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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

/**
 * Native bindings to the EXT_texture_sRGB_R8 extension.
 * 
 * 

This extension introduces {@link #GL_SR8_EXT SR8_EXT} as an acceptable internal format. This allows efficient sRGB sampling for source images stored as a separate texture * per channel.

* *

Requires {@link GL12 OpenGL 1.2}.

*/ public final class EXTTextureSRGBR8 { /** * Accepted by the {@code internalformat} parameters of {@link GL12C#glTexImage3D TexImage3D}, {@link GL11C#glTexImage2D TexImage2D}, {@link GL11C#glTexImage1D TexImage1D}, {@link GL42C#glTexStorage3D TexStorage3D}, {@link GL42C#glTexStorage2D TexStorage2D}, {@link GL42C#glTexStorage1D TexStorage1D}, * {@link GL45C#glTextureStorage3D TextureStorage3D}, {@link GL45C#glTextureStorage2D TextureStorage2D}, and {@link GL45C#glTextureStorage1D TextureStorage1D}. */ public static final int GL_SR8_EXT = 0x8FBD; private EXTTextureSRGBR8() {} }




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