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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

import java.nio.*;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;

/**
 * Native bindings to the EXT_texture_integer extension.
 * 
 * 

Fixed-point textures in unextended OpenGL have integer components, but those values are taken to represent floating-point values in the range [0,1]. * These integer components are considered "normalized" integers. When such a texture is accessed by a shader or by fixed-function fragment processing, * floating-point values are returned.

* *

This extension provides a set of new "unnormalized" integer texture formats. Formats with both signed and unsigned integers are provided. In these * formats, the components are treated as true integers. When such textures are accessed by a shader, actual integer values are returned.

* *

Pixel operations that read from or write to a texture or color buffer with unnormalized integer components follow a path similar to that used for color * index pixel operations, except that more than one component may be provided at once. Integer values flow through the pixel processing pipe, and no pixel * transfer operations are performed. Integer format enumerants used for such operations indicate unnormalized integer data.

* *

Textures or render buffers with unnormalized integer formats may also be attached to framebuffer objects to receive fragment color values written by a * fragment shader. Per-fragment operations that require floating-point color components, including multisample alpha operations, alpha test, blending, and * dithering, have no effect when the corresponding colors are written to an integer color buffer. The NV_gpu_program4 and * {@link EXTGPUShader4 EXT_gpu_shader4} extensions add the capability to fragment programs and fragment shaders to write signed and unsigned integer output values.

* *

This extension does not enforce type consistency for texture accesses or between fragment shaders and the corresponding framebuffer attachments. The * results of a texture lookup from an integer texture are undefined:

* *
    *
  • for fixed-function fragment processing, or
  • *
  • for shader texture accesses expecting floating-point return values.
  • *
* *

The color components used for per-fragment operations and written into a color buffer are undefined:

* *
    *
  • for fixed-function fragment processing with an integer color buffer,
  • *
  • for fragment shaders that write floating-point color components to an integer color buffer, or
  • *
  • for fragment shaders that write integer color components to a color buffer with floating point or normalized integer components.
  • *
* *

Requires {@link GL20 OpenGL 2.0} and NV_gpu_program4 or {@link EXTGPUShader4 EXT_gpu_shader4}. Promoted to core in {@link GL30 OpenGL 3.0}.

*/ public class EXTTextureInteger { static { GL.initialize(); } /** Accepted by the {@code pname} parameters of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */ public static final int GL_RGBA_INTEGER_MODE_EXT = 0x8D9E; /** Accepted by the {@code internalFormat} parameter of TexImage1D, TexImage2D, and TexImage3D. */ public static final int GL_RGBA32UI_EXT = 0x8D70, GL_RGB32UI_EXT = 0x8D71, GL_ALPHA32UI_EXT = 0x8D72, GL_INTENSITY32UI_EXT = 0x8D73, GL_LUMINANCE32UI_EXT = 0x8D74, GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75, GL_RGBA16UI_EXT = 0x8D76, GL_RGB16UI_EXT = 0x8D77, GL_ALPHA16UI_EXT = 0x8D78, GL_INTENSITY16UI_EXT = 0x8D79, GL_LUMINANCE16UI_EXT = 0x8D7A, GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B, GL_RGBA8UI_EXT = 0x8D7C, GL_RGB8UI_EXT = 0x8D7D, GL_ALPHA8UI_EXT = 0x8D7E, GL_INTENSITY8UI_EXT = 0x8D7F, GL_LUMINANCE8UI_EXT = 0x8D80, GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81, GL_RGBA32I_EXT = 0x8D82, GL_RGB32I_EXT = 0x8D83, GL_ALPHA32I_EXT = 0x8D84, GL_INTENSITY32I_EXT = 0x8D85, GL_LUMINANCE32I_EXT = 0x8D86, GL_LUMINANCE_ALPHA32I_EXT = 0x8D87, GL_RGBA16I_EXT = 0x8D88, GL_RGB16I_EXT = 0x8D89, GL_ALPHA16I_EXT = 0x8D8A, GL_INTENSITY16I_EXT = 0x8D8B, GL_LUMINANCE16I_EXT = 0x8D8C, GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D, GL_RGBA8I_EXT = 0x8D8E, GL_RGB8I_EXT = 0x8D8F, GL_ALPHA8I_EXT = 0x8D90, GL_INTENSITY8I_EXT = 0x8D91, GL_LUMINANCE8I_EXT = 0x8D92, GL_LUMINANCE_ALPHA8I_EXT = 0x8D93; /** Accepted by the {@code format} parameter of TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, DrawPixels and ReadPixels. */ public static final int GL_RED_INTEGER_EXT = 0x8D94, GL_GREEN_INTEGER_EXT = 0x8D95, GL_BLUE_INTEGER_EXT = 0x8D96, GL_ALPHA_INTEGER_EXT = 0x8D97, GL_RGB_INTEGER_EXT = 0x8D98, GL_RGBA_INTEGER_EXT = 0x8D99, GL_BGR_INTEGER_EXT = 0x8D9A, GL_BGRA_INTEGER_EXT = 0x8D9B, GL_LUMINANCE_INTEGER_EXT = 0x8D9C, GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D; protected EXTTextureInteger() { throw new UnsupportedOperationException(); } // --- [ glClearColorIiEXT ] --- public static native void glClearColorIiEXT(@NativeType("GLint") int r, @NativeType("GLint") int g, @NativeType("GLint") int b, @NativeType("GLint") int a); // --- [ glClearColorIuiEXT ] --- public static native void glClearColorIuiEXT(@NativeType("GLuint") int r, @NativeType("GLuint") int g, @NativeType("GLuint") int b, @NativeType("GLuint") int a); // --- [ glTexParameterIivEXT ] --- public static native void nglTexParameterIivEXT(int target, int pname, long params); public static void glTexParameterIivEXT(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) { if (CHECKS) { check(params, 1); } nglTexParameterIivEXT(target, pname, memAddress(params)); } public static void glTexParameterIiEXT(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") int param) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer params = stack.ints(param); nglTexParameterIivEXT(target, pname, memAddress(params)); } finally { stack.setPointer(stackPointer); } } // --- [ glTexParameterIuivEXT ] --- public static native void nglTexParameterIuivEXT(int target, int pname, long params); public static void glTexParameterIuivEXT(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLuint *") IntBuffer params) { if (CHECKS) { check(params, 1); } nglTexParameterIuivEXT(target, pname, memAddress(params)); } public static void glTexParameterIuiEXT(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLuint *") int param) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer params = stack.ints(param); nglTexParameterIuivEXT(target, pname, memAddress(params)); } finally { stack.setPointer(stackPointer); } } // --- [ glGetTexParameterIivEXT ] --- public static native void nglGetTexParameterIivEXT(int target, int pname, long params); public static void glGetTexParameterIivEXT(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) { if (CHECKS) { check(params, 1); } nglGetTexParameterIivEXT(target, pname, memAddress(params)); } @NativeType("void") public static int glGetTexParameterIiEXT(@NativeType("GLenum") int target, @NativeType("GLenum") int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer params = stack.callocInt(1); nglGetTexParameterIivEXT(target, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glGetTexParameterIuivEXT ] --- public static native void nglGetTexParameterIuivEXT(int target, int pname, long params); public static void glGetTexParameterIuivEXT(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLuint *") IntBuffer params) { if (CHECKS) { check(params, 1); } nglGetTexParameterIuivEXT(target, pname, memAddress(params)); } @NativeType("void") public static int glGetTexParameterIuiEXT(@NativeType("GLenum") int target, @NativeType("GLenum") int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer params = stack.callocInt(1); nglGetTexParameterIuivEXT(target, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } /** Array version of: {@link #glTexParameterIivEXT TexParameterIivEXT} */ public static void glTexParameterIivEXT(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) { long __functionAddress = GL.getICD().glTexParameterIivEXT; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(target, pname, params, __functionAddress); } /** Array version of: {@link #glTexParameterIuivEXT TexParameterIuivEXT} */ public static void glTexParameterIuivEXT(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLuint *") int[] params) { long __functionAddress = GL.getICD().glTexParameterIuivEXT; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(target, pname, params, __functionAddress); } /** Array version of: {@link #glGetTexParameterIivEXT GetTexParameterIivEXT} */ public static void glGetTexParameterIivEXT(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) { long __functionAddress = GL.getICD().glGetTexParameterIivEXT; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(target, pname, params, __functionAddress); } /** Array version of: {@link #glGetTexParameterIuivEXT GetTexParameterIuivEXT} */ public static void glGetTexParameterIuivEXT(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLuint *") int[] params) { long __functionAddress = GL.getICD().glGetTexParameterIuivEXT; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(target, pname, params, __functionAddress); } }




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