifetime of the external buffer, ensuring that the external buffer is not * deleted as long as there are any GL buffer objects referring to it.

* *

Requires {@link GL44 OpenGL 4.4}.

*/ public class EXTExternalBuffer { static { GL.initialize(); } protected EXTExternalBuffer() { throw new UnsupportedOperationException(); } // --- [ glBufferStorageExternalEXT ] --- public static native void nglBufferStorageExternalEXT(int target, long offset, long size, long clientBuffer, int flags); public static void glBufferStorageExternalEXT(@NativeType("GLenum") int target, @NativeType("GLintptr") long offset, @NativeType("GLsizeiptr") long size, @NativeType("GLeglClientBufferEXT") long clientBuffer, @NativeType("GLbitfield") int flags) { if (CHECKS) { check(clientBuffer); } nglBufferStorageExternalEXT(target, offset, size, clientBuffer, flags); } // --- [ glNamedBufferStorageExternalEXT ] --- public static native void nglNamedBufferStorageExternalEXT(int buffer, long offset, long size, long clientBuffer, int flags); public static void glNamedBufferStorageExternalEXT(@NativeType("GLuint") int buffer, @NativeType("GLintptr") long offset, @NativeType("GLsizeiptr") long size, @NativeType("GLeglClientBufferEXT") long clientBuffer, @NativeType("GLbitfield") int flags) { if (CHECKS) { check(clientBuffer); } nglNamedBufferStorageExternalEXT(buffer, offset, size, clientBuffer, flags); } }




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