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The most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
/**
* Native bindings to the EXT_texture_sRGB_R8 extension.
*
* This extension introduces {@link #GL_SR8_EXT SR8_EXT} as an acceptable internal format. This allows efficient sRGB sampling for source images stored as a separate texture
* per channel.
*
* Requires {@link GL12 OpenGL 1.2}.
*/
public final class EXTTextureSRGBR8 {
/**
* Accepted by the {@code internalformat} parameters of {@link GL12C#glTexImage3D TexImage3D}, {@link GL11C#glTexImage2D TexImage2D}, {@link GL11C#glTexImage1D TexImage1D}, {@link GL42C#glTexStorage3D TexStorage3D}, {@link GL42C#glTexStorage2D TexStorage2D}, {@link GL42C#glTexStorage1D TexStorage1D},
* {@link GL45C#glTextureStorage3D TextureStorage3D}, {@link GL45C#glTextureStorage2D TextureStorage2D}, and {@link GL45C#glTextureStorage1D TextureStorage1D}.
*/
public static final int GL_SR8_EXT = 0x8FBD;
private EXTTextureSRGBR8() {}
}